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Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

【17173 special article, please indicate the source when reprinting】

At the invitation of 505games, we had the privilege of trying out the demo version of 100 Heroes: Rise in advance. "The Legend of 100 Heroes", as the spiritual sequel to "Fantasy Water Margin", has received the attention of many old players. Through the prequel work of "100 Heroes: Rise", we can also see some of the production team's ideas for this new series.

Recently, we interviewed Yoshitaka Murayama, the project leader of The Legend of 100 Heroes, and Nattsume Atari, who is in charge of the development of 100 Heroes: Rise, and talked to them about the story behind the game's production.

The production team of "The Legend of 100 Heroes": Murayama Kiryu, Junko Kono, Osamu Muta, Junichi Murakami

17173: What is the connection between The Legend of the Hundred Heroes: Rise and the canon of the Hundred Heroes?

Murayama Kiryu: The plot of "Rise" begins in a border town at a point in time before the canon of The Legend of the Hundred Heroes, and is also on the eve of the start of the Great War.

Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

17173: Why did Rise of 100 Heroes choose the side-scrolling real-time battle mode? Turn-based instead of canonical gameplay?

Natsume Atari: Since the game is a prequel to The Legend of the Hundred Heroes, we first set the stage on a border town and curated a game with the theme of rebuilding the town.

Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

We chose the action RPG genre for 100 Heroes: Rise because its main story is not as large as 100 Heroes, but we wanted it to immediately appeal to players, and of course we also wanted to create a slightly different gaming experience from the 100 Heroes main story.

17173: It is understood that the "Hundred Heroes" and "The Legend of the Hundred Heroes: Rise" were developed by two different teams. During the development process, is there any communication between the two teams? What is the probably form?

Komuta: R&B is headquartered in Tokyo and Natsume Atari is headquartered in Nagoya, so we worked together remotely, but we worked closely with Nattsume Atari from the early stages of development to ensure that the worldview, characters, game systems, and other content shared with the 100 Heroes are not misplaced.

Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

Natsume Atari plays a leading role in development, with R&B providing inhaul on a case-by-case basis. Natsume Atari also often had to work with the designers and engineers of the main development team for The Legend of the Hundred Heroes.

Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

17173: In the 2-hour demo version of The Legend of 100 Heroes: Rise, the plot part is slightly flat. Will there be any surprises in terms of plot in the official version?

Murayama Kiryu: The content of 100 Heroes: Rise will contain a large number of action elements, which will continue to integrate and become the basis for the game of 100 Heroes: Rise. The main idea of the game is that players will become stronger together as they save and rebuild the town.

Interview with the "100 Heroes: Rise" production team: I want to bring players a different game experience than the main transmission

17173: How many hours does it take to complete the main story of 100 Heroes: Rise?

Natsume Atari: It takes about 15 to 20 hours to complete the main content of 100 Heroes: Rise, and there will be various challenging elements after completing the game, such as new side quests after the story is completed, and a difficult mode after completing the story.

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