Due to internal reasons in Fist, the launch time of version 12.6 has been delayed. According to Fist's plan, Meifu will update version 12.6 next Wednesday (the national service is in the early hours of Thursday morning).

Today's Fist designers shared detailed changes about version 12.6, let's take a sneak peek:
The 12.6 version update preview, starting with the next version, will resume normal schedule.
Hero Booster:
Azel:
Growth Health: 92 adjusted to 105;
Dreyes:
R Skills:
Base Damage: 100-300 adjusted to 125-375;
Jax:
Base Health: 593 adjusted to 615
W Skills:
Bonus Base Damage: 40-180 adjusted to 50-190;
Nedley:
W Skill (Human Form):
Mana Cost: 40-60 adjusted to 30-50
W Skill (Leopard Form):
Ability Damage Range: 225 adjusted to 250
E Skill (Human Form):
Maximum cast range: 600 adjusted to 900
Mana cost: 50-90 adjusted to 50-70;
Hero Weakening:
Hekarim:
Q Skills:
Ability Damage: 60-208 (+85% extra AD) adjusted to 60-180 (+85% extra AD)
E Skills:
Min/Max Damage: 30-110 (+55% extra AD) / 60-220 (+110% extra AD) adjusted to 30-90 (+55% extra AD) / 60-180 (+110% extra AD);
Tedamer:
Critical Strike Cooldown Return: 1s (doubled on heroes) Adjusted to 0.75s (1.5 seconds returned on heroes critical hits)
Cooldown: 110-90 seconds Adjusted to 130-90 seconds;
Hero Tweaks:
Reingarh:
passive:
When there is no cruelty value on the current body, jump hits get 1 layer of brutality Value Adjusted to When the damage value is 0 layers, the next jump gets 1 layer of brutality, regardless of whether there is a brutal value on the body during the jump
Brutality Value Decay Time: 8 seconds Adjusted to 10 seconds
Gain Bonetooth Loot Condition: Heroes who have dealt damage are killed in 1.5 seconds Adjusted to within 3 seconds
The effective time to jump after leaving the grass: 0.3 seconds - 0.45 seconds Adjusted to 0.35 seconds
Jump range: 725 Adjusted to 745
It is now always considered a critical hit effect, with a 0.66% increase in skill damage for every 1% critical hit chance
This critical hit effect takes effect on buildings
Attacking plants does not consume this ability effect
The Cast E skill on leap will remove the cast time
Get the target's true field of view and view within 150 yards of the target range for 2 seconds
Get real vision of enemies Adjusted to get real vision of the target and vision within 100 yards of the target range;
System Weakening:
Swift pace:
Treatment effect: 10-100 (+40% extra AD) (+30% AP) adjusted to 10-100 (+30% extra AD) (+20% AP);
Legend - Bloodline:
Provides 0.6% (max 9%) health stealing effect per layer Adjusted to 0.4% (max 6%)
New: After reaching the maximum number of layers, the maximum health is increased by 100;
Vampire Staff:
Health Stealing Effect: 10% adjusted to 8%;
Broken King's Blade:
Immortal Shield Bow:
Health Stealing Effect: 10% adjusted to 8%
Shield value: 275-650 adjusted to 275-700
Mythical Passive: 5AD and 50 blood adjusted to 5AD and 70 blood;
Blood Guard (Immortal Shield Bow Upgraded)
Health Stealing Effect: 12% adjusted to 10%;
System Tuning:
Greed Hunter:
- Removed
- Alternative for treasure hunter
Treasure Hunter: The first time you participate in killing each unique enemy hero, you will earn a layer of bounty hunter effect. Provides an additional 70 coins the next time you get a layer of Bounty Hunter effect. Each level of the Bounty Hunter effect increases the amount of gold offered by 20 coins, up to a maximum of 150 coins.