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Western Angel Arrelia Raiders teaches you how to play blade dancers

Corresponding version【12.05】

Cover Western Angel Arrelia

The full text is about 3019 and takes 8 minutes to read

Hero's name: Blade Dancer Arrelia

Difficulty:

Knife Sister is a very ornamental and difficult hero, and the gap between the upper and lower limits is very large

When used by skilled hands, she has both a spike in crispy bursts, continuous output ability, and harvesting ability, which can be said to be very comprehensive and powerful

When used by a novice, she will act as a normal injury and shatter when touched

As one of the difficulty ceiling heroes in the whole game, she needs a lot of practice to play well, and she also needs to play often to maintain the feel

Western Angel Arrelia Raiders teaches you how to play blade dancers
Western Angel Arrelia Raiders teaches you how to play blade dancers
Western Angel Arrelia Raiders teaches you how to play blade dancers

Rune parsing:

The knife sister stacks the conquerors very quickly and fits very well

With a broken and immortal shield bow in the equipment, there is no shortage of bloodsucking, so choose to increase toughness

Perseverance does not fall with the Shield of the Immortal Shield Bow in the low blood line to increase the output

The paired shoes increase the speed of equipment molding, biscuits provide battery life, and can also be replaced by skeleton plating/wind of recovery + recovery to improve the ability to resist pressure on the line

Equipment analysis:

First out of the Vampire Scepter to increase endurance, then out of the cross pickaxe to increase the attack power to increase the burst, the first crafting breakout to increase the line burst. Since the destruction needs to be formed before it can exert its power, if you are not completely sure, do not rush to fight before the synthesis of the broken

The third item is that the opponent's physical damage is high, and the dance of death is the first, and the spell damage is high, and the wisdom end blade is the first

Some

First level point Q or E, main Q and vice W

Summoner skills

Flash + Ignite

Passive Skills 【Ionia Passion】

When you hit an enemy with a skill, you will get a layer of effects that last 6 seconds, up to a maximum of 4 layers. Each level of effect increases the attack speed, and a general attack on the full layer will cause additional magic damage

When the skill hits multiple heroes, it gets multiple layers, but only one layer when it hits multiple creeps

Attacking heroes and large monsters refreshes the duration

Q Skill【Blade Impact】

Dash towards the target, deal physical damage, come with attack effects and regenerate health, refresh Q skills if the target is marked or killed by Q (deal extra damage to creeps)

W Skill【Dance from Broken】

Start charging for up to 1.5 seconds and reduce physical damage and magic damage (reduced magic damage is half of physical damage) while unable to move or attack, and the process cannot be interrupted

After the charge ends, throw the blade in the direction of the target and deal damage, the longer the charge time, the higher the damage (damage increases after 0.75 seconds of charge)

E Skill【Double Blade】

The first time it is released, a blade is thrown at the target position and can be released again within 3.5 seconds

Unleash a blade again, dealing magic damage to all enemies in the line and stun for 0.75 seconds, while also marking large monsters and heroes for 5 seconds

R Skill【Pioneer Blade】

Passive can shorten the Q skill cooldown by 0.5 to 2.5 seconds

Fires blades that split apart after hitting the first hero, forming a sword array lasting 2.5 seconds, dealing 5-second markers and magic damage to all hit targets (heroes/large monsters).

Crossing the Sword Array takes equal magic damage and is slowed down by 90% for 1.5 seconds

General attack range

The basic attack distance of the knife sister is as high as 200, and it can even be separated from the thin wall A to the enemy, when fighting, pay attention to the use of the attack distance to pass the pull, the white prostitute is shorter than his own melee (in the general attack limit distance A to the other party, and then retreat, at this time the opponent can not fight back due to insufficient range)

Due to the large range of general attack, after using Q to paste the face, even if the other party retreats, it can A out a lot

Passive overlay

Since the skill will stack multiple layers of passive when hitting multiple heroes, as long as you can hit multiple people with E and R in team battles, you can instantly stack passive

Q mechanism

No matter how far away from the opponent, it will be fixed behind the target

Even if the target dies during Q, the cooldown will be refreshed

Speed of light Q

In the process of Q, the creeps die and can continue to Q other creeps, so that the operation can complete a smooth continuous displacement, usually with the method of W to Q (not very practical)

W details

While using W block damage during the fight, it is also necessary to pay attention to using W to cripple creeps, so that creeps can be killed with Q, and then use Q to shift to dodge skills and return blood

Must be in the middle of W

E If it causes a stun effect, it is necessary to release W immediately

E mechanism

After releasing a segment of E, even if it is accused, it is possible to release the second E, including the golden body, but the W process cannot be released, and the E can be thrown in the grass/wall, and the location of the E can be hidden

Hide E

Immediately after releasing E, flat A can hide the raising action.

