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[Soul Hunter Awakening] predicts that in the next race, the upper limit of the bow and arrow will be increased again.

I am a relatively sloppy person, as long as most of the details are not noticed, you have to pass, in fact, weapons specialize in what I rarely study them, in this regard, the contribution is only to do the rolling sniper specialization to configure [ammunition expert] theory and actual measurement support, today casually knock a few words to talk about a certain specialization of the bow.

Opening this article is to see that there is a big guy who said that the high difficult copy of the limb HP synchronized with the ordinary copy is a reinforcement of the big sword and bow, at first I was puzzled by this... I was going to ask the big guy, but I quickly thought of this specialty—the strong bow and crossbow.

[Soul Hunter Awakening] predicts that in the next race, the upper limit of the bow and arrow will be increased again.

Its effect is - [18% increase in damage to undefeated parts, 32% chance to refresh the cooldown of the skill after releasing the skill, which can be triggered every 6 seconds]

The above picture is my own specialty, because I did not play the bow so the level is not satisfied, the picture is cut today when it is measured.

Yes, yes, today the actual test of this specialty, the actual test content will not be discussed.

At that time, the rain girl (she played with the bow) sent me a video about this specialty, she said that she found it, but it was not measured, and there was only one phenomenon that was shown to me at that time... And, today I gave the test to understand, but I said above, this actual test content I do not send ...

Just a reminder, the Ranger who plays the bow and the Ranger who wants to play the bow, this specialization is the core specialization after the high-difficulty copy limb HP returns to normal levels, and no one can do without it.

[Soul Hunter Awakening] predicts that in the next race, the upper limit of the bow and arrow will be increased again.

【Why will the results of the next bow be improved again】

Typing so many words, there is no cut to the point...

Why... Because the main features of this specialization are as follows

1, the type of injury is limb injury

2, the effective condition is that the hit limb and the hit limb can be broken and not broken

In the past, the highest difficulty of racing, the total number of limbs of the giant beast was very low, and the giant beast and the half-blood limb were cut off... The remaining half or even half of hp, the bow's [Strong Bow Power Crossbow] specialization In addition to the probability to refresh the skill CD, the limb damage is completely invalid....

Now that the total HP ratio of the limbs is back to normal, I estimate that in the next edition, the physical damage of the [Strong Bow And Crossbow] specialization will cover the entire battle in a large proportion.

So, the bow is indeed strengthened, and the upper limit of the performance should be reflected in the next race.

【Summary】

This article, originally intended to knock the dry goods content, did not knock, if knocked, I guess a lot of people scolded me.

So don't knock, those who understand understand the content, we will communicate in secret language.

Then the summary is not a summary, this article, even if it is a water article.

【Preview】

Next, the fluctuation coefficient at the time of the actual damage settlement of each weapon should be measured.

Today, when measuring the bow, there were about 200 hits in different states, and the fluctuation range of the settlement damage was only about 6.5%, which reminded me of some of the data of the actual measured sword, when I was also surprised to find that the fluctuation coefficient was only about 3.5%, and the fluctuation coefficient of my hunting was measured several times, and it was indeed about 10%.

So I'm a little skeptical that the actual volatility coefficient of each weapon may vary, and this will be post-tested and posted in subsequent articles after testing.

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