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The rash modification of the mechanism exposes the immaturity of Mihayou

Halfway through my article, an official announcement was issued.

The rash modification of the mechanism exposes the immaturity of Mihayou

"28 minutes ago"

The following is the text:

The bug fix of Yae Shinko has sparked fierce protests at home and abroad:

The rash modification of the mechanism exposes the immaturity of Mihayou

This is the most popular post on the extranet, if the enemy target of the killer is an enemy with a "shield", the player's gaming experience will be quite bad.

The rash modification of the mechanism exposes the immaturity of Mihayou

I will not translate the first comment at the bottom, you feel for yourself.

As for why Mihayu made changes, I can only understand that it is a limited concession made by Mihayu in the rhythm of "strengthening the Son of God" before, and the statement "fixing bugs" should be regarded as a joke.

The rash modification of the mechanism exposes the immaturity of Mihayou

Don't you think that this "fix the problem of characters randomly attacking enemies around them" is very eye-catching in a lot of "fix special effects" and "fix anomalies"?

The update announcement of 2.6 is not without the "optimization" column, since the purpose of "fixing bugs" is to improve the player's gaming experience, so why are the changes to Yae not placed here?

The rash modification of the mechanism exposes the immaturity of Mihayou

It's not that I can't tolerate you changing the character, but I can't tolerate you poking and poking at the character in the name of "fixing bugs".

Who is a thief to show?

You say random is a BUG and you have to fix it. But this is not the obvious problem (skill CD) thing of The Qing Qing Double E, what's wrong with randomness, I just like random, like the feeling of thunder and thunder?

At the time of version 1.4 last year, there was a change in mastery settlement, and the official said at the time:

The rash modification of the mechanism exposes the immaturity of Mihayou

Since you believe that elemental mastery related effects do not affect the player experience, you can leave it unchanged. So why did yaejinko E random enemies also not affect the player experience, and you have to modify it?

I just like the feeling of thunder and thunder, peace of mind, can't I?

The purpose of this change is obvious: to increase the stability of the Eightfold Divine Son and increase the difficulty of the operation of the Eightfold Divine Son.

But I don't need this, I really don't need it, I just think E randomly splits people, it's just fun.

The rash modification of the mechanism exposes the immaturity of Mihayou

In fact, it is not a matter of numerical values, but the change of the character of the two-dimensional player's instinctive rejection. MoBA changes to characters like LOL are more acceptable to players because the main players of PVP games also understand that the sparse balance ultimately brings a lump of the general game environment.

But the two-dimensional game does not have PVP, and you can't change any role.

Players like two-dimensional games, they like characters. Changes to both logarithmic values and mechanics can easily undermine the player's sense of security with the character.

Once the Eightfold Divine Son was created, it was no longer entirely owned by Mihayu. Players enjoy the right to use the Yae Shinko, and naturally cannot tolerate changes in the mechanism on the surface.

This wave I support the revocation of the changes. Personally, I don't care much about how the logic of the enemy changes, but I don't want to see Mihayu make such a rash change to the character.

In a sense, this is also the "eternity" that General Raiden expects.

The rash modification of the mechanism exposes the immaturity of Mihayou

TIP: Finally, some people say that Mihayu's modification of the character violates the relevant Laws of Japan, but I did not find any evidence when I looked up the information.

The rash modification of the mechanism exposes the immaturity of Mihayou

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