During the use of Q bursts, W and R throw out the blade, releasing E can hide the lifting action

Speed of light E (removed in new version)

Throw the first blade near the enemy, and the second blade close to your position to stun more quickly. The principle is that the second section is thrown at his feet to save the flight time of the knife, and as soon as it is thrown out, it begins to pull the line

EQE

First throw E behind yourself, while Q the blood creep near the opponent displacement, adjust their position through displacement so that the second E can be thrown farther, and in the process of Q, throwing the second E can also hide the E-raising action

R flash

Adjust the release position of R by flashing

RQ

The moment R is released, Q passes, and Q can also be refreshed by R's marker, so that the release skill is very smooth and the damage is faster

Fastest second consecutive stroke ERQEAQAQ (low fault tolerance rate)

Release one E first, then R to Q and use two E in the process of Q. Melee A connects Q to trigger E's mark, and finally A takes Q to finish the kill (middle and appropriate interspersed with flat A)

Consumes fighting skills

After using W to hit the low creep blood line, Q the bloody soldier next to the other side of the white prostitute a general attack, and then Q back

After the passive stack is full, the Q soldier closely picks up the flat A, then the W blocks the key skill, and finally E faints and catches Q to continue to pursue

Other combos

Combo moves are actually to connect the skills mentioned earlier, and appropriately interspersed with ordinary, as long as you can skillfully use these skills, you will naturally have all the combos

For example, after passing E to the other party, Q finishes the mark of E and then connects with R to AQ, and continues to follow A and finally AQ

For example, QR follows A, waits for it to be slowed down by the sword array, then follows E to AQ, and continues to follow A finally AQ

In the face of the less strong Q of the first level, when the melee creep blood line is low, go to A to kill a ranged creep. First Q kill 3 melee creeps and then Q kill the ranged creep, and finally Q to the opposite body, it is stacked with 4 layers of passive, continue to follow A to suppress the opponent's blood line, and wait until level 2 to find an opportunity to kill

If there is no chance to kill, take advantage of the damage and attack speed brought by the full passivity, quickly push the line into the tower to push the line back, and at the same time do the vision to guard against the opponent's wild to catch

When facing a weak hero, you should pay attention to constantly lowering its blood line, as long as the opponent's blood line is not high, even if you fight wild to catch it, it is easy to replace one or even double kill

In the face of the first-level more powerful learning E, mainly replenishment, you can use E to make up for some long-range soldiers who dare not go up to A. If the opponent takes the initiative to come up and fight, you can EAE stun the opponent and retreat. After waiting for the line of soldiers to enter the tower, they fell full of passivity while eating soldiers under the tower. When there are not many creeps on the other side, find an opportunity to control the other party and rely on the high damage after the full pass to exchange blood

Note: The line of soldiers is the capital of the knife sister fight, in addition to stacking passive, you can also rely on the creeps to do springboard displacement kite opponents or dodge opponent skills

Upfront key

Because it is very dependent on equipment and levels, so try to play the advantages to accelerate the formation of the line period, dare to fight, every blood soldier is your operation capital

Of course, don't fight hard, honestly make up the knife under the tower, the vampire staff first, Q creeps will also have an additional blood-sucking effect

Medium-term critical

In addition to the necessary wild resource battle, do not entangle too much with your opponents and strive to develop with the line. Only after the Immortal Shield Bow is produced, when it has a certain life-saving ability, it can fight the group

Team Battle Key:

The main role of the knife sister is to cut the rear row and harvest the battlefield, give priority to the output of the rear row, and the front row is at most only a springboard for the rear row of the melee, do not entangle too much with it

Priority with R to hit multiple targets and divide the battlefield, can R to the back row of course is the best, really R is not on the front row of R, the front row is a springboard to close the distance with the opponent's rear row, and hit the opponent's back row with E, through the Q skill melee to complete the kill

After killing the back row, the hero in the front row poses little threat to the passive knife girl

Western Angel Arrelia Raiders teaches you how to play blade dancers

Countermeasures:

The advantage of the knife sister is that the explosion is high, and there is continuous output, strong mobility, and the single-headed team battle is very strong

The short board of the knife sister is very dependent on equipment, and it needs to be stacked with passive output to be high

Heroes who have high early damage and can counter the output of the knife sister will be very easy to place

Hero Selection:

[Bobby]'s W skill can interrupt the knife girl's burst, making it impossible to operate, and the early meat damage is high, and it can easily be suppressed

The E skill of [Weapon] can block the general attack of the knife sister [Sword Ji] W skill can block the E and R of the knife sister, and the output of these two heroes is very high, once blocked, it will be counter-killed, and the fault tolerance rate of the knife sister when facing these heroes is very low

[Stone Man]'s E skill can reduce the attack speed of the knife sister, although it is difficult to kill the knife sister in the early stage, but the knife sister is also difficult to pose a threat to it

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