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"God's Basement": The world is gray and dark, and hope is light

Western theists say that God created day and night and created all living things, but the same thing will appear to be the incompetence of the gods, so there are goshawks and horses, weasels and maggots, warriors and wise men, cowards and fools. Human nature is the most difficult thing in the world to understand, it is born from within but often changes from external objects, it does not exist physically, but every corner of the world after the birth of human beings is closely related to it. Among them, "love" is always the eternal theme, it combines different individuals of human beings, in the evolving social system, the most fundamental thing in the connection between human beings and the world is stripped from the complicated fragments of human nature. - Overture

"God's Basement": The world is gray and dark, and hope is light

God's Basement is a first-person, narrative-driven single-player horror game. Uncover a mysterious secret as an entity known as the "manipulator" leads the player deep into the brink of a seemingly eternal purgatory.

Before evaluating the gameplay inside the game, let's first mention the style of the game, it is not like the horror games played in the past, with the system of chasing, dodging, and hiding themselves, but more inclined to "walk", but it is also not the style of the horror game that has always been the benchmark - "Resident Evil". Its style is very simple, walk a long way, see a high energy, watch a video, understand a story, uncover your own living memories, and finally get the truth.

Therefore, the pace of the game is very slow, and players are asked to invest more patience.

"God's Basement": The world is gray and dark, and hope is light

The work probably tells the story of an old man who drank drunk and drove, which resulted in a car accident, the grandfather and grandson died in the car accident, and the grandmother was injured but luckily survived.

Because of this, my grandmother always felt guilty about this car accident. The deceased grandson is the grandfather's son, the protagonist's father's first child, the protagonist's brother, and after encountering this incident, the parents break up with the grandmother. Although neither side blames the grandmother on the surface, in fact, the letter reveals that "both sides need to calm down" shows the pain in the father's heart, and he chose to escape from the place where he was with his grandmother. Later, the protagonist was born, originally the father promised to take the newly born protagonist to see the grandmother, but after saying it, he did not see the action, and the grandmother went crazy and killed the father and the two mouths, thus getting the protagonist. Later, the grandmother fell ill, and inadvertently the protagonist learned the truth of the matter, induced the grandmother to commit suicide, and later swallowed the drug to commit suicide.

"God's Basement": The world is gray and dark, and hope is light

Although the above shows that the game is a slow-paced game, the story plot and various organs are really painful, after all, the puzzle setting is too strange. For example, there is a place, except for the letter where there is a little light, the other place is pitch black, I thought there was some very special puzzle waiting for the player to solve, the result, in fact, you have to right-click the door to zoom in and look. It will then trigger the mechanism to open the back door. The setting of this mechanism is very mechanical, and it can even be said that there is no puzzle, just through the photo and then think about the threshold, and finally look inside, but this setting makes the player scratch his head.

"God's Basement": The world is gray and dark, and hope is light

Back to the "gameplay" of the game itself, there is no doubt that the game belongs to the kind of weaker gameplay, in the Steam page production team also said that the game belongs to the "slow-paced narrative experience", the game can be used to bother, the only possible is the puzzle, but the puzzle setting makes the gameplay of the game a step weaker, the puzzle cracking often requires not how strong association ability and decryption ability, but the need for the player to walk a few more steps in a space, or just stay for a while, after reaching a certain time, Some puzzles are solved by themselves, and this setting strongly assists the advancement of the main line plot, but also weakens the existence of the puzzle, and the puzzle that should be matched with the plot, although it plays a role in advancing, makes the process of decryption meaningless. It is a pity that what should have been a good balance was destroyed.

"God's Basement": The world is gray and dark, and hope is light

Moreover, the difference between the game and the more mainstream horror game types on the market is that the gameplay does not follow the principle of survival and confrontation with any monster, but only gives the player an environment, uses the door to separate one environment after another, sets different fright and stimulation in different environments, the player cannot resist and escape, can only passively accept, after acceptance will carry out the next level, compared to "Escape", "Evil Possessed", "Resident Evil" and other works, the player can control very few things, So there is not much substitution in the gameplay, only a first-person can be used to immerse in "God's Basement", such an atmosphere gradually affects the player, and then supplemented by other stimuli, so as to achieve the effect of the fear atmosphere of the environment, in this regard, for people who play less horror games, it is actually very effective, but seen more, the setting of the game is very torturous to the player, deliberately arranged so that the player can not quickly pass the level, everything is stuck in time, but also stuck in the player's patience, In terms of rhythm, the work as a whole is not satisfactory. Compared with the survival games of the same type, there are fewer cool points and gameplay, the pace is slow and slow, and it is difficult to truly feel the intention of the production team.

"God's Basement": The world is gray and dark, and hope is light

All in all, this is a slow-paced narrative game, the production team has a unique way, made a God's "basement" to let players experience the once lamentable storyline, but unfortunately the balance between the internal organs of the game is not done well, but the horror atmosphere is very strong, and it is recommended for players who have extra time and patience to play.

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