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Where are the boundaries of contemporary gaming?

author:Jesse the Wise 7J

Hello everyone, I am the eye of Pingshan, as the father of two boys, I face a problem like most people, children are addicted to games. Some time ago, the state made a very harsh remark about the game - spiritual opium. Subsequently, the game made various adjustments, including limiting the landing time of minors, introducing anti-addiction mechanisms, and so on.

Today, as a teenager who was once extremely "addicted" to games, now in order to understand what games children play, I have personally participated in playing, and have achieved great results, and have a little understanding of the mechanics of the game. I think I'm qualified to say a few words.

I. This "addiction" is not the other "addiction"

Let's first think of addiction as a neutral word, when I was a child, I played the little bully learning machine at home, the red and white machine game, but also played a lot, the degree of obsession with the game is no less than the current children. But when I personally participated in it, I was surprised to find the difference between the two.

At that time, the developers only focused on the fun of the game itself, and if you are obsessed with it, there is only one reason, it is too much fun. And whether it is fun or not, it also has something to do with your own level, if your level is not good, it will always be frustrated, and you will not have much interest in the game. Like girls and some boys who are not good at playing games, they don't play red and white machine games, and the games we had at that time were clearly distinguished between people who played and people who didn't play.

Now in the game, the developers have added an addiction mechanism, by firmly grasping the direction of the game's victory and defeat, grasping people's psychology, making people have emotional fluctuations and emotional dependence. And in the words of a king-level player, the threshold is low enough to play with your hands, regardless of whether you are young or old. The system will automatically match the degree of difficulty according to your level, in order to make you feel a sense of achievement, after all, interest is the greatest teacher, when you get started, start to show your fists, kill everywhere, not you are strong, it is the system that is holding you, when you start to feel that the game is simple and boring, the game will make you frustrated one after another, so that you love and hate. It's inseparable.

So when we were young, people were obsessed with games, they thought the games were fun, and now the game is obsessed, someone is manipulating a game, you have been mentally controlled by people without knowing it, which is why the country calls spiritual opium. If the game is a game, treat everyone equally, and do not manipulate people's emotions in the background of artificial intelligence and big data. Then I don't think it's mental opium.

Second, the threshold for adults to play games has dropped

I used to play dota myself, I thought I grew up playing games, I was also interested in games, and my 211 graduation IQ was enough. In this case, I vaguely remember that I was ravaged for half a year to get my first blood. Am I not trying hard enough? My notes are all made into a notebook, what prosthetic leg vanguard shield, how to synthesize, where to buy equipment, hero skills, how to card soldiers, how to reverse the wild. A rare leg. Even with such hard work, I still tasted the thrill of victory, and the desire to integrate into the project team prompted me to keep playing and learning. Suffice it to say that the threshold is too high. It wasn't until later that he met a big god in Russia and dialed one or two, that the skill improved by leaps and bounds.

In contrast, a domestic game evolved from dota, the gameplay is similar, but the intimate design, a variety of automated synthesis and prompt assistance, the threshold is lowered to the point of outrageous, I myself play, often open wheat can meet primary school students, the youngest is actually only a first grade. There are also a lot of girls playing around. This was never possible before.

Commercially speaking, contemporary games are successful, making the yangchun white snow into a mass commodity, and in this era of traffic economy, men, women, young and old come to my bowl. But is it really good to let elementary school students in?

Third, are some of the games really suitable for small children now?

In the past, elementary school students played puzzle games, and now a certain tower game, the characters are dressed exposed, and I have nosebleeds when I see it as an adult. Also introduced a variety of bells and whistles of skins, activities, rewards. It's dizzying, and I'm honestly not even around now, but I know that these can greatly make users sticky. My son hangs up to his mouth every day is to take your gou head, who and who is cp must be targeted, these are not primary school students should know, he is like a family treasure. Remember the mantra of keeping the covenant for 100 miles, and I never missed the covenant about taking down xxxxx.

The social attributes in the game are obvious, men and women open black, men and women, make friends in the game, etc., presumably this is also deliberately designed by the game.

Fourth, the addiction mechanism vs the anti-addiction mechanism

I once heard that the motto of a game development team is that games that cannot be addicted to addiction are not good games, creepy. The various settings mentioned above can actually be summed up in a word, "addiction mechanism". This kind of thing embedded in it should be an open secret, and every time I don't want to play, the game will intimately send super gods, and I understand it. Since the country began to pay attention to this piece, game companies have added anti-addiction mechanisms, but the current game rules have not changed, nothing more than more parental monitoring, time reminders. The temptation itself is still there, like a time bomb, the solution to the time bomb is not to defuse the bomb, but to put protective clothing on the person next to you? Who wins out of the two mechanics? Which mechanic is what game companies really want?

Fifth, let go of that kid and come at me

Now children, borrowing adult accounts can still play, in fact, the game as long as the microphone sound and camera timing scanning can determine whether the child is playing, found that it should be immediately kicked off the line, not impossible, it depends on whether the game company is willing to do it sincerely. A game that is not suitable for primary school students to play, knowing that there are a large number of primary school students who are playing and turn a blind eye, this is killing the flowers of the motherland.

Children have just graduated from kindergarten, they have no ability to distinguish between right and wrong, they can't resist temptation, even I, I have tested, when I am addicted to it, I often get angry with my family, let alone children.

Finally, I just want to say, let go of that child, have the ability to rush to us adults!

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