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"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

Recently, the circle of SLG games has once again set off waves, and Tianmei's "Return to Empire" has been launched under the slogan of multi-civilization strategy mobile games and real-time strategy. As a senior SLG player, Xiaobian naturally also went to understand a bit, but the actual experience is the same as most players, I think the female emperor is too difficult to draw, the wallet can't stand it, what is Wei Lan in the early stage, the warrior, compared with the female emperor, there is no power of a war, and the so-called multi-civilization mobile game only has four civilizations, and the early resources are small, the development difficulty is high, and the combat mechanism of the free march is not too innovative.

"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

In fact, in today's increasingly inward-volume SLG mobile game market, real-time strategy is no longer a novelty, as early as 2018, "Awakening of Nations" pioneered the "free march, real-time combat" gameplay.

"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

"Awakening of Nations" very hardcore restores the logic of real war, when the player gives instructions, the troops no longer need to direct the movement against the map grid, can be arbitrarily marched, stationed, ambushed, encountered enemies can also directly come to an encounter, the trajectory of the troops becomes no longer predictable. At the same time, players can also use a variety of strategies on this basis, and while they are not rescued in a place in time, they can choose to directly send troops to sneak into the opposite hometown to save Zhao in a siege and show their wisdom and strategy.

"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

As the big brother in the multi-civilization SLG mobile game, "Awakening of All Nations" is also the first domestic SLG mobile game to use multi-civilization themes in addition to the earliest creation of "free march, real-time combat". At present, "Awakening of All Nations" has a total of 12 different civilizations such as Chinese, British, and Roman for players to choose from, and each civilization has a corresponding historical study. For example, the Chinese civilization, the architectural style is a very traditional Chinese-style fugu tower, and with reference to the historical setting, the city gain is our ancient military strategy, highlighting a "fine" word in the aspect of historical rigor.

"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

There is no doubt that "Awakening of Nations" dared to be the first person to eat crabs, naturally has his self-confidence, directly swept the app stores in many countries at the beginning of the launch, continued to rank at the top of the global mobile game hot list, and in September 2021, it also released a full-service email, announcing that the number of players exceeded 100 million, achieving great success.

"Return to the Empire" is too bad, and the real fit for the new SLG has to be it

To this day, the status of "Awakening of Nations" in the multi-civilization SLG mobile game is still unsurpassed, Big Brother sits in his position, according to such a long play experience, it is possible that "Awakening of Nations" will continue to "occupy" his multi-civilization SLG ceiling throne for a long time in the future.

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