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334 rmb per person! The middle-aged game Krypton gold report came out: nearly 20% of people regretted charging money

On March 24, according to Japanese media reports, The Main Consumer Finance Corporation of The Sumita Corporation of Japan, the main consumer financial institution of the Mitsui Sumitomo Foundation, announced a report on the consumption habits of Japanese people aged 30 to 49, among which the consumption data related to games attracted the attention of many netizens.

The report shows that in the 30-year-old to 49-year-old age group, 10.8% of people have chosen to pay krypton in the game in the past year, and the average amount of recharge is 6336 yen (about 334 yuan), an increase of 2277 yen (about 120 yuan) compared with the last report.

334 rmb per person! The middle-aged game Krypton gold report came out: nearly 20% of people regretted charging money

In terms of kryptonite willingness, 27.7% of the respondents in this age group believe that recharge is to obtain rare props and characters in the game, Xiao Lei's impression is that there are many local character cultivation games, which have a large number of "draw card" elements, and many players will spend a lot of money to draw cards in order to obtain rare and powerful props. 7.5% of people also said that Krypton gold is for the game characters and props they want.

The other 13.6 percent of respondents believe they can't enjoy the game without charging money. Another 7.8 percent said kryptonite gave them a bigger edge in the game. Xiao Lei believes that such players may be competitive and have a relatively more obvious psychology of comparison, pay more attention to combat strength, intensity, etc., and win online battles, and have a greater sense of achievement.

334 rmb per person! The middle-aged game Krypton gold report came out: nearly 20% of people regretted charging money

Xiao Lei loves to play games, and loves kryptonite gold in the game, but will not recharge because he likes a certain prop or character, but when he sees that he does not have it, he will charge money to buy it back to collect, and he does not attach importance to the strength of the character and props, but occasionally the kryptonite gold is excessive, resulting in the next period of time to shrink food.

It is worth mentioning that 18.2% of respondents in this age group will regret that they have oversprown kryptonite in the game, causing life to become more difficult. In the past two years, due to the outbreak of the global epidemic, more and more people are playing games at home, and the behavior of charging money in games has become frequent. Because of the epidemic, the income of this part of the player may decrease, but the enthusiasm of Krypton gold has not subsided, and it is impossible to control it, and life has become tight.

334 rmb per person! The middle-aged game Krypton gold report came out: nearly 20% of people regretted charging money

(Source: Pixabay)

Then again, the domestic game Kryptonian crowd is mainly concentrated in teenagers, and the per capita recharge amount is also more than 300, whether it is domestic or foreign, there are many people who charge the game. Xiao Lei does not think that kryptonite is a bad thing, but in the virtual world, it is more necessary to consume rationally and moderately.

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