laitimes

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

preface

Zeli, the "old" hero, has a very good heat and intensity since the players developed the three-phase giant nine-stream gameplay. This also makes Zeli, in addition to not only performing very well as an ADC on the lower road, but also has a good performance in the middle road. After all, Zeli has an E skill that can pass through walls, and can quickly support the wild area or travel gank after pushing the line in the middle. But Zeli's E skill actually has a good space to play on the road, so that Zeli will bring you the analysis of the gameplay of Shan Zeli today.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Advantage over the line

As a ranged hero, Zeli has a clear advantage on the road, that is, as a long-handed single, the first level has an almost absolute advantage against most melee heroes. And Zeli's Q skill is Ping A, which means that Zeli's walk A operation is easier than other long-handed heroes, and it is easier to fight on the kite on the road.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

And the E skill that can penetrate the wall also makes Zeli very flexible on the road, with the help of the stone chamber wall Zeli can pull the opponent, and the walls on both sides of the river can quickly get out of battle or support the wild area. This means that Zeli has a very good performance on the road, whether it is pulling on the line, facing GANK, or supporting teammates.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

At the same time, Ze li's ability to restrain the shield is that Ze Li has a very obvious suppression power when facing heroes with shields such as wrist heroes and stone people on the road. After all, for Zeli, the opponent's shield is her own shield.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

In the later stage, Zeli's mainstream three-phase giant nine outfit has a very good health bonus, which means that Zeli will have a higher fault tolerance rate than other long-term hands in the medium term, and the movement speed bonus provided by the big move also allows Zeli to have better pulling ability.

Summary: Ze Li is very strong at the first level on the road, the Q skill is very useful in both consumption and pushing the line, and after the second level points out the E skill, not only has the displacement, but also allows the Q skill to penetrate the creeps. This means that Zeli Level 2 can pull opponents very well, and enemies will be consumed even if they hide behind creeps. At the same time, it can also have a very good anti-GANK ability. It will not be like other long hands single, and being caught is a dead end. At the same time, it also means that the second level can cooperate with teammates to invade the wild area, and the Ueno linkage ability is very good.

Rune selection

The Q skill range here can be blessed with a fatal rhythm, so the cornerstone rune prefers the deadly rhythm, but it should be noted in actual combat that although the fatal rhythm is stacked, the actual range of Zeli's Q skill will be smaller than the display range. In the choice of small runes, it is recommended to choose the qi calm, bloodline, and fatal blow, and the secondary system is to choose the enlightenment system, and point out the magic boots and biscuits.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Calm and biscuits can ensure the blue volume of Zeli in the line period, and the bloodline is to improve the endurance of the middle and late stages. And now in Zeli's mainstream outfit route, there is no lack of attack speed, but it is still very lacking in blood-sucking attributes. Magic Shoes stably provides 300 economies and accelerates equipment molding. However, when you need to make secondary shoes as early as possible, you can switch to a time-warp tonic.

Outfit ideas

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Ze Li's outing outfit recommends choosing dolan sword, after all, as a long-range hero, his body is brittle, and the choice of extraction tolerance rate is too low. It is easy to be killed by the opponent with damage. Over-loaded into speed shoes, flares, and axes of the furnace.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Zeli's choice of genre in the current version can be said to be quite fixed, and the brainless choice of three phases and nine streams can be. The first two brainless three-phase giant nine, the first three phases to increase damage and pull ability, the second choice of giant nine to increase AOE damage and frankness. When it comes to the third piece of equipment, it can be selected according to the situation, and the opponent will make a rage to improve the ability of Chetan. Opponents with high magic damage will make up for the wisdom of the last blade. The need to pull the AOE full can make up for the hurricane.

epilogue

Zeli's disadvantage on the list is that as a long-range hero, the body plate is still too fragile, facing most warrior heroes, as long as the amount of blood is not enough, it is likely to reach the opponent's killing line. At the same time, the self-eruption damage is insufficient, and the damage is relatively scraped, which means that although Zeli can get the right to line on the road, it is difficult to quickly reduce the opponent's health to play a single kill, so when using Zeli, you need to be patient and pull more opponents.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Although the suppression force is not strong, but with the E skill that can penetrate the wall, Zeli's ability to support the wild area, and the ability of GANK middle road, it can be said to be top-notch, can cooperate well with the wild, and also has a very good play space in the canyon pioneer group.

LOL: Version of the big hit hero Zeli, three-way swing spiritual pull, T1 level AD true god on the single raider

Ze li has nothing to pay attention to in terms of combos, more to get a good distance. In operation, it is necessary to pay attention to the use of flat A carefully in a wave of matching, Zeliping A charging time is extremely long, and it is impossible to play two full charge flat A in a wave of matching. Ping A, on the other hand, has additional damage to low-hp targets. Therefore, when fighting, you must calculate the amount of health, you can kill alone to kill the opponent with extra damage, and you can't kill it alone to play early to consume the opponent's health.

Read on