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12.6 Three Popular Companion Heroes Recommended! Titan Kalmar rhythm takes off

The 12.6 version has landed in the national service, and some popular auxiliary heroes can also drive the team rhythm very well. Let's take a look at the three hottest auxiliary heroes at present

12.6 Three Popular Companion Heroes Recommended! Titan Kalmar rhythm takes off

Deep Sea Titan Norettis

Rune collocation: resolute + enlightening

The aftershocks are perfectly adapted to the fancy control titan, making him more frank in the fight. The W skill can be very good at triggering the shield slamming effect, and the skeleton plating increases its own frankness, and the firmness can increase toughness and slow resistance. The biscuit distribution in Enlightenment allows for better battery life on the line, and Astral Insight reduces skill CDs in all directions.

Skill Bonus: Main E Vice W

The E skill slows down steadily and has better control, and the shield of the W skill makes his fighting ability stronger.

Equipment selection

12.6 Three Popular Companion Heroes Recommended! Titan Kalmar rhythm takes off

Bird Shield provides a shield for the team to better protect. The matchmaking two-piece set increases teammate output and hits more damage.

Gameplay introduction

The Titan's own control is very large, his shield can do low-level damage, the E skill can cause slowdowns, and it can also help the ADC clear troops. The Titans can stand in front of their own C position when facing the line, causing pressure on the opposing team to replenish. Because of the first hand of the Q skill, the Titans can cooperate well with the wild to gank, as long as he is hooked, either dead or disabled. After reaching level six, the Titan can get off the lower road and go to the middle and upper reaches, and his big moves are stable and can drive the team rhythm very well. In team battles, the Titans try to find the enemy C position to open the group. He is highly candid and can rush into enemy positions to disrupt their formations. With some teammates with group control entering the field, they can often play a very good effect. It is worth mentioning that the Titan's protection ability is also very strong, and in the case of an enemy assassin's strong face, he can also stay next to his own C position to provide some protection.

Apocalypse Kalmar

Rune collocation: Sorcery + Enlightenment

Witchcraft strengthens Kalmar's skills and inspires her to increase her ability to match the line. Summoning: Eli provides damage or shields that give her an edge in matchmaking. The Mana Flow Tie increases her mana and weak regeneration, giving her more blue release skills. Swiftness increases Kalmar's movement speed, and scorching allows her skill to have good burn damage in the future. Inspiration has very good free shoes, and Astral Insight can reduce cooldown time in all aspects.

Skill Bonus: Main Q And Vice E

Q is Kalmar's main output skill, especially the one-shot boost Q, which deals very explosive damage. The E skill provides shields and is very useful for protecting teammates.

12.6 Three Popular Companion Heroes Recommended! Titan Kalmar rhythm takes off

Mythical equipment can be selected for a crown that can speed up for teammates. Alchemists can inflict heavy damage on enemies. Both the Flowing Water Staff and the Hot Incense Burner can apply buff to teammates, boosting their output.

Kalmar has excellent consumption poke ability, and when the opponent is replenishing troops, she can choose to use the Q skill to harass from a distance and suppress the opponent's blood line. When fighting, if you can ensure that the enhanced Q skill hits the opponent perfectly, you can play first. Then use the W skill to control it. In the event of an enemy's sudden face, be flexible to give a shield to protect your own C position. In the team battle, Kalmar also tries to be at the side of the crispy C position, giving meticulous protection, and can also increase its output through the incense burner.

Steam robot Britz

Determined to increase the durability of the robot, Tuss can allow him to have a better endurance when facing the line. The robot has good controls, and with aftershocks it's not only more meaty, but also more damaged. Blasting deals more damage to towers and makes it easier to push towers. The free cookies in Enlightenment give the robot a certain endurance, and Astral Insight reduces the cooldown time of his various skills, gets out of the hook faster, and is more threatening.

Skill Bonus Points: Main Q Vice W

The Q skill is the soul of the robot and his main damage skill. The W skill provides decent acceleration, giving the hook a higher hit rate.

The robot's mythical equipment can choose bird shields to protect teammates. You can also choose a crown to increase the movement speed and facilitate the hook man. What follows is two matchmaking equipment, Kirk's aggregation with the Knight's Oath to provide output for teammates.

The key to the robot is the hit rate of the hook with the Q skill. Finding the right time to hook when facing the line can pose a great threat to the opponent. After being hit in the hook, you can instantly connect the E skill to fly, and the serial control allows teammates to better output. The acceleration of the W skill can also improve the hit rate of the hook, but it should be noted that the W skill will have a deceleration effect after acceleration, and the subsequent combat ability will decrease. In team battles, robots are also key players who need to find opportunities to hook up with the enemy. His big moves have a group silence effect, which limits the output of enemy heroes and provides some damage to teammates.

summary

The above are the three major auxiliaries with the highest appearance rate in the current version, have students learned?

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