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Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

Many traditional SLG resources have a certain threshold, taking the new goose factory "Return to the Empire" as an example, the early stage must rely on attacking resources to obtain resources, I believe that many people like Xiaobian, were dissuaded by the difficulty span between level 4 and level 5, level 4 requires 6,000 troops, level 5 needs 21,000. Play level 4, and consume physical strength to have no resources, hit level 5 and completely can not fight, but also encounter the situation of soldier wear and tear, which leads to the difficulty of resource acquisition, greatly slowing down the pace of development.

Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

So, is there an SLG that has a low threshold and can experience the essence of SLG's fun? Xiaobian believes that "The Awakening of All Nations" clearly meets this requirement.

Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

In contrast, "Awakening of Nations" obviously takes more care of small white players - there is no defender setting, the resources of levels 1-6 are randomly distributed, and the scouts can be sent to explore the map to find resources, and they can be dug when they see it, and they can be dug. In addition to the gold mine and gem mine need to unlock the corresponding technology, other resource mining almost no limit (including the number), once there was a brother in Tieba who did nothing, only using the game mechanics to mine, digging to 20,000+ gems overnight, which was worth more than 500 yuan.

Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

In terms of martial arts training, the threshold of "Awakening of Nations" is also very low, and the book of knowledge required to upgrade the commander's level and the statue materials for upgrading skills can be obtained for free in the tavern's recruitment system (silver chests and gold chests are regularly given away for free). Players can also get an epic commander for free in the early stage, many people are ignorant of the choice of more familiar Sun Wu, thinking that what is sent in vain is useless, play until the middle and late stages to find out, Ho, this is still a very strong infantry warrior with AOE ability! Sending such a fierce general at the beginning of the game can also be seen in the friendliness of Awakening to new players.

Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

In addition, the "Awakening of All Nations" martial arts matching mechanism is not cumbersome, and there is a lot of room for maneuvering, a simple combination of two martial artists can harvest good actual combat results, such as Sun Wu with Joan of Arc, Sun Wu's AOE attack + Joan of Arc's damage bonus to infantry, archers and cavalry, can play a greater output, combined with their golden oil attributes, if the requirements for passing levels and brushing materials are not high, the early stage can even specially train these two commanders.

Return to the Imperial Resource Mechanism to dissuade? "The Awakening of All Nations" is obviously more suitable for Xiao Bai

On the whole, the pit and understanding threshold of "Awakening of All Nations" are not high, and the development stage of small white players will not encounter too many problems, coupled with the characteristics of "multi-civilization and free marching", which also makes the battle more confusing, enough to experience the strategic duel fun of SLG's "military plot". Therefore, Awakening of Nations is unconsciously the perfect choice for new players who want to experience the charm of SLG.

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