Corresponding version【12.8】
Cover Freire Trod Serras
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Hero Name: The Liberator Silas
Difficulty:
Silas, who is not weak, will usher in a significant strengthening next week, and it is bound to return to T1 after the update, and now everyone can take it out in advance to warm up
Silas has a good performance in the line, swimming, playing in the group, etc., and the ability is very comprehensive. After the equipment is formed, it has high damage and is highly maneuverable and difficult to target, and has a strong Carry ability, which is a good choice for scoring

Rune parsing:
The adaptability provided by the conqueror brings a stronger continuous output, which is particularly in line with the output method of Silas, the calm and leisure ensures that the group has enough blue endurance, and the perseverance does not fall well with the mechanism of Silas W
The sub-department can change cookies + astral insight to see what you like
Equipment analysis:
One E closes the distance, and with Eternal Frost, it ensures that Q and two E hits, allowing Silas to easily hit the full damage
When the number of dark seal layers is well developed and the number of dark seal layers is high, you can upgrade the Killing Book (but it is best to do the stopwatch or the number of Layers in Zhongya before) At this time, you can skip the astral realm and directly fill the hat damage
When you feel that you are not enough, you can also have a Lich disaster
Some
Level 1 point W, level 2 point Q, main W and sub-E
Summoner skills
Flash + Ignite
Passive Skill【Breaking enemy prohibition method】
When a skill is unleashed, one layer of passive effects is stored, up to 3 layers are stored, and a 125% attack speed bonus is granted when passive effects are stored
When passive is present, Silas's General Attack consumes a layer of Passivity, dealing additional magic damage to targets (higher) and nearby targets (less).
Q Skill【Chain Whip】
Deals damage to targets in area X and slows targets at center point for 1.5 seconds
After 0.6 seconds, enemies near the intersection will take one more damage (only 40% damage to creeps and mobs)
W Skill【Assassin's Stab】
Deal damage to short-range single targets and restore their health based on fragile health, achieving a maximum recovery effect when they have 40% of their health left
E Skill【Raid/Forced Captive】
A short displacement in one direction can be released again within 3.5 seconds. Unleashing deals damage and stuns to long-range targets, and pulls itself towards the target for 0.35 seconds
R Skills【His Way of Man】
Steal the enemy hero's big move, but can't steal the same hero continuously for a short period of time, if the stolen big move is an attack power bonus, the mana will be proportionally converted into attack power to increase the damage (0.4 mana = 1 additional attack power, 0.6 mana = 1 total attack power)
W is interrupted by the mechanism
W is to move to the target side to cause damage and return blood, if the displacement process is controlled, W will not be able to hit the damage and return blood
A paragraph E is connected to w:
A period of E and W displacements are seamless, hitting damage faster
The second paragraph is connected to EW:
Hit the W while the second E is flying towards the enemy, hitting the damage faster
Card E:
The E skill starts to read the cooldown after using a section of E, and then uses the second stage when the second E is almost unusable, so that after playing a set, the skill cooling vacuum period can be shortened
W flash: When the distance from the target is farther, right-click the target, press W first and then press flash. This will be faster than flashing W
Common Offensive Method e Yong Frost QEAAAWA:
One section of E closes the distance, then Yongshuang plays the confinement, and then Q follows the second section of E to ensure that the two pieces of damage that can hit Q can finally follow Ping A, and after the other party pulls away slightly, then use W to chase the final Ping A to end
Fastest combos E Yong Frost QEW
When the damage is enough, in order to pursue speed, you can use W when the second E flies to the target
Line Melee Hero Level 1 Learn E
Rely on two passive passes triggered by two E's to replenish and deplete troops, while E's displacement also allows Silas to dodge the opponent's offensive skills
If the opponent's level 1 is very weak, you can exchange passive and second-stage E for a wave of blood when the first wave of soldiers is about to be cleared and the second wave of soldiers has not yet come. As long as it is changed to five or five, even if it is earned, the second level of learning W can be changed to a wave to get back some, and wait until the 3rd level to learn Q
Learn Q on the line ranged hero level 1
In the face of long-range heroes with strong consumption and suppression ability, you can learn Q skills, stand in the rear of the line of defense to make up for the tail knife (some of the weaker ranges in the early stage can also learn E) second-level Q skills, dodge skills at the same time, you can also use the passive effect of two E triggers to replenish troops, wait until level 3 to learn W
After level 3
Follow-up calculate the damage and blue amount to continue to exchange blood with each other, due to the W blood return mechanism, as long as the Silas skill is all in, the blood exchange will not be lost. After the opponent's health is too low, look for an opportunity to kill. After having a big move, depending on the type of big move you are stealing, decide whether to use this big move to fight a single kill on the line or a wandering support
Upfront key
With rhythm as the core goal, we can play as much as possible in the opposite line, and then go to the side roads and wild areas to support. It is best to form a linkage with the wild, kill the opponent with the help of the field, and then go with the field to catch other roads
Medium-term critical
Actively join the group, according to the needs of the situation, to steal some to steal some of the big moves that help the team a lot, according to the characteristics of the big moves, choose whether to enter the group (such as stone R / wood R) or put the big moves in the back row and then enter the field (such as Lax R / Zeras R)
After playing the regiment, remember to go to the clearance line to make up for development, as the core Carry point in the team, your own development must keep up
Team Battle Key:
After the Silas level is high and the equipment is formed, the skill cooldown is very short.
The core of the team battle is roundabout, after entering a set of games and absorbing enough damage, pulling open and waiting for the next wave of skills to cool down and then entering the field again, in order to repeat, become a battlefield perpetual motion machine, as long as it is not seconds, there will always be a state to fight again
Countermeasures:
Silas wants to hit the full damage, Q and E hits are critical, and being able to dodge his skills can gain the upper hand in the matchup. In addition, Silas pushes the line slowly, and the hero who pushes the line fast can also use the line to put pressure on him
Hero Selection:
The heroes are flexible and explosive, and at the same time, the big move Silas steals it is of no use