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LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

preface

As long as we are very familiar with the heroic characteristics of the opponent, but the opponent knows nothing about our hero, then it is easy to play the unexpected effect of the opponent, so it is easy to score points. That is to say, in the league, the more unpopular a hero is, as long as his strength is enough, it is very suitable for scoring. In the current Summoner Canyon, Rambo is undoubtedly a hero with extremely high intensity but extremely low heat. Rambo has a very high slash line on the line, which can be said to be only a little lower than the hero of the male knife who is full of blood and blood. But in the daily ranking of the canyon, it can be said that when you encounter ten male knives, you may not be able to touch a Rambo. Today I will bring you Rambo's mid-single point strategy.

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

Anatomy of Zhongdan Rambo

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

Rambo's Q skill can be said to be the highest basic damage skill in the league, reaching 180 points at room temperature and up to 270 points directly in the yellow temperature state. And Rambo's Q skill cone can burn up to 600 yards of enemies, which means that although Rambo is a short melee, most ranged heroes are within Rambo's effective damage range while A gets Rambo. As long as the Q skill is used well, Rambo will not be effectively consumed by opponents online.

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

At the same time, thanks to the super high base damage, the killing line on Rambo online is very high, in the two-level yellow temperature state, the damage of Q+E alone can break through 500 points, plus electrocution and ignition, counting the reduction of magic resistance, the two-level Rambo can also easily kill the opponent with 600 health points, after all, a set of combo moves is full, it is impossible for A to A to be without an opponent.

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

Although the ability to kill alone online is so strong, it does not mean that Rambo, like heroes such as Panson Crocodile, will become weaker and weaker in the middle and late stages of team battles. As we all know, Rambo's team battles are fierce. The Lambo Moves are also very high in base damage. The terrifying AOE damage allows Rambo to explode in an instant, no matter when he puts a large one. It can be said that the tailwind puts a big destruction of the world, and the headwind puts a big anti-heaven to change life. With such excellent intensity, it can be said that Rambo is very good as long as he gets started.

Rune selection

The Zhongdan Lambo Cornerstone Rune is the first choice for electrocution, and in the face of mostly long-range crispy middle road heroes, Rambo, who carries electrocution, is easy to maim or even kill his opponents. The small runes then recommend malicious slander, eyeball collectors, and greedy hunters. Rambo's E skill slowdown combined with the Q skill of uninterrupted damage can effectively deal malicious vilified damage. The eyeball collector is to increase the kill gain, and the greed hunter is that although the benefit of AOE damage has decreased, the AOE range that cannot hold Rambo is too large, and the QR roasting to three people in the team battle is easy.

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

The sub-department is recommended to choose the absolute focus and anxiety of the witchcraft department, Rambo full skill has a yellow temperature bonus, full skill AP plus Chengdu is very good, absolute focus is very high. Anxiety is to increase the consumption ability, making it easier for Rambo to play a single kill online.

Outfit selection

Rambo out of the door is recommended to choose Doran Ring Erhong, so that Rambo's Q skill level yellow temperature panel damage is as high as 300 points, and E skill is as high as 110 points, which is very scary. For small pieces of equipment in the early transition, it is recommended to give priority to making method shoes and dark seals, and then make small pieces of pushing sticks. Rambo's base damage is very high, and the benefits of making spells in the early stages are extremely high. And the speed of movement of the french shoes also allows Rambo to move better. Rambo skills are still dominated by AOE, and small-scale team battles are where Lambo shows its skills.

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

On large pieces of equipment, it is recommended that Rambo make push sticks, shadow flames and magic piercing staffs. Rambo has no displacement, and pushing sticks are the best mythological choice. Shadow Flame and Spell Piercing Staff are the panel damage that comes with the Rambo skill, and the highest return on pulling full spell wear. However, it can also be adjusted according to the team battle situation, and if it is more targeted by the opponent, it can also be used to avoid damage with a golden body early. If you are developing well, you can also prioritize holding the hat for maximum damage.

epilogue

LOL: Cold Door + Strength = Sharps! Zhongdan electrocuted Rambo returned, and the damage was incomprehensible to the opponent

The killing line of Rambo's third level is very high, in this case, How can Rambo come steadily at the first level, and the experience of letting go of the line can be safe, as long as the health of the blood volume is guaranteed, and the blessing of absolute concentration can be enjoyed. Once at the third level, the opponent pressure tower handed over the key skill, Rambo can even flash directly forward, with the deceleration of the E skill and the acceleration of the W, Rambo can make the opponent even if he hands over the flash, it is useless, the single kill ability is very strong. At the same time, after the sixth level, there will be more wandering support, AOE pull full of big moves, put on the use of single kills is somewhat wasteful, at this time call to open the wild dragon or gank down the road is a very good choice. The follow-up is also a big move to run down the road, or call the wild open dragon to open the pioneer. Rambo's big move is very useful near the Dragon Pit, and even if it is not good, it can divide the battlefield.

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