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The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

Speaking of which wilder is most feared by his teammates? It is the Lanling King, because as long as the players who have played for a while know that this hero is "invincible in the early stage, invincible in the later stage", many people know that he is very strong in the early stage and weak in the later stage, but rarely knows why the Lanling King is very weak in the later stage, just feel that he is powerless.

The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

So why does the title say that the strengthening of this experience suit is all strengthened in the pain points of Lanling King? Because the main reason why Lanling King did not succeed in the later period was these two:

1, Lanling King's current 1 skill is to randomly attack the surrounding enemies, the reason why Lanling King has a strong ability to catch people in the early stage is because everyone is standing in the early stage, so the second damage of 1 skill can basically hit the captured enemy, which makes the damage of Lanling King very high, especially after level 4, with a high amount of large move damage, the second person ability is stronger.

The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

But in the later stages, players are generally fighting in groups, and Lanling King's 1 skill is to randomly select enemies, so the damage is very unstable, in fact, Lanling King's damage is there, but after dispersing the damage, it is difficult for him to easily kill the enemy and easily escape. If he could not easily escape, then the Lanling King could only become the one who dropped the point, that is, because of this, it was easier for the enemy to attack.

2. Why is the victory rate of Lanling King lower than that of Ah Ke in many cases? Is it just because of the problem of injury and the problem of stealth tips? In fact, it is not, to know that Ah Ke's stealth can be predicted by the player, because there is a shadow, and although the Lanling King also has a mark, the players have no idea which direction he came from. Therefore, from the perspective of stealth alone, the stealth of Lanling King is no less than that of Ah Ke.

The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

The biggest difference is that Ah Ke's stealth has acceleration and recovery effects, which makes it possible for Ah Ke to escape when he gets kills/assists, as well as the possibility of counterattacking or continuing to pursue. However, lanling king's stealth is not occupied at all, so even if lanling king has stealth, the probability of slow approaching and rapid approaching to kill the enemy is naturally needless to say.

It is not difficult to find that his biggest pain points are the problems of uneven injury and too slow entry. But the update of the last experience service just made up for these two pain points.

The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

First of all, lanling king's 1 skill damage judgment from the previous random damage to the enemy, changed to the enemy with the lowest amount of health, which makes the lanling king more threatening to the enemy with residual blood, especially in the later stage, the general Lanling king is 231A combo moves, starting with 2 skills directly follow the big move, so that the enemy who is hit will basically have the lowest amount of health in the team, if you cooperate with double 1 skill damage, then he basically even A is exempt from it, and can leave in a dashing manner. Because in the later period, the Lanling King must have a broken army, and the 2 skill is also based on the amount of lost health to judge the damage, so basically if a set is finished, the enemy will die.

The strengthening of the experience suit to Lanling King is all in the pain points, and his gradient will definitely increase

Secondly, lanling king's stealth skill increases the attribute of providing movement speed after entering stealth, which allows lanling king to quickly approach the enemy after entering the stealth state, because the lanling king's passive has the attribute of increasing the movement speed of the enemy by 20%, and the movement speed after this stealth also increases by 20%, if it is facing the enemy, it will instantly increase the movement speed by 40%, which is equivalent to opening a sprint every time facing the enemy. The intensity of this can be imagined.

Personally, I think this adjustment of Lanling King can definitely allow Lanling King to be salvaged directly from the sewers, and the T degree will definitely rise a notch.

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