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After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

Recently, the test suit showed the next version of the hero changes, of which The two late heroes of Casadin and Vampire ushered in a wave of small enhancements.

The Vampire has 4 more armor, and Kasadine's Q Skill Shield has been slightly improved.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

The last time he stepped up was in 2018, when his E skill had an Ap bonus of 0.1 and a CD of Q skill down by 1 second.

Back to the point, since it has been strengthened, then everyone must find a way to play this hero, and today I will sort out the ideas of Casadin for you.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

According to my personal tests, the current version of Casadin has and only one of the more powerful rune points, that is, electrocution.

Whether it is the conqueror, the swift pace, Eli or the wolf head that currently appears in Hanbok, the effect is not as direct as electrocution.

Because electrocution can provide us with real damage, whether it is against Yong'en, Yaso or Silas and Chiana.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

Wearing electrocution will make us look less disadvantaged in terms of blood exchange, and secondly, when we wander after level 6 or fight a small group battle, we have a small outbreak close to 460 to 580.

So whether you are a novice or a veteran, the effect of electrocution is definitely the best.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

There is also the second set of runes, which first attacks Kasadin.

This set of runes can help us make up for some economy as much as possible, and the future market can make us faster to get dressed, compared to telecommunications, this set is more of an online game.

For example, we now have the first attack in our hands, then go forward, the opponent will subconsciously retreat, after all, do not want us to eat extra economy, so at this time we can make up a knife, steal the development.

Mythical Equipment:

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

My personal favorite mythical equipment is Ludeng, because this equipment is the most intuitive damage of all mage equipment, in the middle of the ludden plus method to wear shoes, stack 4 layers of R can even sit on the warrior can hit a very considerable amount of damage.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

The second most priority is Yong Frost, which is less damaged than Luden, but its functionality is more than a little higher than Luden's.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

The advantage of Eternal Frost is that the synthesis is smooth, giving us a relatively stable control skill as well as a good amount of health and CD.

If our lineup is relatively lacking in control or the overall lineup belongs to the group system, we can choose Yongshuang.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

Finally, there is the crown, if you are broken by the opponent assassin during the line period or the opponent assassin or explosion hero is too much, we can choose the crown.

The output is not too high, but fortunately it can be self-protected, which is a piece of equipment that self-protects and drags development.

The current version is mostly about three sets to end the game, so the choice of two sets is very critical.

If we're going to play an output, or the kind of innings that can be killed indiscriminately, just luden add a Lich, and the effect is very good.

If we want to highlight the functionality, then do the eternal frost and the golden body, this kind of Cassadine in the middle and late stages is very insoluble, both can play enough functionality and has a strong self-protection ability, so that the opponent is very headache.

Must know the skill

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

The first one is Casadin's E flash, which is quite simple to operate, and everyone can master it well by going to the boot camp to practice.

The focus is on controlling the distance and the amount of health, before level 6, Casadin's slash line is also easier to remember, if it is electrocution, then the amount of killed blood is 460 to 500, and there is whether it can be interspersed with a general attack.

If we wear other runes, then the slash line is about 380 points, so seeing that the opponent's health has entered the kill line, be sure to boldly E flash to ignite THE WAK to kill him alone.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

The second is the distance control on R, which is more familiar with the training camp.

After all, now Casadin is still too dependent on flashing, and the late full layer of R flash long-distance instantaneous spike crispy, that feeling is very refreshing.

After 4 years, Casadine ushered in the first strengthening, and the follow-up effect is still not optimistic

Written in the end: In fact, this strategy is not recommended for everyone to use Cassadine, but more still hope that everyone has an understanding of this hero. So that it can be better confrontation after encountering.

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