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$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

$687 to buy a game company? IT giant Microsoft announced the acquisition of Activision Blizzard for $67.8 billion, and the amount of the acquisition was as huge as a nuclear bomb explosion, which quickly spread around the world and shocked the world.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

The news of Microsoft's acquisition of Blizzard will be like a nuclear bomb explosion in the future

This investment is an important measure for Microsoft to enter the game and promote Microsoft's game software release strategy, so that Microsoft has the confidence to confront game giants such as Tencent and Sony.

Blizzard is a world-famous game company, has released a number of popular games in the world, such as StarCraft, World of Warcraft, Warcraft, Diablo, etc., all of which make players remember and regard it as a classic. Blizzard production, must be a boutique, which shows how famous the Blizzard sign of that year was.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

World of Warcraft graphics

Time has passed, today's Blizzard is no longer the Blizzard of the past, because Microsoft made the same mistake, Microsoft missed the mobile terminal that year, Blizzard did not seize the wind of the mobile game, so that it walked off the altar. Not only that, but Blizzard has also missed the outlet of MOBA games, and the RST (real-time strategy concept) game it has always insisted on has disappeared.

However, the skinny camel is bigger than the horse, and the Blizzard, which has not produced a new game for 5 years, is still a non-negligible existence in the game industry. Microsoft's acquisition of Blizzard is ostensibly Microsoft's move to expand its gaming business, but in fact it may be more meaningful.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

Why does Microsoft buy a game?

A dynasty of gentlemen and a courtier, this is the law of history, and now the game world has reached another outlet period, that is, the concept of the meta-universe that has been very hot in the past two years. Missing out on the PC era of Microsoft, no matter how much can not miss the vent of the metaverse, Microsoft CEO Nadella did not hide his intention to buy Blizzard: games will play a key role in the development of the metaverse platform.

What the metaverse is, many people may not know, this concept actually originated from a science fiction novel in 1992 "Avalanche", which depicts a real human being, living in a virtual space with virtual people through virtual reality devices.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

Former Space World

Simply put, the metacosm is an upgraded version of VR glasses, of course, its rules and the technology behind it are much more complicated. VR is only a visual experience, and the metacosm can integrate itself into the virtual world, experience a different life, and even some people shout that the metacosm is the superposition of the virtual world and the real world.

However, at present, there is still a certain distance to really enter the so-called metaverse, and the technology behind the metacosm includes VR glasses, somatosensory clothing, edge computing capabilities, blockchain authentication systems, social rule systems, etc., which need to be broken through or unified standards from practicality.

In these technologies, the core problem is insufficient computing power, if you rely on cloud computing, the delayed response time can not be "immersive". Therefore, the concept of computing services on the side of the data source came into being, which is called edge computing technology.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

The difference between edge computing and cloud computing

We dare not say whether the metacosm is the future development trend, but now the major social giants are raising their bets, lest they miss an era. Previously, Facebook changed its name to Meta, and now Microsoft's large-scale acquisition of Blizzard, all of which make people feel that the meta-universe is coming.

Although the merchants continue to speculate, the communication industry experts who are engaged in industry believe that the metacosm is the concept of speculation. Let's not talk about whether humans really like to experience the virtual world in the future, and the extremely strong computing and communication capabilities required to build a metaverse world are still far away.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

Virtual world

Interestingly, Musk, the first celebrity in the technology industry, is not optimistic about the meta-universe, he also said: No one wants to tie a screen to his face all day, and no one wants to leave the real world.

Of course, metaverse technology is a gradual technological innovation process, and it is even more distant and long to really immerse people in it and forget reality. The world is unpredictable, Microsoft also predicted that there is no future for the development of the mobile terminal, the result was "snapped" in the face, almost abandoned by the times, this acquisition of Blizzard, may be worried about missing the outlet period again.

$68.7 billion to buy a game? Behind Microsoft's huge acquisition of Blizzard is the fear of being abandoned by the times again

Musk talks about the metacosm

We are fortunate to be born in this era, hoping to witness a more magical and shocking world brought about by technology. In the field of meta-universe, China is not lagging behind at all, and even leads the development direction of the trend

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