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Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

author:Youjiu.com

Play more adventurers This time the adventure begins with the perspective of the manager of the adventure village. The game to be introduced today is "Adventure Village Story", a free-to-play, ad-free, non-kryptonian Cairo game, the game can be converted horizontally and vertically (it is not recommended to play on the bed, it is difficult to test the horizontal and vertical on the bed).

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

In Adventure Village Story, players play the role of a manager who takes over the fallen Adventure Village, with the lifelong goal of making the village a five-star town. There are a lot of cute little monsters in this village, players need to open various stores in the village, increase popularity, attract adventurers to fight monsters, adventurers defeat monsters or complete exploration, crusade will get equipment items and other rewards, and these rewards will go into the pocket of the manager, these items can also be sold to the store for money.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

We firmly believe that every adventurer is a hard-working worker, and the more workers there are, the fatter the pockets of managers. We are committed to squeezing out all the value of adventurers (not). Adventurers gain valuable experience in battle, and can be transferred when the class reaches the full level of ten. If the adventurer is satisfied with the town enough, he will apply to build his own house and live in it for a long time, so that the manager can get rent to enrich his small treasury.

In the process, the player will earn town points, which can be used to purchase facilities or hold events, which can be built with gold coins to get more coins, and events that can be used to increase popularity or enhance adventurer attributes.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

As a Cairo game, Adventure Village Story has all the characteristics of Cairo games, such as pixel wind, overhead view, newspaper reports, cairo classes appearing in the later stages, reaching a certain number of liquidation points in a certain year, and after the end of the game, players can inherit some of the attributes to continue for two weeks, and so on. Cairo's business simulation game is very casual, the main line of this game is to upgrade the town to five stars, and the side line is the game's various exploration and crusade missions.

In terms of painting style, the characters of "Adventure Village Story" are cute and have their own characteristics, the little monsters are fierce, and the fight scenes are matched with some cute lines to create a harmonious atmosphere, as if they are not fighting, but the children are seriously working together to make progress.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

A large number of monsters also have different personalities when they invade the village, and the little monsters who know how to be polite will greet you, and some are full of pride to inform you that you are waiting to be beaten, and when you are defeated, you do not forget to drop the next sentence "Next time". Of course, there will also be some clever little monsters who will want to become partners of adventurers and make progress together.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

And among them, the Sumo Taro family, which has a sense of existence, is so unreasonable that it is even a little cute.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

In addition to spending time with the little monsters, adventurers are very close to each other, and if the adventurer is defeated and lying down, there will be enthusiastic friends who will drive them back to the hotel (income +600). In addition to the enthusiastic adventurers, there will also be lazy guys, and when the adventurers are too diligent, they will stay in the village and not participate in the adventures, and the number of adventurers is large, and the players who come and go will not even find this lazy guy (like me who goes to work to touch fish).

The main reason for the defeat or laziness of the adventurer is that some of the attributes are too low, and there are three main types of attributes of the adventurer. The first category is the industriousness of the adventurers and their satisfaction with the village, which determines whether the adventurers will fight monsters or not, and satisfaction determines whether the adventurers will settle here. The second category is the adventurer's personal attributes such as physical strength, strength, and flexibility, which can be obtained through buildings or gift items. The third category is also the more important combat attributes in the early stage, including health, attack, defense, and magic, which determine whether the adventurer will be beaten in battle, the adventurer can buy equipment in the village to improve, and the manager can also forcibly improve by giving away equipment or props, of course, this will reduce the consumption of the adventurers, but some small cuts refuse to consume and can not really let him be beaten again and again.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

Watching the adventurers from all over the world become more and more frustrated on the way to adventure, and I prepared equipment, commercial medicine, hotels, etc. to open the black heart boss mode, planning to make a fortune on them, so as to continue to expand my village, in order to stimulate the economy, I will even block the village entrance, so that the adventurers have nowhere to go, can only spend in my village (there is the smell of black heart tour groups).

At present, there are two generations of "Adventure Village Story" 1 and 2, with the same general goal direction, but the 2nd generation is much more substantial than 1 in content. The first generation of villages is smaller, even if it is expanded to the largest, while the second generation has added a new map in addition to the larger villages. The opening of the new map requires the completion of map missions, and after completing all the map tasks, the grassland, snow, and even the demon world map will be opened one by one.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

Each adventurer has his own class in the gameplay, and adds small monsters to follow, world visitors to visit, and a system to complete missions to obtain titles. Both the titles and monsters of the town need to be unlocked, and the collection book is added at the same time, which also greatly satisfies some collection enthusiasts, after all, the cultivation game without the collection book is incomplete.

Adventure Village Story: We firmly believe that every adventurer is a hard-working worker
Adventure Village Story: We firmly believe that every adventurer is a hard-working worker

On the mechanism, the construction rotation of the 1st generation has only two directions, and the 2nd generation can be in four directions, and the guidance will be thinner than that.

Compared with "Adventure Village Story" 1, the second generation is more interesting and recommended for everyone to play.

However, now the unmodified version of Adventure Village Story 2 is more difficult to find, and it is basically a cracked version of unlimited gold coins. And the cultivation game, especially the gold coin impact of the larger cultivation game, if the currency is unlimited, it will greatly reduce the fun of the game, there is no early strategy, plan, and even no pursuit of the goal, only a blind point is left, the combat power is not enough to spend money to buy! Under-equipped, spend money to buy! It also loses the meaning of cultivation.

If you like to develop a business strategy game and accept the pixel wind players, wall crack recommend this game, as well as all the Cairo series, if a Cairo game you like to play, then all Cairo games you will like, Cairo game style is consistent, the gameplay is also similar, but different backgrounds constitute different game experience. So far, Cairo has produced dozens of games, and it is no longer afraid of game shortages!

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