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King of Fighters: Real Damage, Spin Killer - Marco Polo

King of Fighters: Real Damage, Spin Killer - Marco Polo

Outfit Recommendations:

Shoes can be changed to resistance boots, Dawn can be used to transition with shadow tomahawks, Blood Fury can be replaced with Frost Shock, a witch can be replaced, and the electric knife can be replaced with a red cross.

The damage of the electric knife is more conspicuous, the crispy skin can be preferred, and the passive trigger of the red cross increases the fluency of the feel, making your general attack more tactile, and it is very comfortable when showing.

Many people have questioned whether the blood rage has a hairy use, I also don't want to argue, the frost impact just came out when someone played, no matter what hero is almost nothing, the hero out of this equipment is useless, and later changed to immune damage, white prostitute Yu Ji a two skill, artifact, and then became the same ah, change to change back to the starting point, there is still a group of people out, I do not understand, this equipment just came out when I should let Mark out, especially I did not expect that a person and equipment can trigger the effect at the same time, the big move really will not break.

Blood Rage provided me with an extra percentage of damage, at the beginning there was an author who tested the next and the end times superimposed, I think it is quite awesome, and now I also feel very good, but in fact, Blood Fury increases is extra physical damage, and can not play very gorgeous damage, I really out of it to stand for a while, the shield is enough for me to show, although it may be more chicken ribs, but it is recommended that you can change the attempt.

Mark's three attack suits are enough, too much damage equipment can not hit the effect, so don't try too much, I have tried the attack suit.

King of Fighters: Real Damage, Spin Killer - Marco Polo

Skills Analysis:

King of Fighters: Real Damage, Spin Killer - Marco Polo

Passive energy saving: a chain reaction

Passive is a general attack or skill will superimpose the real damage mark on the enemy, reaching a certain level to open the real damage, but I don't know why he did not write out the logo of detecting the enemy, in fact, this hidden skill is the real BUG, which will be introduced below.

King of Fighters: Real Damage, Spin Killer - Marco Polo

One skill: gorgeous revolver

A skill that continuously strafies a wave of bullets into a specified range, the attack speed load will increase the number of bullets, if it hits the enemy, it will quickly mark the true damage mark and trigger the electric knife magic damage, but it is easy to consume energy when it is empty, and now it is broken when it encounters point control.

King of Fighters: Real Damage, Spin Killer - Marco Polo

The second skill is simply understood as a displacement, and the damage bonus you can't feel in the game.

King of Fighters: Real Damage, Spin Killer - Marco Polo

Three skills: Mania Barrage

The three skills are displacement + AOE damage, the use of good is one person to harvest a team, the use of bad is to send, of course, you can also use love to escape. The big move group superimposed on the real injury mark, can make Mark play a super gorgeous operation, I believe this should be the most ceiling existence in the shooter world, ah, you say bud, Erin, Huang Zhong, forget it, I Mark can take the dizziness you should not be able to do it. Real Damage - Mark Gameplay

preface:

Mark this hero I actually played very early, at that time there was no real damage, completely rely on ordinary fighting, that much waste ah, all quickly rotten, and then the end of the world + cangqi rogue outfit, the ceiling of real injury exists, but because everyone does not play him, yes, at that time he was really a cold shooter, so that after he changed to real injury, no one will play. Hey, why didn't I play at that time, it's a pity, didn't catch Mark's little tail, Mark is really the last few versions of the fire, there are other opinions to pull out. But due to Mark's heat, the official had to be severely weakened, although it reduced the heat of the hand, but recently really appeared less, right, or I am playing, did not catch up with the strong period, rub a wave of pull across the period. We all know that Mark mainly relies on an energy saving to quickly superimpose damage, but as long as the opposite side is slightly controlled, you have to dodge the control, a skill also has to adjust the angle, I am too difficult, so Mark's output environment is really poor, but if you encounter the opposite side are bulky warriors or tanks, you can be happy for a while, later you will find that the opposite side is really too tank, you can't kill people during the time when you hit the real injury, you really can't kill people, so Mark is sometimes really a warrior, so you say that Mark is a single-machine hero , no need to assist with it, I didn't say what you said.

Play analysis - alignment

Mark line is very simple, you can crouch in the grass when you are a level to use passive detection, there is a free field of view, can someone in the grass be the same as no one, maybe it is the rhythm of taking a human head or sending a human head. If there is passive vision, then use a skill to sweep a wave first, quickly superimpose the damage, then he wants to be with you on A then A, you only need to wait for a skill CD on the line, if this person chooses to retreat, under normal circumstances, eat your one skill will definitely be less blood than you, a few times on A he will choose to retreat, you can completely keep up with the second shot a skill to kill him. If he is still very brave with you after A, and walk in the soldier's back, what we are talking about is the first level time, then you can not guarantee that a skill can hit him, you can choose to pull away, and then find a chance, because people like this are better to walk in position, know how to hit you, so you can choose to pull away, there is also a kind of dizziness, the opposite blood volume is low, you think that teaching dizziness can be killed, then on the side of A side to go forward to choose to hit him, what we can do is to try to use a skill to hit real damage, as for the early stage of the general attack, don't think too much, Except, of course, if no one hits you. Try to save your energy online, after one skill is empty, you will use the second skill your energy will be gone in an instant, so when a skill is empty, be sure to find a way to store some energy. In the early stage, we can choose to quickly clear the line to promote the second level, it is really difficult, it is a shooter opposite will consume you, if there is a military line pressure on the opposite side, you can find an opportunity card vision to judge the opposite position with a skill consumption, there is a real injury mark, you can play a strong wave, of course, you can fight on the fight, do not force it, after the fourth level, the opposite half of the residual blood or trigger the real injury mark can choose to enter the field, but the opposite side has a lot of control, then try not to enter the field, now Mark's big move is too easy to be interrupted by people, Of course, in the case of 1V1 or 2, it is completely possible to fight back. Team battle situation is more important to pay attention to, completely can only use a skill consumption, in the downwind situation is fine, you can go forward to consume, and the displacement can be kite, in the case of headwind, you stand out to be beaten, your little damage is really not enough to scratch sha, so in the case of the downwind situation, you can choose to help teammates with the group and play their own advantage, in most cases, you can choose a single belt, Mark should be the least afraid of being caught shooter, and even can counter-kill or something. When we refresh the little yellow dragon, we can press the line forward, that is, at this time, if your own vision is better or you have the advantage of the military line, you can fight this dragon, we first A this dragon, stand next to let him hit the attack of flying or a mouthful of old phlegm, try not to let him out of the dragon pit, because you have to pull and fight, if there is an attack in the original circle, you directly into the river of the small grass waiting for him to finish the skill and then close to fight, basically harmless, the speed is not too slow, Can help teammates control the dragon, then said here, how to play the wild now is not how to control the dragon, you do not control the dragon, the snowball roll is not big, the dragon can be forced, do not fight the dragon is to give the opposite side of the opportunity, put the opposite two dragons when you are very uncomfortable.

We encounter more control in the case, we must wait for the opportunity, like Cai Chi Chi this kind of assistance, you encounter the basic spiral ascension, a skill is basically scrapped, even if you can dodge, you can not avoid teammates, and Mark out of the sanctions the benefits are not very large, but the blood sucking ability is indeed OK, can depend on the situation. To sum up, Mark's output is relatively single violence, the means are relatively simple, it is easy to get started, when there is a real injury mark, do not be too impulsive, can be consumed, do not reach it, do not be hard, show the operation is also OK, right, although Mark is a single-machine strong hero, but if his operational awareness is OK, the auxiliary will go with him.

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