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The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

According to Blizzard officials, Diablo: Immortal will be officially launched in the first half of this year. If you don't jump the ticket, this time is actually not far away from us.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

Recently, 17173 exclusively interviewed Wyatt Cheng, game director of Diablo: Immortal, Blizzard China producer Mingxian, and China publishing producer Fo Fo, the three core creators, and inquired about the connection and differentiation of Diablo: Immortal and the past series of Diablo.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

Ming Xian, Wyatt, Buddha Buddha (from left to right)

In their view, the target positioning of Diablo Immortal is a multiplayer game that emphasizes sociality, which is actually different from the positioning of the original Diablo series.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

Teaming up to "brush" is the main selling point of Diablo: Immortal

In terms of content updates, Diablo Immortal will not use a season system to reset progress as Diablo III did, and players will be able to continue on a new adventure with their previous accumulation.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

Of course, the most important thing about Diablo: Immortal is the unique experience of Diablo. They felt that if players thought that Diablo: Immortal would succeed in bringing the Diablo experience to mobile, they would be achieving their goals.

Here is a complete answer to the interview:

17173: When did you come into contact with the Diablo section? What is your favorite part of the game? What achievements have you earned in the game?

A: I've been playing Diablo since the Diablo generation. Speaking of favorite parts, I'll leave Diablo III out of the way, because I've put a lot of effort into it and it's inevitable that I'll have a preference. My favorite memory is brushing Mephisto in an older version of Diablo II. I played teleportation and brushed super fast.

17173: How did Blizzard NetEase reach a collaboration on the production of dark immortal mobile games? What are the stories behind the cooperation? Are there any interesting details of the collaboration that you can share?

A: Before launching the Diablo: Immortal project, NetEase and Blizzard had been partners for many years. NetEase is the publishing partner of all Blizzard games in Chinese mainland, and before Diablo: Immortal, NetEase had already released Diablo III with us. In addition to acting as a distribution partner, NetEase is also an experienced mobile game developer and has developed many successful RPG mobile games. We feel that working together combines our strengths.

17173: How is the production goal of Diablo Immortal different from Diablo 3?

A: We wanted to evolve the Diablo series with Diablo Immortal, especially to enhance multiplayer and socialism. We've developed a massively multiplayer online game with a world scene that extends far beyond single-player. Players will gather in social centers such as Westmar. Players often form teams to complete objectives together. When you play with your friends, the game also becomes more fun!

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

17173: What extensions does Diablo Immortal make to areas not explored in Generations 2 and 3 that are not accounted for?

A: One of my favorite episodes is an encounter between you, Vera, and Jossen in the Shasser Sea. This is a great opportunity to dig deeper into these two roles. From the perspective of the game, although this part of the plot is not the main line, it is full of immersion.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

17173: In addition to the familiar characters of Kane, Vera, and JotunKuller, what other NPCs, bosses, and equipment in Diablo Immortal make players look like they have a sense of inheritance? There are stories about them, how will they unfold in immortality?

A: The core of the Diablo Immortal game isn't just about reuniting with old friends. In order to better shape the entire universe, we believe that the world also needs to expand. In Diablo III, we mention the character of Ibn Farhad. But players have little knowledge of his deeds. Diablo Immortal explores the character in depth. There's also Ahradim, "Ta Lasha"— whose duel with Barr is described in the plot, and Diablo: Immortal gives us the chance to recreate that great battle.

17173: What is the overall direction of the subsequent content update of Diablo Immortal? Talk about classes, story/maps, PVE gameplay, PVP gameplay, etc.?

A: We have a lot of plans for future stories, dungeons, systems, game modes, classes, items, and other aspects! Stay tuned.

17173: Will Diablo Immortal introduce a season mode like Diablo 3, and what kind of system or gameplay will it be?

A: Diablo III's season mode has several major advantages. First, the season will allow many players to return at the same time. Second, the season is a great opportunity to roll out new features and adjust balance. Third, this resets the player's progress. We believe that the first two reasons are the most important, and we can absorb these two advantages without completely resetting the player's progress. In Diablo Immortal, we find it fun to take you on a new adventure with a lot of deeply engaged characters.

The producers of "Diablo: Immortal" personally promised that the national costume would be launched in the first half of the year

17173: At what pace will Diablo Immortal take in the future and update iterations?

A: We're rolling out a lot of updates. As we approach the launch date, we will further review our plans after going live.

17173: When will it officially go live this year, and is there a rough plan now? What are your expectations for the performance after the official launch?

A: Yes – we plan to officially launch the game in the first half of this year. We want to see many players get into the game for the first time and enjoy the new Diablo experience on mobile. If players think we've succeeded in bringing the Diablo experience to mobile, we've achieved our goal.

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