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When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

UnMetal (Switch/PC) is a new project developed by the indie team of "Toilet Crossing" and "Ghost 1.0", and is a counter-string comedy game with the MSX version of Metal Gear as a tribute to the theme and uses the pixel dot matrix art style. This game not only modernized Hideo Kojima's early classics, but also made a series of many well-known bridge sections that fans are familiar with, and used nonsense to spoof them. While fooling around, the team's consistent maturity and stable degree of completion also ensures the quality of the work itself, and the laughter and anger are not wrong with the game experience.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

▲It has been on sale for a while

In the 80s and 90s, when Hollywood tough guy movies were popular, there was a spoof of this genre that flooded with "Anti-Condor". The film recreates the classic commercial film classics such as "Top Gun", "Star Wars", "Rambo" and "Boxing The World" in the story, but all of them have become nonsensical and funny.

This type of film later became a trend, such as "Screaming Laughter" and "Super Heroes Bear". In any case, once some successful commercial film appears on a large scale, someone will often make another film to mock the Hollywood industrial model. It's just that in terms of the shoddy, vulgar and disgusting style of this kind of film itself, the satire played is actually quite limited.

In contrast, although this "UnMetal" also takes the route of spoofing classic IP, it is obviously much "moderate" in attitude. Although the process is full of nonsense, the production team is reinventing the various iconic elements of the original with respect. More importantly, first of all, it is a masterpiece that is taken seriously, rather than simply rubbing the heat of the masterpiece and making gimmicks, and the quality of the game itself is very guaranteed.

Although it is a spoof game, its script is quite reliable, with exquisite lines and suspense. The game's narrative approach is similar to Wild West: Gunners, and the entire story features the protagonist, Jesse Fox, who tells other characters about his encounters, step by step.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

The player's actual operation part is the content of the protagonist's memories, and during this period, the audited characters and the protagonist will also discuss with each other, interspersed with the entire plot details. One of the most interesting aspects of the performance is that these memories directly affect the actual level content of the game. For example, at the beginning of each chapter, the protagonist will first describe his environment, and the scene of the game will be constructed.

However, we will soon find that this COS solid snake brother is not as reliable as his hard-hitting style. During the narration, he occasionally appeared to be leaky, forgetful and rip-off... Even drooling over the girl in the memory appeared. And these dialogues are naturally directly reflected in the specific game, so funny scenes such as "after playing the boss for a long time to remember what it looks like, or the protagonist changes his shape with his own verbal description" follows.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

▲I can't remember what's here...

In addition to this kind of plot joke, the process is also interspersed with various paragraphs that complain about the player's game behavior from time to time. It's fun to watch the protagonist try to lie every time he convinces NPCs, for example, in the game, players need to smash various chests like old arcade machines to get the props in them. The interrogator would ask, "Can't you just take toilet paper like a normal person?" And the protagonist gives a ridiculous reason - "You know what it's like in prison, either kill or get killed, I don't want to be killed by dirty toilet paper."

It can be seen that the game is still the same as the author's previous works such as "Toilet Crossing", with typical American humor. Most of the people here are standard English harmonic terriers or online meme jokes. The paragraph itself is fine, but we also know that everyone laughs differently, and if you don't get it, it will look awkward. Therefore, it is better to consider your personal humor tendencies before trying it out.

The game offers a free DEMO on Steam, and in this short demo version, you can basically see what style of work it is. Therefore, whether you like this humorous technique can be decided according to your personal situation. However, in addition to being funny, in fact, the gameplay of the game itself is also worth trying.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

▲ There are many fixed jokes in the game, and the laughter effect varies from person to person

The original 2D version of Metal Gear was made for MSX2 by Hideo Kojima in 1987. Because this console is relatively rare in China, most Chinese players may not have touched the series on the platform. More people should still be through the domestic translation of the "Burning Chariot" FC transplant version, or a sequel on GBC - "Ghost Babel" has a specific concept of the GAMEPLAY and overall style of the MG series.

I think most of the players who have heard of the MGS series should know that this is a game with the main gameplay of the subliminal behavior. However, in the early works of this series, especially the 2D top-down view series, in addition to dodging enemy soldiers, the main gameplay is actually maze exploration and trap solving.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

▲The people who played in the first generation of MG are relatively limited

The game's level structure is similar to 2D Zelda, each room occupies exactly one screen in size, and the entire maze is made up of "rooms" one after another. The protagonist needs to avoid patrolling soldiers or various traps while exploring the environment to collect equipment, and various special missions may appear according to the development of the story.

In fact, as a top-down action game, neither the original MG series nor this UnMetal is outstanding. And today, after playing so many works with stealth mechanisms, you will no longer feel that this "don't stand in the soldier's sight" rule is amazing. So what can support the process of about 10 hours or so in this game, in addition to the story itself is attractive, how to solve a variety of puzzle traps is the most critical.

In the face of the enemy's constantly renovated equipment and troops, we also need to find various effective means, which is also the core of the atmosphere of agent infiltration. And "UnMetal" has a large number of funny passages that break the fourth wall, which makes the process of advancing the game full of surprises, so that players always look forward to what new tricks will be used to make people laugh off their teeth.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

▲The core gameplay is actually the old-school problem solving

There are some places in the process where the player can choose from various branches, in addition to different comedy bridges, there are also some who let the protagonist actively describe how many enemy guards will encounter after entering a room, in order to affect the details of the level. However, the strange thing is that the archive used in this game is automatically overwritten, which means that you can't read the file to see what changes to the other content, and the design is a bit blunt.

Although it is a pixel game that looks a bit "cheap", this game has a luxurious full voice acting. The protagonist's pretentious deep voice, with his statement that he drops the chain from time to time, is quite brilliant, and the performance of other supporting characters is also very good. But for some reason, the game can't quickly skip the dialogue, and can only skip the entire plot at once. For players who don't have the time and patience, it may not be a good thing.

Although UnMetal has some blunt design, easy to feel frustrated, and the use of the original Metal Gear's too old game formula, may make new players occasionally feel a little uncomfortable. But in terms of overall performance, in addition to these details, this is a work of good quality and high enough completion. It has a funny homage to classic works, and it is also an interesting narrative approach, and the way to play the subtext is an adventure indie game masterpiece. For fans of the "Hidden Dragon Spy" series, it is also a condiment worth trying.

When Hideo Kojima meets Stephen Chow, "UnMetal" experiences | masterpieces

brightness:

Superficial work, from art to dubbing, is well done.

Humorous and witty, with an excellent narrative technique with enough suspense.

Time-tested, fun and challenging gameplay.

flaw:

The save mechanic does not match the game flow mode.

The alert and attack judgments are not very detailed.

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