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The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Introduction: Handicapped can not play "Street Fighter"; the handle to play "COD" has automatic aiming; "Mario Racing" is a casual game, and called the three major understanding misunderstandings of continental cloud players.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Last week, Capcom previewed the debut of a new work in a mysterious countdown, and when the mystery was revealed, "Street Fighter 6" appeared impressively. As the elder of the fighting game genre, the "Street Fighter" series, which is about to celebrate its 35th anniversary, is older than many players today, and the cultural symbolism of the iconic killer skill such as "Wave Fist" is no less than the "Turtle Qigong" in "Dragon Ball". A player may not be good at or have never played a fighting game at all, but there are very few who do not know Street Fighter.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Compared with the high visibility, the development trajectory of the "Street Fighter" series is like the rise and fall of fighting games, of the total sales of nearly 50 million in the whole series, the "Super Street Fighter 2" of the last century contributed a lot (including quantifiable home console port sales and the number of genuine arcade baseboards, as well as countless pirated games and machines), and now the "Street Fighter 5" in operation was once fired because of poor sales and poor promotion, and fired the "entertainment" producer Yodo Ono.

In front of Street Fighter 6 is both the legacy mission of the first gate faction of the fighting game, as well as the KPI mission of retaining old players and attracting new players. Why is it that while a new generation of players grows up with the ever-expanding esports industry, they are rarely willing to try one of the origins of esports? Is it really just because "the operation is too difficult, Lao Tzu is crippled"?

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Which Street Fighter is the most unsuitable for handicapped players?

The stereotype of the so-called "fighting game opponents are not friendly to the disabled" can be divided into two points specific to the operational level, one is the input of basic kill skills, and the other is the input of various continuous skills. In the real combat environment, whether you can use the right operation in the right way at the right time to respond to it constitutes the general threshold and promotion step of the fighting game, and the development of the Street Fighter series itself is the process of exploration and refinement along this path.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

The fighters of various countries packaged by "Street Fighter" with the concept of "street" have become a symbol of the globalization of game content

In the mid-1990s, with The Street Fighter and King of Fighters, arcade halls appeared in large numbers across the country, and mainland players ushered in a wave of fighting game popularity. The one-on-one punch-and-kick confrontation between virtual characters is in line with the physiological characteristics of male teenagers with strong hormone secretion, and can also make the operators of arcade halls have considerable profits (the actual situation is that the main income of most game halls comes from betting games that wipe the edge ball, here "considerable", which is relative to those who have been cultivated by players to pass the "Hitman 1945" or "Devouring Heaven and Earth"), plus people at that time were eager for any fresh way of entertainment, three or five dollars, A few tokens can soak in an arcade full of second-hand smoke for an afternoon, which is simply not too fragrant.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Original machines like the one in the picture were rare in the mainland at that time

At that time, most of the players were satisfied with the use of the must-kill skills and the expression of the character's characteristics, and the sense of duel ceremony created by the atmosphere of the arcade hall was even more unattainable by the daily sense of online battles sitting in their living room today.

"Video Game Software" magazine magazine once launched an album book for fighting games called "Fighting Heavenly Book", the word "Heavenly Book" refers to the move list and continuous technical tutorials that you can call and view at any time in the fighting game today, at that time, it was like the "Sunflower Treasure Book" or "Evil Sword Method" in the arcade hall, wherever you see, where there is no reason not to cultivate, as for the "hand cripple" that will not rub the move, there is no way to talk about it.

"In addition to the wave does not push forward, you jump I will squat heavy punch", "Super Street Fighter 2" all kinds of upper-level skills, many of which are based on the balance of the role, which has the earliest village rules such as "ban Gu Lie".

