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You sang I debuted, card strategy cultivation mobile game why has not declined?

In mobile games, card strategy mobile games have always been relatively hot, from the early germination of mobile games to the current flood, there has been no shortage of card mobile games. But under the prosperity, we will find that the products that lead the mainstream in this category have not been fixed, and they are frequently replaced, presenting a scene of you singing and I appearing.

You sang I debuted, card strategy cultivation mobile game why has not declined?

Card strategy mobile games have not really declined, mainly because this type of game is relatively casual, does not consume time and does not have to be too brain-intensive. Card games are not like slg games that require long-term online interaction, and there are not as many time-consuming tasks as RPG games to run, generally online to deal with some daily tasks, do the next copy to hit the material is finished, at most is to do a few more activities.

You sang I debuted, card strategy cultivation mobile game why has not declined?

Although card strategy games are also considered to be strategy cultivation classes, they are far less brain-burning than slg games. Today's card games all belong to the direction of light strategy and heavy cultivation. Take "Three Kingdoms of The Snap General", the number of martial artists in it is not too much, and there is no need to draw cards to play, the main thing is to cultivate to obtain fragments, and then synthesize and upgrade. This game will be cultivated to do a very extreme, in addition to two or three new top martial artists, other mainstream formations can achieve white prostitution, as for the equipment props can be achieved all free to get, save the yuan treasure can be realized, fortunately, the yuan treasure is better to save.

The Three Kingdoms martial generals do not need too much collocation, it is very easy to play, and the battle is also relatively cool, which is more suitable for long-term slow cultivation and play. Of course, if it is only this kind of traditional gameplay, it is completely impossible to get out of the many games now, and there must be some characteristics, as long as there are characteristics that can be long-lasting.

You sang I debuted, card strategy cultivation mobile game why has not declined?

Speaking of characteristics, the characteristics of "Three Kingdoms" are good graphics, real-time combat, all props can achieve white prostitution, plus martial artists can achieve full camp replacement (this gameplay is indeed rare), cross-service competition layered settings, play more relaxed.

You sang I debuted, card strategy cultivation mobile game why has not declined?

In fact, many long-running card games have their own unique characteristics, which support the continuous progress of the game. "Zhiba Three Kingdoms" is a relatively old game, its characteristics are that the battle screen is done in place, just like the scene of the RPG game, we can freely command the warriors to run, attack, dodge, stunts, not limited by any route, the combat experience is relatively good. Although it was launched earlier, it has survived with this operation.

You sang I debuted, card strategy cultivation mobile game why has not declined?

In addition to combat, the game's interactive gameplay is also rich, and the cultivation system is also very long-term. Compared with the past, today's Zhiba Three Kingdoms has also added a lot of strategic gameplay, such as the dungeon siege strategy is an example, implanting a small play of slg in the pure card game.

You sang I debuted, card strategy cultivation mobile game why has not declined?

Finally, look at the "Crouching Dragon Heroes", this game is characterized by one is combat, the other is the development of power. Battles are multi-legion real-time battles, and the visuals are more in line with the experience of Players of the Three Kingdoms. The development of the power should first be said, in the territory of the Wolong Qunxiong originally there was no power, the player formed a legion after the power, and then the siege of the city to achieve the division of one side, and finally the army that captured Luoyang to achieve the unification of the world, the legion leader ascended the throne as the emperor and was worshiped by tens of thousands of people every day.

"Wolong Heroes" is not strictly a pure card mobile game, there are a lot of unique slg gameplay in it, and it is a more attractive strategy game overall.

You sang I debuted, card strategy cultivation mobile game why has not declined?

Card games are now seeking a breakthrough, and it is no longer the era when the two rows of "chess pieces" were cut at each other. With the development of time, the most obvious thing is to continuously raise the cost of art, and the pictures are more beautiful than one. But it feels like a breakthrough in gameplay is what card games should focus on now, and it is also what the entire game market should consider.

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