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The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

About ten years ago, or seven or eight years ago, the two-dimensional track, the big factory was not very optimistic. Of course, this is not surprising, after all, before mhy, or Collapse 3 came out, the commercial value of the quadratic element was quite average. But after the collapse of 3, especially after the emergence of the original god, the original god's annual income of 25-30 billion yuan, the overall income of the mhy, 30 billion upwards should not be exaggerated.

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

Therefore, the big factory has set its sights on this cake, and it has indeed started. But in terms of results, I am afraid that it did not meet their expectations. The first original god competitor that the big factories came up with was the Magic Tower. But everyone should also be able to see that the magic tower, in fact, is cloaked in two-dimensional mmo, and the bones are still pay to win.

When the original god taught how to make a two-dimensional game by hand, it was still designed like this, as a player, it can only be said that the self-selected five-star is far away.

First, reduce social interaction and abandon forced socialization

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

The original gods did not have guilds, gangs, or such things. But in mmo, that's standard. Even in the original god, players can play with zero social networking. The need to force contact with others is a major feature of the original god. In mmo, allowing players to gang up is actually one of the keys to improving stickiness and improving payment.

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

Of course, if you say it more directly, provoking the confrontation between players, so that the battle between gangs and gangs, alliances and alliances, can greatly promote the amount of kryptonite gold of players. Comparing with each other and fighting each other is the operation strategy that has matured over the years. But in the original gods, these are not existent. So how do you skip the set they're familiar with and keep the players? In fact, the original god also gave the answer.

Second, work the shaping of the role

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

Two-dimensional games, relative to combat, relative to strength, pay more attention to the character itself. Standing painting, story, background, character are all the keys to shaping. Of course, intensity is also one of the contents of character building. It can not be very strong, but it cannot be too weak. However, this is really the weak point of the big factory.

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

To create a character, you have to have a plot, but the plot of the big factory... Can't say it's all bad, but most of the time, there's nothing wrong with not knowing. At the beginning, the plot of the sword spirit was not bad, but the later substitution, not to mention it. In addition, since the character needs to be shaped, the character itself is very important.

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

But in most mmos, the character controlled by the player is the value of a dress. Whatever equipment weapons, pick up good use. But for the story of the characters themselves, it is a question of three do not know. Of course, this is also related to the difference between the two game payment ideas, one is to draw cards and draw characters, and the other is to constantly add on a character. The latter naturally does not need a plot.

Third, the big factory to do the second dimension, mhy really does not care

The original God Sect Factory did the second dimension? Reduce socializing, give up comparison, and put more effort into character building

In fact, after the success of the original god, mhy can be said to be teaching the two-dimensional game by hand. But the results were really not good. It can be said that the organizational structure of the big factory is not adjusted, the leaders do not change their thinking, and the actual executives do not change their past habits, then even if they can make a two-dimensional game, it is just an mmo cloaked in a two-dimensional skin, or another "magic tower".

But they are hungry for the cake called the second dimension occupied by the original god, not a slightly changed mmo. Therefore, in a short period of time, perhaps within two or three years, there will be no real original god competitors.

But so, choose five stars? Choose a five-star card pool? Wash and sleep, you have everything in your dreams.

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