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Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

Hello everyone I am the fingertip, little Joe this hero does not know how everyone's impression, remember her strongest time, or can be on the kpl, there was a version I was more focused on playing little Joe, the late fan damage directly exploded, squatting grass can easily second people, but with the change of version, the player's sense of defense is getting stronger and stronger, so that little Joe's damage is more and more powerless, so the official is considering a second reinforcement of little Joe.

Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

At present, the lower limit of the damage decay of the official service of Xiao Qiao 1 skill has been increased a little, and the efficiency of the clearance has been slightly improved, but this is not enough to make her strength rise, at present, Xiao Qiao's top innings is not to say, the high star ranking is below, the winning rate is very bleak, so that the experience suit is currently strengthening it.

Is Little Joe weak? From the perspective of skill mechanism, Xiao Qiao's output method is indeed a bit outdated, 1 skill belongs to medium-range damage, skill flight speed is slow, displacement hero can dodge, 2 skills have a raised hand action, and the big move has damage attenuation, so when playing the group, it will be because of the damage decay of 13 skills, there will be a feeling of insufficient output, although a fan hits out, the health bar is reduced significantly, but after all, it is a stage of damage, five seconds of cooling makes her output very unstable.

Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

How to improve Little Joe's winning percentage?

Although the upper limit of Little Joe is not too high, but she still has a certain degree of playability, the fingertip is actually an old Little Joe player, you can share some experience with you, although the hero is not too strong, but you can rely on personal details to operate, improve your own winning rate, so that the future strengthening return, you can directly get started.

Don't be greedy in the first and middle periods

Remember what level of damage you have reached, to know whether your damage can complete a single-player kill, I have seen a lot of players, squatting grass crouched to people, but because of insufficient equipment, a set of skills did not kill, this time want to level a CD, the result was ruthlessly killed.

Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

Little Joe's early skill vacuum period is still quite long, skills are handed over If the enemy's health does not reach the level of two ordinary can be killed, go, the pursuit may be left by enemy reinforcements, and even the hero with the ability to fight back will directly kill you, so play a set of consumption to go, to have self-knowledge.

Little Joe's combo moves

231,213? Nonono, little Joe wants to hit the full damage in the shortest time must be 321, The control of the 2 skill has 1.5 seconds, but the time after the big move is far more than the control time of the 2 skill, the first hand enlarges the move, and when you hit the enemy, just the first thunder falls on the enemy, so that when the enemy is in the sky, the 1 skill finishes the damage, and the big move is almost finished after landing, because the big move has a delay from pressing the skill to the effect, so don't worry about using the big move first to expose the field of vision, wait for people to react, the damage has been finished.

Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

Mages are generally forbidden

Don't go to the general attack during the skill vacuum period, just wait for the cd in the position you think is safe, because your general attack range has entered the attack range of the displacement hero, and the benefits of your general attack are far lower than the risks, and life preservation is the most important.

2 skills do not easily hand over in the team battle, unless it is a teammate to set fire a hero, when the teammates all rush into the output, they have to take care of themselves in the back row, they must leave a 2 skill, which can help the shooter to dismantle the fire, but also effectively reduce the risk of being seconds.

Characteristics of the skill

In the past, the big move was also equally divided in the line of soldiers and heroes, but now the hero is played first, and the four damages will be played after the line is full, and the humanization is a lot, and the damage of the big move can attack the hero of the crouching grass, not only that, stealth, camouflage form, Xiao Qiao's big move can also be hit, so it is warned by the Lanling King's exclamation point, directly open a big move, and the place where the echo explosion is where the Lanling King is located.

In addition, you can also make a big move when harvesting, so that you don't waste your skills by using 1 skill to explore the grass.

Is it really too weak to play? Little Joe will usher in a continuous strengthening, four moves to improve your personal winning rate

Summary: Little Joe skills are very simple, but the simpler the hero often hides the details that need to be micro-fucked, Little Joe is indeed not strong in the version environment, but if you like this big mage with late damage explosion, you can practice after the experience suit is strengthened online.

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