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In Warcraft 3: Sword And Soul Gameplay, there are 4 details that can greatly improve the effect

Although because of the version change, the comprehensive ability of the Sword Saint is far less than in the past, but because the jumping splitting skill still exists, with some good equipment, it can still bring infinite possibilities to the game, and on some specific maps, there are still many players who will choose the Sword Saint. And the game that can make the beasts consume less resources, they can arm the sword saint and touch the treasure game, which is naturally loved by many players. However, if you want to play a sufficient role in the treasure play, the following 4 details need special attention.

In Warcraft 3: Sword And Soul Gameplay, there are 4 details that can greatly improve the effect

Reconnaissance to manual directions at any time

Because the sword saint in the treasure hunting game is often out of the house to sell TP to buy ointment and go out directly, without considering the fall of wild monsters, the props that can enhance the survival ability, that is, the headband purchased in the goblin shop after going out. This makes it so that once the sword saint is caught by the opponent when he touches the treasure, the loss is often very large, and the experience and treasure provided by the wild monster who fought for half a day are both taken away by the opponent, and the heavy one directly dies to become the experience baby of the opponent. Therefore, in the process of touching the treasure, we can have no troops to help the sword saint fight monsters, but we must have troops to detect the opponent's movements at any time to ensure that we will not be caught by the opponent in the process of touching the treasure.

In Warcraft 3: Sword And Soul Gameplay, there are 4 details that can greatly improve the effect

Find an opportunity to touch the treasure in the opponent's half-zone

The distance of the monster point from our own base will directly determine the difficulty and safety of our leveling. In the actual game, if we can get the opponent's half-zone large monsters and experience and treasures in advance, under normal circumstances, as long as we pay more attention to the defense, we can make the opponent's loss a permanent loss that is difficult to make up. Therefore, when the Sword Saint touched the treasure, it was also a very good choice to find more opportunities to touch the treasure in the opponent's half area. Under normal circumstances, we can choose the opponent to touch the key monsters of other points to get experience and treasures when practicing some big points or when they go home after practicing big points. As for the opponent when practicing the big point, whether we choose to harass or give up harassment to touch the treasure of other points, mainly depends on the player's personal habits and the actual situation of the game.

In Warcraft 3: Sword And Soul Gameplay, there are 4 details that can greatly improve the effect

Pay attention to the position of the sword saint when touching the treasure

Since most of the time, we directly kill the biggest monster to get the experience and treasure it provides, and we often only have one unit of the Sword Saint to participate in the battle, so it is very necessary to choose the right position. Especially in those monster points that are all melee units, using the terrain advantage to find a reasonable position can greatly reduce the damage that the Sword Sanctuary needs to take. This is similar to the previous introduction for everyone, in the case of the first launch of the Terran Grand Mage, using the mechanical small animal card slot, the Big Mage alone uses the blizzard to directly single out the big point of the gameplay system.

In Warcraft 3: Sword And Soul Gameplay, there are 4 details that can greatly improve the effect

Let the monster's healing unit only heal itself

When there are priest-type healing monsters in the wild monster points, if we go directly to the large wild monsters, due to the continuous blood of the priest-like wild monsters, it will greatly reduce our treasure touching efficiency. At this time, we can choose to cut down these healing units first, or let the big G attack the healing units on the periphery, so that the healing monsters in the process of touching the treasure have been adding blood to themselves, and they cannot provide treatment for our treasure touching objects, thereby accelerating the efficiency of our treasure touching. Although this is relatively troublesome, after accelerating the efficiency, our treasure security will be greatly improved.

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