
Hanzo
Why do players always like second lock Hanzo? Because Hanzo is really fun. Using a bow and arrow in a future game is a very unique experience, Hanzo can use the wall to climb to a special position, use the Shift skill to open the field of vision, use the E skill to kill the enemy in seconds, and the visual and combat effects are very good moves. Hanzo's role changes greatly with player practice, giving Hanzo players more motivation.
Genji
Genji's ceiling is high, which gives players a reason to keep practicing. After practicing, you can use your own operation show to turn the whole field, take four kills and five kills to climb to the best in the whole field, and this sense of Carry and identity is also irreplaceable game fun.
Road lord
Although The Roadmaster is a tank, he has a very interesting hook skill. The surprise and dazedness of suddenly hooking out of the enemy's unexpected place, and the shock and dazedness after the enemy is killed by the second, is the biggest pleasure of the Roadmaster player.
Reinhart
Without Anna, Sledgehammer is probably the most boring hero in the game, and when others are playing hot, only Sledgehammer silently pushes the cart. With Anna, you can play a very cool Combo, and you can rampage into the enemy line during the enhancement.
Chalia
Mao Mei's problem is also the same as the sledgehammer, the skill is simple and unpretentious, and the only big move with a higher sense of existence is to pave the way for others. E skill shield sleeve number has no feeling, after the sleeve teammates can not only be angry to themselves.
death
Some players may wonder why Death isn't fun, because Death is so stable. McRae can shoot from a distance, close can flash the right button, Death can only punch people in the face, although the big move has great potential, but the gameplay is too single, the output is also very stable, there is not much variable.
Zen Yata
Zen Yata needs to pay attention to more skills but is very mechanical, tedious to operate without much fun, and only constantly attacking point people. Although the effect of the big move is good, the disadvantage is that it is too stable, and it is difficult to have anything new.
Lucio
There's a problem with dj's own design, his skills are too team-based, making it difficult to change the status quo for war correspondents. Although the DJ also has a lot of room for operation, as long as it can cut the aura, will open the acceleration, when it is time to give the shield, no matter who plays the DJ can mix a similar.
The light of order
The weapons of the Light of Order are too boring, and the fort is not fun, maybe you can experience a little pleasure in some corner of the yin. And her big moves are also too common. The point is that you don't feel anything, just serve your teammates. Teammates don't feel anything when they use portals, isn't that the job of the Light of Order?
Tobian
The problem is the same as the light of order, the body is the fort, and he is only the repairman of the fort. Of course, this is also related to the current gameplay of many players, Tobion put down the fort and then knocked on the side, waiting for the best in the turret.
Winston
Winston's weapons don't need to be aimed, the Shift is slightly maneuverable, and the E Skill Shield has no presence. Although the big move is a very cool transformation, it does not feel good to shoot people farther and farther away.