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The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

A few days ago, Tencent Tianmei's "Return to Empire" opened a public beta, with domestic multi-civilization strategy mobile games as the selling point, which won the attention of a large number of players. It is always difficult to suppress curiosity when he encounters new games, so he immediately ran to experience the basic gameplay of "Return to Empire". How to say it, just yesterday with the small partner late at night emo, sued the editor can not beat the fifth level and fell into a difficult checkpoint

The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

In the history of pioneering and entrepreneurship, the strength required for level 4 to level 5 has risen greatly, level 4 requires 6,000 troops, level 5 requires 21,000 troops, playing level 4 is a waste of physical strength, playing level 5 and not being able to fight, had to transition from hesitation and ambition to pass and pass.

The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

Moreover, the character card cultivation of "Return to the Empire" is not very friendly to novice players, the main general and skills are in a pool, it is more difficult to want a female emperor (Wu Zetian) than to ascend to the sky, and the gap between ordinary five-star martial artists and full red five-star martial artists is very large, and full red needs to sacrifice the universal game modifier - wallet. Xiaobian in the novice period of "Awakening of All Nations", which is also a multi-civilization SLG mobile game, lived a pampering, feeding the initial wilderness squad to a smooth and slippery, and really can't eat the pain of "Return to the Empire".

The hero in "Return to the Empire" has a main skill, an inherent skill and two skill slots, the skill is a separate card and mixed with the hero character card in a pool, the player needs to draw the skill card, and match the hero and skill card to play the hero's best effect, improper matching will affect the early development and combat ability. If you want to upgrade your skills, you must constantly draw repeated skill cards from the pool, which relies on luck and kryptonite to quickly gather the materials needed for skill upgrades, which invisibly raises the threshold for hero upgrades.

The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

In Awakening of Nations, the general's skills are brought by the character, and there is no redundant design of skill cards. And the opening player can choose one of the eight epic warriors, all of which are practical generals who are of great help to the player's development. For example, Joan of Arc, chosen by the editor, is a super BUFF auxiliary warrior from the beginning to the end of the game. The Warrior Training System contains warrior levels, stars, talents and skill levels, and the book of knowledge needed to upgrade the warlord level can be obtained from daily missions and PVP to defeat barbarians. Warlord skills require a Commander Statue, which can be obtained through various Daily Quests and Daily Activities (Starlight Statues can replace special Commander Statues, reducing the difficulty of upgrading). The number of points required to increase the martial artist's talent is automatically earned as the level increases. It can be said that the warriors of "Awakening of All Nations" are very friendly to Meng Xinkai, and they can easily cultivate a powerful team by doing daily tasks.

The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

In addition, the resource land of "Return to the Empire" must first send troops to attack and occupy for themselves, and then you can collect resources. Not to mention the loss of troops in the process of attacking resources, players often can't draw the required cards, which makes it difficult for the early combat effectiveness to meet the requirements of wasteland, resulting in the failure of attacking resources. Players can't draw cards with poor combat effectiveness, so they have to plant low-level land, slowly accumulate resources, and the task completion speed is slow, resulting in card levels and affecting the player's game experience. The resource land of "Awakening of All Nations" is what you see is what you see, you can send a team to collect, there is no collection of troops, and the total amount of resource collection is not limited, players can take a vote of people and horses to transport free resources to soft, the upgrade process is smooth, full of a sense of achievement.

The Empire lineup is too difficult to group! The old predecessor "Awakening of All Nations" is more suitable for newcomers to enter the pit?

In general, for newcomer players who are new to multi-civilization SLG mobile games for the first time, Xiaobian feels that the 12 unique civilization modes, convenient resource acquisition methods, and friendly general training systems of "Awakening of All Nations" will provide a more pleasant play experience for Mengxin, and let more people fall in love with the charm of strategic mobile games and experience the grandeur of the intertwined collision of multiple civilizations.

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