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

The success of King of Fighters in Asia allowed Street Fighter ZERO to try to take a refreshing route, and its sequel also set up a "Z system" that allowed players to customize the continuous skills, although the system was eliminated in the subsequent Street Fighter 3 due to balance problems (after starting up, it was outrageous than those of "King of Fighters"), but the yin's signature super killer "Phantom Array" in "Street Fighter 3 Three Degrees of Impact" is the ultimate balance version of the system.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

The Chinese translation of Street Fighter ZERO also suggests to some extent that he is "immature" as a distinguished fighter.

Speaking of "extreme", if the fighting game also has an altar, and there is only one game on the altar, then it is not "Street Fighter 3 Three Degrees impact", but the price of "extreme" is to break away from the high threshold of new players. Nowadays, through the reproduction of the "Three Degrees of Impact", you can still move with various players on the major battle platforms, and the degree of internal volume has indeed reached the level of newcomers "losing and don't know why they lose", just the game of blocking button reaction speed and attack and defense psychology, it is enough to make the general players of the system familiar with the "iron" in "Only Wolf", can B drop Chunli a set of super killer skills, although it does not mean that you can talk and laugh with Umehara Daigo, but the lion ape in front of you only has to quickly "kill" That's it.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Qu gao and low "three degrees of impact" is like the epitome of the continuous decline of fighting games in those years, "Street Fighter 4" has changed but not all changed, the system of "Street Fighter 4" compared to "three degrees of impact", improve the experience of new players, such as the visual style of ink painting style, modern network ranking system, adjustment of the damage mechanism, etc., have given new players more confidence in "I can do it".

However, in the subsequent iteration of the "Super", "Final", and "Extra" versions, the new characters with higher operational difficulties while increasing the depth of the game, such as character countermeasures, gameplay choices, extreme betting, etc. "Who do you say?" Things are back the norm, so if you ask me, "Which Street Fighter is the best fit for handicapped players?" My answer would be that none of them fit, because the real cause of "hand cripple", IMHO, is actually - N (brain) C (disability).

There are many gorgeous segments on the video website that lack practical combat value, from the characteristics of the character (speed type in a broad sense, the power type, the throwing system, the wave upflow, etc.), the application of the usual skills, the application of the necessary killing skills, the mastery of the practical continuous segments, the countermeasures of different characters, the player needs to slowly form their own playing style, the operation is advanced, play more naturally will not be hand-wruffed, the mining of the character characteristics and the on-the-spot combat, is the ceiling that determines the player's upper limit.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Where there are Korean characters, there are all kinds of doubts from Korean players because their own game characters are "not strong enough", even "Street Fighter", which is known for its balance

Is it too late to get started with Street Fighter 5 (Championship Edition)?

Not too late.

From my real combat experience, the game environment of Street Fighter 5 is much healthier than many online battle games. Although the performance of the character is objectively high and low, but it is based on the fact that the player already has a certain foundation, the newcomer uses Yudian, the so-called "son of the version", and the other newcomer uses the real "version of the sewer" Sangilff, five or five open is considered to give Yudian face. After all, fighting games naturally have extremely high requirements for balance, and other multiplayer games can cover up the problem to a certain extent, so that players can throw pots at each other, blaming teammates or the strength of characters/weapons/skills, to fighting games, all elements will be infinitely enlarged because of the 1-on-1 single battle form, in order to reflect the player's real strength, natural sloppiness.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

In terms of the historical status of the series, "Street Fighter 4" is higher than "Street Fighter 5"

Specific to the problem of whether to enter the pit or not, the current version of Street Fighter 5 is the "champion version", and between different platforms, the price of the body ranges from tens of dollars (before PSN also sent it will be exempted). Due to the high degree of subdivision of the character characteristics of "Street Fighter 5", even if new players generally think that "almost" between Longkenhao, there is also a clear division of use methods, do not consider the subjective factor of "I just like XXX" and krypton gold to buy characters, a character from beginner to rough mastery, it is enough for you to practice for a long time, no need to pay to unlock new people, enough to play until the release of "Street Fighter 6".

