YouTube master ElAnalistaDeBits released a WWE 2K22 all-platform picture effect comparison video, including PC, PS4, PS4 Pro, PS5, Xbox One, Xbox One X, Xbox Series X|S. Summary: Whether it's a stable frame rate, game size, or loading speed, all Xbox consoles are a bit stronger than PS consoles of the same generation.
PC: The game size is 48.57Gb
PS4 Pro: The game size is 61.00Gb, the resolution is 1620p, and the frame rate is 60fps
PS4: The game size is 61.00Gb, the resolution is 1080p, and the frame rate is 60fps
PS5: The game size is 51.33Gb, the resolution is 2160p, and the frame rate is 60fps
Xbox One: The game is 43.80Gb in size, 1044p in resolution, and 60fps in frame rate
Xbox One X: The game is 43.80Gb in size, 2160p in resolution, and 60fps in frame rate
Xbox Series S: The game is 49.30Gb in size, 1440p in resolution, and 60fps in frame rate
Xbox Series X: The game is 49.30Gb in size, 2160p in resolution, and 60fps in frame rate
The frame count of Microsoft consoles is very good, and the Xbox One can maintain a stable 60 frames, which may be balanced in the picture resolution, slightly below 1080P. The Xbox One X also maintains a stable 60-frame frame and is at 4K resolution. Not to mention XSS and XSX, the frame rate is also very stable at 60.
Sony's mainframe has a slight disadvantage in terms of frame count, and the PS4 drop frame is slightly worse, basically fluctuating between 51-55 frames, and it is almost impossible to reach 60 frames. The PS4 Pro's 60 frames are also unstable, occasionally dropping to 53 frames, mostly around 57 frames. Fortunately, the PS5 has a good function and can stabilize at 60 frames.
In terms of loading time, the PC and the next-generation host are basically around 10 seconds. In this generation of consoles, the Xbox One and Xbox One X are both around 20 seconds, while the PS4 and PS4 Pro are more than 30 seconds.