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SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

Humanized function, more efficient and enjoyable wilderness exploration experience

The first ten days of the game are considered to be the opening of the wilderness, and the main goal of the player and the alliance is to develop. For those of us with SLG experience, it's easy to get the hang of it, and it's worth mentioning that a series of human settings in Return to Empire allow new players to get started quickly.

In the early stages of the game, the ability to quickly obtain resources will be directly linked to the player's combat strength. "Return to the Empire" has added a precise search function, which can accurately locate the resource points and monsters closest to the main city according to the level we set, making the resource acquisition more efficient. So in the recent update, search has added a new fixed targeting to a certain class of wild monsters, making the hero leveling more targeted, players can faster form a number of different genres of troops such as status bows, counterattack guns and so on.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

Compared to other SLGs, which must pave the way to follow the specified route, the Return to Empire marches much freer, and we can march at any resource point on the map, find that the target is wrong, or recall without loss, which greatly reduces the degree of deforestation. At the same time, the cost of moving the city during the famine period is almost negligible, and we can work closely with the alliance during the famine period to form a team to complete the strategy of some small towns.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

Through these more friendly settings, "Return to the Empire" allows everyone to quickly familiarize themselves with the operation and gameplay of the game during the opening period, while keeping up with the development of the alliance and preparing for frequent wars between the middle and late alliances.

In order to win the battle on the "living terrain", the major alliances were "rolled up"

By the middle of the game, the strategic use brought about by the free march and real terrain gameplay of "Return to the Empire" will gradually appear, and the battlefield will become more confusing.

The large map of Return to the Empire features a wide variety of topographic structures, such as mountains, rivers, woods, and derived passes and ferries. These terrains are similar to real ancient battlefields, and all have different strategic effects, such as mountains blocking the march of armies, players need to use crossings to cross rivers, and woods can hide armies.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

Therefore, for the leaders of major leagues, how to attack or defend against the terrain is also a big challenge.

In response to the presence of wild woods and grass, we have transferred the experience and tactics of the MOBA game to Return to The Empire. When the siege route is determined, I will first send people to "explore the grass", with a small batch of deputies to check the woods around the city where the battle is about to be declared, in order to prevent the enemy from crouching; at the same time, in the nearest territory of the city, arrange sentries, occupy the field of vision, but also play the role of interception at the first time, these operations are also slightly similar to the auxiliary functions.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

After successfully capturing the city, we will gather the high battles within the alliance and form an elite squad to ambush the enemy alliance on the only way. When the enemy attacked the city, we carried out Gank like a wild field, hitting them by surprise, cutting off the enemy alliance's siege route, so that they could not successfully occupy the city within the time limit.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

In addition to offense, the defense of one's own side cannot be ignored. After all, the tactics you use against the enemy may also be used by the other side. For example, during sieges, alliances usually come out of their nests, at which time the enemy alliance may use the ferry, or bypass the mountains and other terrain to carry out long-distance raids, taking advantage of the void to enter the "stealing home". As Sun Tzu's Art of War says, "Know thyself and know the other, and never lose a battle", when I find that the enemy alliance has this kind of movement, I can carry out a wave of "anti-squatting".

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

Inside and outside the game, the league management is tired and happy

The more strategy options for Return to Empire not only make the situation more complicated, but also bring more social topics to our group of strategy enthusiasts. The alliance channel in the game was the headquarters of the leader during the war, and in peacetime, it became a group of speakers, and everyone rushed to propose offensive and defensive strategies, hoping to help the alliance reach the top as soon as possible. In the offensive and defensive battles and tactical discussions, the members of the alliance also condensed a deeper bond.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

At the same time, thanks to the built-in one-click group building function of "Return to Empire", we can also discuss the game strategy at any time through the WeChat group and the Q group outside the game, and report the battle situation and emergencies.

In alliances like ours, which are more numerous, I and other managers refer to the management system of modern companies. For example, update the alliance schedule every night and inform all allies in advance of their operational plans for tomorrow. And in the three periods of morning, middle and evening, I will convene the commanders and high-level fighters to conduct "strategic meetings" to review and analyze the real-time war situation, so as to change the marching route and siege route at any time. Some allies joked that I "usually work at the company and work in games during breaks." "But because Return to Empire has a good strategy experience at the moment, I'm still having fun with it.

SLG Veteran: The alliance management and tactics of The game Return to Empire are too "involuted"

"Return to the Empire" is now online, and the first batch of district uniforms have begun to compete for resource states, and the war situation is getting more and more intense, and the alliances that have fought from various birth states are seizing the best route to enter the royal city. I have also seen a lot of hot-blooded battles that use strategy, terrain to defeat the strong with the weak, and win more with less, I believe that in the near future, there will be more and more famous scenes, interested friends can also try it, and wait and see together.

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