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Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

There are many powerful moves in the battle mode, and the skills such as the Watcher moves that have been introduced to everyone before can destroy the existence of the decay in the case of their own advantages. However, when the two sides can only maintain a balance of power or their own side has a clear disadvantage, what can directly bring about a chance to turn over depends on the Dread Demon King's Hellfire, which can be used to harden the opponent's two teams of people on the frontal battlefield. Unfortunately, in both the past and the present version, the Hellfire summoned by the Dread Demon King's big move was difficult to reach the battlefield.

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

Many players will say a lot when it comes to the reason why Hellfire is difficult to reach the battlefield, but in the final analysis, there is only one point - the appearance rate of the Dread Demon King is too low. Except for the era when dog streams were prevalent, using the game of Dread Demon King plus Dog Stream, almost no one was willing to use this hero. Even in today's retro version of the dog stream that is getting hot again, most undead players are still more willing to use heroes such as Death Knights and Lichs to match puppies, rather than the Dread Demon King who has greatly improved the survivability and siege success rate of puppies in the past. So, what are the specific reasons that lead to the gradual decrease in the appearance rate of the Dread Demon King, not only in the starting position, but also in the second and third shot positions? In the next time, let's take a closer look.

The ability to match classes is too weak

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

In the era of dog streams, we have seen a lot of Dread Demon Kings and puppies cooperate to kill, but in addition to all the other soldiers of the Undead Clan, it is difficult to cooperate with the Dread Demon King itself. After all, the Dread Demon King's own output ability is relatively average, the biggest advantage is the directional control of sleep, but this control skill will be interrupted by the attack (including the opponent's forced attack), and the class that can cooperate with it is indeed only the puppy, which can accumulate a sufficient number in a short period of time, the output ability is good, and the mobility is also very high.

The Dread Demon King's survivability is too weak

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

Judging from the initial attributes, the Dread Demon King's agility, intelligence attributes, and initial blue volume are not bad. However, as a melee hero, the armor and the Death Knight are the same, and at the same time, they are 75 health points lower than the Death Knight and the Little Strong Foot, and the survivability is still too low. This means that in order for this hero to develop smoothly, either the skill is lost in the back row, or the Death Knight needs to prepare enough life-saving items while adding blood to the back.

The undead only have one cannon turret output for the Lich

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

The undead themselves do not have a sword saint such a melee general attack output ability is particularly powerful hero, not to mention, the long-range output point is only the Lich Demon, and many times in actual combat, it is necessary to use the armor reduction effect of the corrosive orb (rotten ball) to maximize the output of the troops. The Lich himself is a mentally weak survivor, which further leads to the fact that most of the time the undead need to have a higher level of Death Knight plus Lich to play the output perfectly. In this way, the first or second Dread Demon King will cause the Death Knight and The Lich Demon to be insufficient, and the three-shot Dread Demon King can only fight control, making it difficult to make himself have a higher level.

Spider streams appear and are perfected

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

Although the dog stream was once used as a key tactical system to determine the technical level of the undead players, with the emergence of the spider stream and the gradual improvement of the tactical system, the dog stream was slowly pulled off the altar. And the hero of the Dread Demon King, there is no match between the spider itself, and it is reasonable to gradually be abandoned by the player.

These are the key reasons why the Dread Demon King's low appearance rate has caused us to hardly see him summon the Hellfire. In the era when the dog stream was prevalent, the tactical ideas of the Dread Demon King and the puppy were everywhere, the hellfire was still difficult to appear, and the most fundamental reason was that the Dread Demon King in the peak period was often able to end the battle quickly.

Warcraft 3: Hellfire that can easily take down two teams of opponents, why is it so difficult to appear?

In that era when dog streams were prevalent, the tactical thinking of the Dread Demon King and puppies should not be underestimated in terms of deterrence and actual combat effect. However, the strong performance of this set of tactics in the first and middle periods, when the opponent does not find a good coping strategy, is often quickly broken in the first middle of the period, and the game is over at level 3 to 4, and it is reasonable not to see the hellfire.

As far as the current game situation is concerned, if you really want to see the picture of the Dread Demon King summoning the Hellfire to destroy the world, you can basically only try it yourself in the human-machine map, or participate in more multiplayer battles above 2v2.

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