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【Soul Hunter Awakening】How many critical strike chances are passed?

A lot of Rangers should have such a problem in their hearts... How much critical strike chance is a pass?

This question is actually not exactly the same for different weapons. Of course, the following will be analyzed from the perspective of your final development and graduation, to play racing, please pay attention when reading.

Last time I typed an article, from the perspective of critical strike chance, which is actually just an expectation value, the critical strike rate does not need to be full, and the explosion stage has a view of more than 90%.

At that time, this data was given a rough one, and today a detailed table is listed to show it.

【Soul Hunter Awakening】How many critical strike chances are passed?

Let's start with a brief description of the table above

First column Content

It's the critical strike chance data you can achieve during the outbreak phase, and I've listed a total of 14 types of data from 70% to 99%.

The following content

What is shown is the probability of all critical hit events for all attacks (full explosion probability) for different numbers of damage (HIT numbers), and the number of valid battle attempts (full explosion attempts) that you must pay in order to achieve all critical hits of all attacks (full explosion attempts).

This sentence, the first two parentheses content is relatively easy to understand, the next full explosion attempt may not be clear to some people, simply put, that is - on the basis of this critical strike rate expectation, if you need to fight (HIT) so many times in order to achieve a kill, you need to fight (full explosion attempt) so many times, in order to have the possibility of a full hit of all the critical hits (note that the data is also expected, will fluctuate, so here I can not use the word "ensure" to describe it)

The data in the table above illustrate the following issues

1, it's not just 100% critical strike chance to see all attacks critical hits.

2, However, the lower the critical strike chance, the harder it is to see more critical strike events occur. (Nonsense)

3, the less HIT necessary to achieve the target, the lower the book critical strike rate necessary to achieve all attacks and all critical hit events.

4, the more HIT times necessary to achieve the goal of killing, the higher the book critical strike rate necessary to achieve all attacks.

5, as can be seen from the table, if you need to produce more than 30 jumps to kill the giant beast, then the critical strike rate should at least be maintained at least above 93%, and you will experience almost the pleasing of knife and knife critical hits. If you need to generate more jumps to kill a giant beast, the critical strike chance will of course also be piled up.

6, as you can see from the table, if you can hack the beast to death with two or three knives, then the critical strike rate is kept at 80%-90% is not too much of a problem...

In terms of weapons...

Low-frequency damage weapons such as battle knives and large swords, relatively speaking, the critical strike rate requirements do not need to be too harsh, and they can pass 93%, and they can't try to go up as much as possible. If you are strong enough, one hit must kill, you can even press the critical strike rate down a little more (don't press too much, otherwise it will affect the experience), and the configuration will be slightly tilted to the attributes that can increase the DPH, so that the achievable limit score will be a little better.

Such as double swords, bows, hunting rifles, and other high-frequency output weapons, from the above list, the critical strike rate requirements will be higher than low-frequency weapons, and I will not give advice on how much it takes, after all, I don't know how many times you have to fight in battle to kill the giant beast :)

In addition, such high-frequency weapons try to refer to the data of the expected value of the benefit, after all, the higher the frequency of damage, the closer the performance of the actual battle will be to the expected value.

Attention

1, the above is only from the perspective of simulating the mathematical relationship between critical strike chance and HIT times, to show how much the actual critical strike rate data that our final set of graduation configuration needs to achieve - how much is specific, please compare the table and your own achievable configuration to determine specifically, no need to rigidly set.

2, in the actual combat race we do not need to pursue 100% full critical strike of this extreme situation, this article is just using this extreme situation to describe our demand for critical strike chance, that is, the critical strike rate threshold mentioned above, you actually do a little lower when you do the configuration is not a big deal...

3, combined with the previous text, if you really deserve to 100% critical strike chance, in fact, for the pursuit of the best results, there is a certain attribute waste, but please take the configuration you can actually make, do not have to be rigid. Data can be used to guide actual combat, but data can never replace actual combat, which please understand by readers.

4, in the configuration of the use of sharp + checks and balances to adjust the actual combat critical strike rate, is actually a very good combination.

Finally, give a 50HIT and 100HT, the probability of a full explosion and the expected number of necessary attempts

【Soul Hunter Awakening】How many critical strike chances are passed?

Simply put, the weaker you are, the more urgent the need for the critical strike chance attribute.

However, we have to face the reality that the weaker I am, the more I can't pile up the critical strike rate...

This article, as if everything is said, but nothing is said, the title is "How much qualified?" ", but in fact, you still throw the problem to yourself, after all, only you can decide this matter, right?

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