Yun Zhongjun's Valentine's Day limit has been launched, and Yun Zhongjun is elegant and personable in a dress
A bit of a taste of Hal in Hayao Miyazaki's "Howl's Moving Castle"
So let's talk about Yun Zhongjun's playing style
Hero positioning
Yun Zhongjun is very suitable for playing wild because of its special mechanism, and also has an uncontrolled and unselectable mechanism. Overall, it is more suitable for scoring, and practicing a hand is definitely not a loss
Heroes are good and bad
advantage:
1, special mechanism ignores the terrain, around the back to catch people can often be unexpected
2. After continuous general attack hits, the superimposed "tearing" effect, the faster the enemy runs, the more blood is lost
3, 2 skills can be free of control, big moves can not be selected and have a flying effect
4, 1 skill hit the target can reduce the target damage to Yun Zhongjun by 30%, the ability to single out is very strong
inferior position:
1. In the battle state, it will continue to consume "breath", and when the breath is 0, it cannot use 1 skill and reduce the movement speed while not ignoring the terrain
2. The damage caused by "tearing" will be rebounded by anti-armor, and anti-armor is more restrained in the clouds
Therefore, it is necessary for small partners to practice more and be familiar with the decay speed of breath. And learn to use the Line of Soldiers, Wild Monsters, and 1 skill to restore breath and maintain the flying state
Attack speed threshold
Since Yun Zhongjun needs to attack the output, we need to understand his attack speed threshold
Gears: 1%, 10.2%, 21.2%, 34.6%, 51.4%, 72.8%, 101.6%, 141.8%
Growth: 2% per level
Then we have to choose around this equipment
Inscription recommended
Scheme 1: 3 Peerless, 7 Red Moon, 10 Wins, 10 Eagle Eyes
This set goes out 11.2% to attack the speed card in the second gear, the full level plus 28% does not count the equipment to reach 39.2% to reach the fourth gear, and there are 10 snatches that can spare a blood-sucking equipment grid to supplement the output or life-saving suit.
Scheme 2: 2 Snatch, 8 Hunts, 10 Red Moons, 10 Hawkeyes
This set of out 24% attack speed card third gear, full level plus 28% does not count the equipment to reach 52% in the fifth gear, although this set is higher gear, but only 2 can ensure the state of the early brush field, but the later need to be out of the vampire to ensure the endurance.
Outfitting
Greedy Devourer, Swift Boots, Shadow Tomahawk, Grandmaster's Power, Endless Blade, Violent Armor/Famous Sword/Doomsday
Devouring Greed: Essential equipment for fighting the wild, providing a perfect combination of armor piercing and attack cooling
Rush Boots: 25% of the attack speed can make the attack speed reach the next gear no matter which set of inscriptions you use
Shadow Tomahawk: Cooldown, attack, and deceleration are all needed by Cloud Jun, prioritizing meteorite small pieces to increase cooldown and armor piercing
Grandmaster's Power: Burst high, cloud 1 skill hit the enemy to catch the general attack can basically take away the half-blood crispy skin ~
Infinity Blade: Guaranteed with inscriptions, Grandmaster Power Critical Strike Chance and Critical Strike Damage
Violent Armor/Apocalypse: Depending on the situation, the output is not very needed, you can use the Tyrannosaurus Armor to increase the frankness while increasing the output, if there are many tanks opposite then we out of the End times increase our ability to fight tanks
Playing ideas
Level 1 red open, pay attention to the situation on the side. Generally after taking the red line has not yet cleared the soldiers, we choose according to the situation, if the opportunity is very good then directly grab the edge, with the high movement speed of 1 skill and control with the red buff is easy to get 1 blood.
After that, when we brushed the field, we paid attention to balancing the CD of good breath and 1 skill to ensure that we did not land on the ground. If the 1 skill CD is still a long time away, then we can play a little slower and ensure our own breath.
Due to our ability to ignore the terrain, the field brushes quickly. After grabbing people and going around, we can play an unexpected effect, so that we can play the advantage in the first and middle periods. After the advantage is in hand, we can reverse the wilderness and control resources.
In the middle and late stages, we use our own advantages to circle more, see the enemy C position, then use 1 skill to accelerate the close body to play output, after playing a strengthened general attack, the general opponent's control skills also come, we use 2 skills to play 1A2A combo moves. This basically guarantees that the seconds will fall crisp, depending on whether the situation continues to output or use the big move to exit.
PS:
The upper limit of Yun Zhongjun's breath is 100, 2 skills can restore 50 breath, and big moves can restore 50 breath. That is to say, even if we land 0 breath, 2 skills block the control and then pick up the big move to directly enter the flight state!