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Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Hello everyone, I am the fingertip, the experience suit is finally updated again, the 25th King Glory Experience Suit has adjusted the hero balance of a number of heroes, not much to say, directly into the main topic.

Arthur - Reinforcement

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Tweak: Silence time increased by 0.25 seconds

The content of this adjustment is a second adjustment based on the adjustment of the experience suit on the 24th of last month, don't think it is just an increase of 0.25 seconds of silence.

The duration and acceleration time of the 1 skill enhancement general attack were increased from 3 seconds to 5 seconds, and the silence of the 1 skill was increased from 1 second to 1.5 seconds, which was adjusted on the 24th.

And this adjustment on the basis of the last time, reduced the silence time of 0.25, before I said, the experience suit arthur is ridiculously strong, can be used as a clear soldier plus control tank to play, the silence time is too long to make it difficult to counter, and sure enough, it is adjusted to him again, but no matter what, this is reinforcement, or can be expected.

Chang'e - Adjust the composition of the injury

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Tweaks: Increase health and reduce the proportion of mana that shares damage

Increases base health by 550, increases health by 30 per level, and increases health by up to 970 at full level, but reduces the damage ratio apportioned by blue by 20%.

Equivalent to increasing the amount of blood, the injury-free effect is reduced from 60% to 40%, so is this to strengthen or weaken?

I think it is weakened, first of all, the blood volume of 550 in the early stage, the blood volume of 970 in the later period is not enough to offset 20% of the injury-free effect, many of Chang'e's equipment have a blue amount, so the blue amount will have a large amount of overflow, the blood volume will bottom out, although the Book of God Eaters has also improved her amplification effect, but the total injury effect is lower, no one will feel that the increase in damage of 970 makes her not afraid of Garo and not afraid of Lü Bu.

Marco Polo - Weakened

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Tweaks: 1 Skill release process is interrupted when controlled

Finally adjust Marco Polo, this hero is really too adaptable, any lineup can play, flexible and not easy to be caught characteristics in the hands of the master is difficult to crack, 1 skill If it can be controlled and interrupted, then it can greatly reduce his output ability.

For example, Sun Ce drove the boat to rush over, Marco Polo 1 skill opened, a retreat step, even if the impact control was eaten, 1 skill was still full, at this time the purification opened the big move reversal direct counter-kill, but if there is no damage cushion of this 1 skill, the threat of the big move is much lower, because the mark is less, and the amount of blood consumed is also low.

暃 - Weakening

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Adjustments: Reduce the breakthrough distance of 1 skill and adjust the slash data of the big move

The adjustment is imperative, which I've said before, even though his winning percentage is at the bottom of the high-end innings after the last adjustment.

This adjustment, the penetration distance after the wall, and the lock enemy distance in the second stage of the 1 skill have been reduced by 50 yards, so it is equivalent to his overall breakthrough being 100 yards lower, this adjustment range is very large, and the pursuit ability is visible to the naked eye.

The slash damage of the big move is the strongest output means of The Curtain, this time the pre-damage of the second stage has been increased, the base has been increased by 40 points, and each level has increased by 20 points, that is, the full level increases the single section of 80 damage multiplied by three, 240 damage.

The slash damage in the last paragraph is based on the target's maximum health, from 18% to 16% at full level.

1 The adjustment of the skill must be weakened, but the adjustment of the big move is not necessarily, the increase of the base damage is more convenient to use to kill the crispy skin, but for the meat hero is minimal, the killing damage has little impact on the crispy skin, and the more obvious the impact on the hero of the meat.

To put it bluntly, the adjustment of the big move has basically no impact when the second is crispy, and may still be strengthened (6000 * 0.02 = 120), but when playing high-blood and high-defense heroes, the impact is more obvious.

Lan - Damage Callback

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Adjustments: Increased passive true damage ratio, large move damage increased

The experience suit update on the 22nd has strengthened Lan to a certain extent, this time on the basis of the last time, the damage of passive hunting has been reduced from 18% to 15%, and the damage of big moves has changed from 500/200 to 480/180.

1 skill the second stage of the displacement distance is reduced, 1 skill big move displacement distance is reduced and retained, so this adjustment, do you think the comparison of the formal suit is strengthened or weakened?

Erin - Strengthen

Experience suit 25th six heroes adjusted, Marco Polo weakened, Lan pulled back, Arthur adjusted again

Adjustments: Enhanced general attack distance reduced, 1 skill increased big move mark, big move cooldown decreased, damage increased.

Erin really should adjust, it is indeed a little weak now, it is difficult to play damage, this time for her adjustment is obvious.

The flight distance of the bullet of the enhanced general attack is reduced a little, pay attention to the copy, it is the distance of the bullet flight, not the range, as we all know, the actual flight distance of the enhanced general attack is higher than the range of the locked enemy, just like the general attack of Yingzheng, so I personally feel that this adjustment has little impact.

1 The first stage of the skill hits the target to add a layer of big move marks, which is more convenient to stack the big move.

Big move level 1 is reduced by 5 seconds cooldown, full level is reduced by 2 seconds cooldown, greatly enhanced without explanation, from a certain point of view, big move is Irene's main output skill.

The damage adjustment of the big move increases the ap bonus of 0.04, because Irene's own ap plus achievement is not high, so if you increase it, the damage will be more obvious.

To sum up, this time the damage to Irene has been greatly improved, mainly reflected in the damage of the big move, and the weakening of the strengthening of the general attack is actually acceptable, what do you think?

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