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Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

author:Nine-point game

According to the response of the official plan, the release of the pocket version is to balance the game economy and regulate prices. So since the launch of the pocket version, what has happened to the explosion rate of items in some gameplay methods?

Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

Let's talk about bells, also according to the kill of 100 to calculate, a normal number can take about 20, that is, about 20% of the probability, but why would someone take 0? At 20%, that is, at the end of each battle, you will get a bell by throwing the dice at (81-100).

Why is it that no one has ever had 0 items per event before there were no pockets? because every time you throw the dice in a battle, the value is below 80. The system will automatically add a number to the value of the next roll of the dice, such as 5. Let's say you don't get an item in the first battle, then the dice you throw in the second battle will be +5, +10 in the 3rd battle, and +100 in the 20th battle. So after 20 battles, no matter what the value of the dice you throw, this one will be 100% bell-in-between.

Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

At the same time, it also prevents someone from having good luck and being able to get items every time, and after taking an item once, the value may be reduced by 5 in the next game, such as a child of destiny, all of which are 100, 100 items in the first game, 100-5 items in the second game, 100-10 items in the third game, 100-15 items in the fourth game, and 100-20 in the fifth game, and then no items will be obtained in the fifth game, and then the sixth game will become 100-20+5 and items again.

Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

In other words, even if this guy rolls 100 dice every game, he can only take 52 bells at the end of the 100 bell monster. However, since the launch of the pocket, pseudo-random may have also been modified, and the value of +5 has become +0.5 after each non-item. That is, as long as the value of the dice you throw each time is below 30, even if it is 80 at most in 100 games, it is still 0 items, or even more likely, this value is constantly added, and Aunt Wang will also set an upper limit, such as 50. Even if you have 200 battles, as long as you keep the dice rolling below 30, you will always have 0 items.

Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

Let's talk about the odds of the scene, after stealing 3 cards a day in the same scene, you will never be able to steal the card again, or the number of babies caught in the same scene is 3 per day, and then you will never meet the baby again. Some netizens said that the scene was dark and tired, I think it's really unnecessary, just limit the number.

Fantasy Journey to the West: Pocket Edition has been released so far, and the explosion rate of items and props has been analyzed

Let's talk about the gameplay that can't be changed.

For example, the division and the dart, as well as the drawing, the division cannot be changed, and it will affect everyone. So in the end, I could only block multiple numbers as teachers. There is no way to change the standard, it is originally a clear price, there is no chance, and finally the 50 standard is changed to 15 bids. It's easy to change the map, just adjust the drawing rate. But in the end, there are few manual drawings, and too many studios are drawing. First of all, the number of drawings was reduced, and then this and that were required, and finally a knife was cut down, and the grade was linked to the drawing rate.

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