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Version 3.1, new hero "cautious" all-round raiders: outfits, runes, skills plus points

Hello everyone, welcome to this issue of Hero Raiders.

The lol mobile game version 3.1 was updated on March 24, with two heroes launched at the same time.

Shen and Kalmar.

What this issue of the strategy wants to introduce in all aspects is the new hero 'Caution'.

First look at the picture, which contains the carrying of runes, outfits, and summoning skills.

Main on the road, not very recommended for assist.

Here we do not recommend the caution of the output package, because compared with other strong heroes, the caution of the output can neither withstand the damage nor the opponent's explosion high.

It is recommended to be cautious about coming out of the whole meat package.

The only one that attacks the Divine Separator also comes with 400 drops of health.

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[Immortal Grip]: Warrior class universal rune, plus health, blood return, additional mana damage to its maximum health. (This is definitely to be brought)

[Triumph]: Defeats the return blood, and at the same time has a 5% damage bonus for heroes with low health. Mainly when joining the group, it helps to return blood to ensure our survival, and even if the meat is out, our damage is not low, 1 skill according to the percentage of the opponent's maximum health to hit the damage, plus the sun inflammation at the beginning, cautiously standing there is a scorching sun.

[Adaptive Surgery]: +50 blood and low blood plus defense. If you play carefully, you will find that he is actually not very meaty, and this rune is also a further guarantee of our survival.

[Hunter: Genius]: Add skill cooldown, can speed up our big move cooldown... Mainly there is nothing else to bring.

First of all, a small sun inflammation, this is very important, and then directly out of the big sun inflammation or shoes to see the situation of your game to determine.

Here to explain, why did the advanced equipment of the shoes come out of Hex? Because the three skills of Caution rushed over to taunt that the displacement speed was really too slow, and many times they did not taunt others.

Of course, you can also come out of the gargoyle to increase the degree of meat.

After these two pieces of equipment, you can also produce the new equipment in version 3.1, [Divine Separator].

This is a Golden Oil equipment that adds 400 hp, 20 skill cooldowns, and 10% maximum health bonus physical damage, also known as the Meat Shield Nemesis.

The fit between this piece of equipment and Caution is still very high.

As for the rest of the equipment, you can mix and match at will.

The equipment under my body here is recommended for meat suits, which are "Madman", "Blood Hand" and "Langton".

Mainly to increase the tan and damage of the first piece of equipment we came out with.

Carrying is "Flash" and "Ignite", which is a universal standard collocation.

Flashing adds to the diversity of the three-skill taunt, igniting to make up for damage when facing the line.

Master one skill secondary three skills.

Because one skill upgrade can add damage to reduce cooldown and consumption, while two skills only reduce cooldown is not cost-effective, we just want him to block those few ordinary attacks, three skill upgrades can also reduce cooldown and damage.

Cautious line of thought

Passive is nothing to say, after the orange-red ninja mana under the yellow energy bar is full, the ability to release will gain a shield.

Because one skill: [Upanishads!] Twilight Blade's sword increases additional percentage damage and 50% attack speed when it crosses an enemy.

So we try to let a skill meet the enemy, as soon as we get to the line, we can go to the middle and press a skill to summon the sword, and then the obscene reinforcements, if the opposite side wants to just wave with you, you will retreat, while using a skill, the skill hits the enemy and runs with him a few times.

Two skills: [Upanishads!] Soul You] Focus on it, the introduction of hero skills in the game is not clear enough, in fact, the two skills of caution can only resist the ordinary attacks of enemy heroes, and the skills hit you or hurt, so damn or have to die, but the hero who relies on the flat A output of the line is very comfortable.

Three skills: [Upanishads!] Shadow Binding] A displacement taunt skill, the taunt time is 1.7 seconds, the displacement speed is not fast, but if we use it when we are chased, we will hit 100%.

The probability of active attack being dodged is still very large, so it can be used with flash, e flash opponent speed and accuracy have certain needs, flash e does not matter.

Four skills: [Secret Meaning!] Mercy Soul Drops carefully guides for 3 seconds, while providing a high shield to a selected hero, and teleports to the guardian hero after the guide is completed. It is worth noting that our guidance can be interrupted by enemy heroes when using big moves, and the shield will still be there, but we will not be able to teleport.

So try to make sure our position is safe when teleporting.

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