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Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

Hello everyone I am the fingertip, 4.29 days experience suit update, adjusted a number of heroes, one of which is to block Di Renjie, as we all know, experience suit shield hero has no more than two reasons, one is that his existence will affect the data being tested at the moment, the other is that there is a special optimization of this hero, and Di Renjie is the latter.

Because the experience suit is shielded, it can still be called out by special means, so some players already know the direction of Di Renjie's adjustment, let's take a look at it first.

Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

Passive general attack to increase the setting of attack speed is removed.

The base damage of the 1 skill red and blue cards is increased, and the third damage of the general attack and the damage of the 2 skills are also affected.

The cd of the big move is increased, while reducing the enemy by 50% double resistance becomes 30% material resistance, while eliminating the 10% movement speed bonus for teammates facing enemies who eat yellow cards.

Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

From the perspective of the direction of adjustment, the basic damage of 1 skill is replaced by a lot of practical attributes, which is definitely weakened, but because this adjustment is too unequal, and Di Renjie does not have a serious problem of exceeding the standard, so I think either the increase in this damage is quite obvious, 1 skill is no longer gua sha, but a strong output damage, or it is still waiting for optimization, there will be a new mechanism adjustment.

Why adjust Di Renjie?

From the direction of adjustment, strengthening the damage and weakening his functionality can be seen that Di Renjie's current strength is relatively balanced, because there is no displacement, so the 2 skills add a release mechanism to allow him to adapt to more environments, because it is completely the output of the general attack, so it adds a broken armor effect to the big move, because the general attack will appear yellow cards and blue cards the third time, so the passive increase in attack speed.

Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

But a shooter with a powerful buff effect itself is not too reasonable, the tank eats the yellow card seconds to become crispy, because it is to reduce the resistance of the target, rather than like Sun Shangxiang to increase its own broken armor, the whole team is effective, or double resistance, so for the hero who eats the yellow card, there is no room for countermeasures, but the premise is to hit, such a high-yield skill, is exchanged for a low hit rate.

After the adjustment, the double resistance became a material resistance, so the mage's damage was not bonused, the proportion was reduced, and Di Renjie's own ability to play the front row was greatly weakened.

Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

Passive attack speed increases, this gameplay makes Di Renjie in nothing, or about to fight when to keep the attack speed at a higher level, the master will play like this, ordinary players can not imagine, so open the hero's upper and lower limits, but also because the attack speed time is maintained too short, resulting in the actual battle a lot of times need to be re-stacked, so I think we should adjust the duration of the attack speed, but did not expect that this time directly cut, this time only a movement speed is added.

What does the adjusted Di Renjie think?

Di Renjie was completely weakened, and after the experience suit was blocked, the player unwrapped the new data and directly scrapped it

I think if it is not adjusted, even if the damage of the 1 skill adjustment is high, it is still weakened, because the basic damage of the 1 skill is strengthened, it is doomed not to be particularly high, and only the initial income is higher, but it weakens the attack speed, penetration, and increases the big move CD, which has a direct impact on him, although Di Renjie has a solution control, but after all, it is a short leg, although there is the end of the world, but the general attack type hero wants to deal with the front row or needs high penetration, or a mechanism like Luban Seven, So I think this wave of adjustment is not a balance, but a simple weakening, unless the subsequent can come up with decent compensation.

Regarding the adjustment of Di Renjie's experience suit, do you think it can be launched? Feel free to leave a comment in the comments section.

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