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Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Foreword: Hello everyone, I'm Hi. After the version update, the major gambling dog lineups have been weakened miserably, and the current version of the wheel mother's gameplay directly becomes the version of the T0 level, but the new way of playing the wheel mother is no longer relying on Hex to strengthen the bondage, but the geek attack pinduoduoduo, this lineup is also stolen from the king of thousands, the score ability is extremely strong - 442 strong attack geek.

Ps: The lineup is relatively more suitable for the genting environment, the gold shovel is faster paced, and the medium-term transition is relatively more difficult.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Q: Why can this lineup be played?

A: The current version of many gambling dog lineups fell, basically the environment is still mainly biased towards operation, so like 4, 5 fee cards have basically become the key to the later stage, and the knife sister due to the weakening of the 3 stream is actually not particularly strong. While the probability of 5 fee cards in the 8 population is 4%, it is relatively difficult to reach 2 stars, so there is a strong need for a strong 4 fee cards to transition in the medium term.

This lineup condenses the current version of the strong geeks, strong attacks, bodyguards of the bondage, the core structure is 4 strong attacks 4 geeks 2 bodyguards, no need to open 6 strong attacks, nor do you need to transfer the version of the molding can be brainless to play, in a high segment of the eating score rate is very high.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Q: What is the core of this lineup?

A: The core of the lineup is Wheel Mom Xavier, not Jinx and Knife Sister. It should be noted here that Jinx does not recommend being the main C directly, Jinx is strong in her harvesting ability, as long as it is casually matched with a little attack speed can take off. And the group AOE damage after the wheel mother opens the skill, with the existence of the broken armor bow, is very suitable for hitting the damage, and it is okay to harvest whether it is the knife sister or the jinx in the later stage.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Lineup: Chivale, Gavin IV, Britz, Nar, Ike, Bronn, Arrelia, Kinks, Hilco (9 population)

Lineup Bondage: 4 Geeks 4 Strikes 2 Bodyguards 2 Hex 1 Shimmer 1 Nemesis 1 Celebrity

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Hex Enhancement (Must Take): +1/2 Geek, +1/2 Strike Warrior, Ancient Archives, +1/2 Bodyguard, Magic Hand Empty, Scrap Yard

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Hex Boost (secondary): Binary Airdrop, Astral Blessing, Hunting Rhythm, Straight Attack Weakness, Golden Gift, Component Treasure Bag, Treasure Chest

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Lord C Seaver: Armor-breaking Bow (required) + Hurricane/Mercury/Giant Catcher/Infinity Blade/Death Blade/Sheep Knife/Electric Knife

Vice C Arrelia: Giant Catcher/Infinity Blade + Great Sword

Vice C Jinx: Sheep Knife + Giant Catcher / Fist of Justice / Great Sword

Vice C Ike: Ice Heart/Ghost Book/Lock Armor/Goddess Tears/Belt/Demon Resistance

Tank C Bronn: Berserker Armor / Anti-Armor / Dragon's Tooth / Gargoyle Plate Armor / Titan

Equipment analysis:

Xavier's equipment is a must for the armor-breaking bow, and the rest is mainly based on output. Give more 3 physical gods, less need mercury, the current version does not have a werewolf lineup, Quinn and Zach's two controls, you can consider making one more output equipment, as long as you prevent one-handed robots in the later stage.

Bron consumes all the flesh, anti-armor, maniacs, dragon teeth, gargoyle plate armor, titans, what do these do directly, don't leave equipment. It is important to note here that making a riyan in the early stage can better help the winning streak.

The equipment of Vice C can be given according to the quality of the cards on the field and the number of equipment. If Jinx comes early, he can choose to give Jinx generic equipment such as Giant Catcher and Fist of Justice in the later stage.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Lineup core: Streak operation transition, so the choice of the early part-time lineup is crucial, here Xiao Hi suggests that there are two sets of part-time work lineups, one is the Lucian part-time work lineup with the Jodl Gunners as the core, and the other is the Lucian part-time work transition with Hex as the core. The former can eat 3 Yodel's economy, the intensity will be slightly worse, the latter can eat Hex damage, in the first and middle period is not easy to be cut off by the winning streak.

