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The innovation point of "Return to the Empire", this game has long been there?

"Return to The Empire" was officially released today, and although the word of mouth is mixed, it has also brought the multi-civilization SLG game back to our vision. In fact, there is already a domestic mobile game, known as the originator of domestic multi-civilization strategy mobile game, the game with a mature SLG game framework and exquisite cartoon style and its global historical civilization leader of the time-space struggle theme, and there are a variety of innovative game features, so that the cumulative global flow estimate or more than 20 billion yuan, still maintains the status of the world's TOP3 SLG mobile game, this game is SLG players are familiar with the "Awakening of All Nations".

The innovation point of "Return to the Empire", this game has long been there?

Regarding the achievements of "Awakening of All Nations" at home and abroad, I believe that many people have heard about it: on September 20, 2018, "Awakening of All Nations" was officially tested, and in just one month, it won the first place in the SLG type of mobile game, with a turnover of up to $64 million in the first month and a download volume of nearly 2.3 million. After the launch of the "Awakening of All Nations" national service in September 2020, it quickly climbed to the 12th place in the September China AppStore mobile game revenue list, and the national service collected 300 million yuan in half a month.

The innovation point of "Return to the Empire", this game has long been there?

Speaking of the innovative design of "Awakening of Nations", the first thing that comes to mind is "free march + real-time combat", Tencent Tianmei Studio's new work "Return to the Empire" as an innovative point of publicity, do not know that "Awakening of All Nations" had a few years ago.

The innovation point of "Return to the Empire", this game has long been there?

However, there are certain rules for marching on the board, and the marching mode of Awakening of Nations is very different from other SLGs at that time, it has a marching mechanism similar to RTS. That is, the linear movement mode plus the real-time system, and the marching mode can be changed to loot, ambush, etc. Coupled with the fact that a thousand people on the same screen allows hundreds of players to be in the same battle mode on the same board, it also increases the refreshing feeling of players commanding thousands of troops and horses. Officially, "the equivalent of 100,000 people playing an Age of Empires that lasts thousands of hours," it's a successful example of deep integration of SLGs and multiplayer MMO.

The innovation point of "Return to the Empire", this game has long been there?

In addition, "Awakening of All Nations" is also the earliest domestic SLG mobile game with multi-civilization themes. It includes 12 civilization styles such as Chinese, German, Roman, British, and Viking, and restores more than 80 historical commanders of various civilizations around the world, such as Caesar of Rome, Temujin of Mongolia, Björn of viking, Frederick of the Holy Roman Empire, as well as Viking berserkers, German Teutonic knights, Byzantine knights and other special classes. Counting up, other multi-civilization SLGs do belong to its descendants.

The innovation point of "Return to the Empire", this game has long been there?

In my opinion, the success of Awakening of Nations lies in its innovative game design in the mobile game market. In the contemporary era where mobile games are often seen, insisting on self-innovation is a rare and valuable quality. And only this attitude of game production that wants to "make some new tricks" can continue to develop and develop games that players really love.

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