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

In terms of difficulty, the key determination mechanism of "Street Fighter 5" is more relaxed than previous works, and the most intuitive feeling is that various practical continuities are easier to establish, rather than "Street Fighter 4" has very strict detail requirements for input timing and judgment frames. And because the traditional arcade has faded from the mainstream environment of fighting games, the continuous optimization of the controller operation is also included in the underlying design of "Street Fighter 5" from the beginning, such as Bodi, Abigail, Luke and other characters, using a joystick is not as comfortable as using a handle.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Of course, actual combat players will also care about their own "survival" problems, due to the large player base of "Street Fighter 5", even if the newcomers enter the pit, they can also search for a lot of cute new dishes than you, which greatly reduces the frustration of "tired day to play the game and be abused by the big guy" (the game's ranking mechanism will not let the big guy waste time on Meng Xin, each is boring). What's more, the requirements for operation in actual combat are actually not as high as imagined, and the slow accumulation of character countermeasures and combat experience honed by actual combat is often more practical than rubbing a gorgeous continuous technique. For players who are interested in cultivation, The perfect stand-alone practice mode and network review function of "Street Fighter 5" can help you improve your level independently, usually first establish a perceptual understanding of the character based on actual combat, and then when you go to watch the master video, you will find more details of the battle that are helpful for actual combat.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

In short, at the end of last year, "Street Fighter 5" completed the last large-scale update, and the new character Luke released not only had excellent actual combat performance, but also was promoted to the protagonist of "Street Fighter 6" early, which is an "official recommended character" that gives new and old players an iterative transition period.

"Chris" Long with "Supernova" Luke

The "Street Fighter 6" concept trailer, although only 30 seconds long, still reveals some clues that are blinding. First of all, the trailer confirms that "Luke, the last character to participate in The Street Fighter 5, will be the future protagonist of Street Fighter 6". The previous official statement that "character characteristics will continue to Street Fighter 6", coupled with The fact that Luke is a character who requires higher eye-catching skills and can frequently trigger the side bounce skill, seems to imply that Street Fighter 6 will also have a side-by-side attack enhancement system similar to "Guilty Gear Struggle".

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Then, the large body plate (formerly "door panel", now it is a humanoid truck) into the actual game, I feel that it will set a new high in the series "character volume screen ratio", in the fixed perspective of the 2D fighting game (excluding the super killer and other service to serve the performance effect of the perspective change), the higher the proportion of the character, the stronger the boldness, the more details on the character (static and dynamic) the more, which is why the "King of Fighters" series of characters the screen ratio is always low, and "VR Warrior" I wish the characters occupied a quarter of the screen. As for the greasy surface texture, it must be the credit of the RE engine.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Finally, "Street Fighter 5" as the only fighting game project at the Hangzhou Asian Games (medals are counted into the national medal table), which means that in addition to football, it is difficult for you to find a second project like "Street Fighter 5" at the Asian Games that many countries have the opportunity to compete for the championship, including japan, South Korea, New Malaysia, West Asian Oil Brother, etc., all of which have excellent "Street Fighter" players who have played more or less famous in their own countries (fortunately, "Iron Fist" is not a competition, otherwise south Korea and Pakistan will directly compete for the championship. Other countries compete for bronze medals on the line), the fierce competitive environment, it will be easier to enhance the popularity of players to watch, and the Asian Games held time, and "Street Fighter 6" in the future to announce more news of the time basically coincides, then Capcom will definitely use this rare intercontinental scale offline competition, paving the way for the popularity of new works, attracting new players to participate.

The 35th anniversary of the "Street Fighter" series, now the new work can not be fired, is it because it is too difficult?

Conclusion: After 35 years of baptism, "Street Fighter" has grown from a hot fighting youth with a bloody heart to a martial arts alliance master of the fighting jianghu, and its every move, especially the major event of the iteration, will inevitably have a huge impact on the future development of the fighting game. Or is it to follow the direction of Street Fighter 5 to maximize the gaming experience of both new and existing players? As a fighting game enthusiast, I will continue to pay attention to it and share my observations and impressions with you when appropriate.

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