Opening Equipment: Priority is given to the Recurve Bow, which can craft Hurricanes, Armor-Breaking Bows, Giant Catchers, Sheep Knives, Electric Knives, these equipment. Secondly, the electric knife is a working artifact in the early stage, and can be used as a reducing magic resistance in the later stage.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Stage 2: 2-1 pull 4 population, 2-3 pull 4 population 5 experience, if you can get Lucian in the early stage, you can directly choose the Yodel gunman to work transition. If there is no normal take Jodel part-time work transition, try to win as much as possible, if the quality of the 3 is not enough, you can consider losing consecutively, 3-1 directly pull 6 people to improve the quality.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Stage 3: According to the early economy and blood volume decision is to start in the 3-1/3-2 stage, if it is 5 consecutive wins or 5 consecutive losses, then directly start at 3-1, so that you can directly keep the streak or directly terminate the losing streak, in general, as far as possible in the 3 stages of blood locking, the key point of blood locking is 2 star Luzianga front row quality.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Stage 4: 4-1 rounds to increase the population of 7, if the amount of health is less than 50 points directly to the 7 population search Shiver, basically as long as there is 1 Shivir can initially lock blood. The lineup is mainly matched with 4 strong attacks, if there is no 4 strong attacks, you can open a 4 geek bodyguard lineup first. In addition to finding a 1-star Schiffer, the quality of the front row is very important, and the 2-star Bronn can ensure that Sever has enough output

In the case of a large amount of blood, you can choose to directly sell two waves of blood speed 8 to find the late 2-star Xavier, and the 8 population will be easier to find the 2-star main C.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Stage 5: The lineup is all searched for 2 stars, and later according to the Hex enhancement, whether to increase the population, if there is a strong attack transfer, then Niñal or Lexer supplement Hilko. If there is a geek transfer, it will directly go under the Bulon supplement 6 geek bondage, and the high shield of the 6 geeks does not need the bodyguard in the front row.

Late lineup: can pull 9 population as far as possible to pull 9 population, the late Hilco is very critical, Hilco to give Shivel and the prince a glimmer, can ensure that these two heroes priority start skills, Xavier can open a big move to eat the prince's skills = double acceleration, to ensure that the first wave is directly cleared away from the opposite.

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous
Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Lineup Position:

1. Xavier must eat The shimmer of Hilko to ensure that Xavier can open the skill screen for the first time;

2. If the prince has a blue BUFF, the prince stands in front of Xavier, mainly to eat the skill acceleration of the prince; the prince does not have a blue BUFF can consider the prince to eat the shimmer of the Xavier;

3. Bronn's first-hand control is very critical, be sure to use the front row as a springboard, directly to smash the opposite rear row lineup;

4. In the case of late Jinx 2 stars, you can consider eating shimmer;

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Q: Why did the Prince give Blue BUFF?

A: The Prince's skill is to increase the attack speed within the range of his teammates, and the high attack speed is very important for Xavier, which can start with the Strong Strike Warrior effect to hit a round of high burst damage. It is not recommended to give blue BUFF to Hilco, who takes blue BUFF to play fake matches.

Q: Who can I give general advice on the transfer of a Strike Fighter?

A: The strike warrior is to increase the attack power, so in addition to the strong attack fighter, the lineup that needs to increase the attack power is mainly Jinx and Jace, Jinks is mainly able to make up 4 geeks, and harvest damage in the later stage;

Neon Night: Thousand Kings Are Rolling?! The average damage of 2-star wheel mothers per game is simply outrageous

Playing Jace is in the rear position, jace stands next to Shivel, ensuring that Shivier eats Jace's attack speed bonus. After Jace transforms in the back row, he eats a round of burst damage of the strong attack attribute as much as the harvested Jinx.

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