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Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

Hello everyone, I am a duck, the current confrontation environment of the development road is very poor is a well-known thing, including since the end of the Year of Chang'an Sai until this season, the frequency of the appearance of the "functional" heroes of the development road has increased, such as Li Yuanfang, who can push the tower and can push the second, Di Renjie, who can control the tower, Lu Ban, who can attract hatred and meat, and the attributes of the AD hero's "output" have gradually been smoothed out.

So, is it okay to exert Di Renjie's "warrior" attribute to the extreme, and abandon the sub-output and take away pure meat?

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

Most half-meat shooters have two kinds of output ideas: the attack frequency is high, which can trigger attack effects such as Marco, and the hero mechanic has percentage damage, which does not depend too much on the equipment increase such as Luban. Extending to Di Renjie based on this, the hero itself has a double increase in attack speed + movement speed, if the card reaches the appropriate attack speed threshold, it can be fully output at high frequency, with the percentage damage blessing brought by some specific equipment, the strength should not be worse than the endless dawn, so there is a new outfit.

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

Di Renjie's "battle shot" flowed out of the outfit

First of all, the inscription needs to come with 11% attack speed, according to the hero can reach the threshold of 101% after growing up to the full level, the attack frequency is the source of the percentage output, just after the official service has just been revised, the blood demon has added a percentage of the blood output blessing, plus the end of the world itself can cause percentage damage to the enemy, and then fit the percentage acceleration and damage brought by the violent armor, and the multiple superposition of a complete set of outfit ideas can be finalized.

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

"Battle Shot" vs. Double Defense Damage

The attributes of the back panel of the god suit are quite exaggerated, 1W+ health is matched with 1K of physical resistance, up to the duck thinks that normal assassin heroes are difficult to cut, and 500 magic resistance with eternal night also has a quite brilliant anti-law effect! The key is the actual measurement in the training camp, if you compare the single damage of the "war shot" genre with the single damage of the double defense armor (witch ominous), the average output ability of the two is almost the same (the output difference is 4K) under the 14-second output competition, but the difference is that the war jet Di Renjie has a higher frankness and a more impressive fault tolerance rate.

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

And here also need to remind the point, the blood demon damage blessing, can be attached to the tower damage, that is to say, even if only the end of the world 1 piece of output, Di Renjie's speed of the tower in the middle and late period will not affect too much, can still act as a tower tool person. Highly fault-tolerant regimental battle output battery + tower tool man + self-protection means, Di Renjie belongs to the enhanced version of Irene (Irene before the cut).

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

Playing style actual test and small tips

Considering that the mainstream gameplay is verified through actual combat, the strength of the duck in the star flare section is measured, taking the headwind game as an example, the normal team battle output accounts for about 40%, because there is a super high degree of frankness enemy assassins basically ignore my existence: I might as well deal with other crisp skins, while the shield of the blood demon in many waves help me to kill the blood, the fit of the actual battle is very high, several sets of game tests down, the headwind bureau is usually injured between 1.4 and 1.6, and the downwind bureau is completely in the posture of pushing the tower tool man.

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

This is actually very suitable for the original intention of the "war shooting" style of play, the confrontation environment is poor simply directly pure meat, offensive shooters can not play the advantage can only be mixed, the degree of tandu is too high to fight the assassin lazy to cut, but to give di Renjie, whose output is not low, a good output space, the same headwind bureau has a big move to tolerate mistakes can find opportunities to turn over, downwind bureau can push the tower can protect itself can be independent, comprehensive consideration is really called the first choice for the second development road under Xiangxiang Marco.

Little tips: In the early stage, Di Renjie is a line bully, this gameplay may be able to abandon the flash with rage, enhance the continuous output ability, and even take the confrontation road with weakening, but the drawbacks of losing the big flash and there is still time to develop to weigh, do you think "war shooting" stream Di Renjie is feasible?

Di Renjie's gameplay has suddenly changed, and the "battle shooting" stream has turned out to be born, abandoning the endless dawn, and only doing the last days?

Summary of the duck view:

Each mainstream gameplay is non-mainstream gameplay through time and actual combat practice, up to duck in a few game tests found that the "battle shoot" stream Di Renjie is indeed very suitable for many non-development road life players to choose, the output of the high percentage of tandu is also very impressive, no displacement can rely on blood sucking and tandu to make up, the main key point is that Di Renjie itself is highly malleable, in fact, there are many other branches of gameplay can be developed on the "war shooting" outfit.

What other development direction do you think there is in battle shooting Di Renjie?

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