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Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

However, not everyone is happy about this.

The infiltration game "Metal Gear Solid" series supervised by Hideo Kojima has created countless "famous scenes" that deserve to be recorded in the history of games. These "famous scenes" can be funny, they can be touching, they can be exciting, and they can also be incredible.

For example, the ladder climbing scene in "Metal Gear Solid 3: Snake Eater" belongs to the more bizarre one. Whether it is a novice who has seen it for the first time in a week, or a veteran who brushes through the evaluation and props of the multi-week eye, it takes the same two minutes to get to this scene, manipulating the protagonist Snake to conquer a deadly ladder.

The so-called "conquest" does not mean that you will encounter enemy ambushes and traps in the middle of the way. All the player has to do is push the left joystick of the handle and watch Snake climb to the top of the mountain step by step, a process that cannot be skipped using any conventional means. Since the perspective when climbing the ladder can only be downward and not upward, the player who hits here for the first time will not know when to climb to a head.

Metal Gear Solid 3, released in 2004, has not yet introduced an auto-archive mechanism. If Snake falls off a ladder, or dies in the process after going up the hill, and the player unfortunately forgets to manually save, it will take more than two minutes to climb the ladder again.

The design of climbing ladders seems unconventional at every turn, which may be explained as some kind of performance art by Hideo Kojima, but it is by no means a waste of the player's precious time.

Shortly after Snake climbs the ladder, the game's theme song "Snake Eater" sung by singer Cynthia Harrell will sound just in time, until Snake climbs to the top and the music ends.

Players who can stick to this point must have reached an emotional resonance with Snake. Before entering the tunnel, the player and Snake have just experienced a tough forced boss battle, and the ladder climbing session provides a rare moment of relaxation. In a gentle song, players can comb through the plot, calm their mood, and prepare for the next challenge.

This deadly ladder has left a deep impression on the old players, getting the code name of "The Ladder" (ladder), and the same name as the boss in the game, which has been passed down as a classic old terrier to this day. A while ago, many "island scholars" experienced the "Elden Law Ring", and when they encountered the same deadly ladder in the game, they would leave messages related to the "snake" as a tribute.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

"Why always snakes"

It's just that this link is not welcomed by Speedcom players. They've played through thousands of games and climbed thousands of ladders, and these two minutes or so are really as difficult as boss battles for them.

Seventeen years after the release of Metal Gear Solid 3, Apel, a fast-track player from Brazil, found a bug that skipped the ladder climbing scene and conquered this "BOSS battle" for the first time. On April 12, Apel uploaded a video of the bug to Youtube, where his maneuvers were even more bizarre than the process of climbing a ladder itself.

According to Apel's notes on the Metal Gear Speedrunners website, the prerequisites for implementing this bug were demanding and the steps were cumbersome.

The most commonly used version of Metal Gear Solid 3 in the crashcom community is The Metal Gear Solid HD Collection, released on PS3 and Xbox 360 in 2011. Apel has been running the English version of PS3 on the emulator, and further testing is still pending as to whether other versions can trigger bugs.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Metal Gear Solid HD Collection contains three high-definition works

As early as 2020, Apel found a bug that used the pause menu and food to skip some scenes, and after 2 years of testing, it took another 2 years to find the correct way to skip the ladder scene. Including him, no one in the community has yet to know how this bug works.

Before entering the tunnel of the ladder climbing scene, Apel collected 3 types of food and at least 1 empty magazine before equiping the four items of the pointing microphone (DMIC), grenade, pistol and knife to the shortcut bar in order.

At this point, depending on the difference in the game version, it may be necessary to manually save a file and restart the console or emulator. The English version generally has to be hard restarted, and another speedcom player, Hau5test, feedback that the Japanese version 1.02 on the PS3 console does not require a hard restart, and it is more stable, and triggering bugs is not easy to cause the game to freeze or crash.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Entering the tunnel, Apel opens the pause menu for the first time, unequips the microphone, and equips it with 3 more foods.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Theoretically any food will do

After closing the menu, Apel maneuvered Snake to the right side of the ladder, stood facing the left side of the ladder, pointed the view downward, pulled out the food, pushed the joystick forward, and opened the pause menu immediately after taking a step. This time Apel equipped the empty magazine and microphone and continued to push the joystick forward while closing the menu.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Open the menu before hitting the wall

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Cut out the magic microphone

If the game was still running smoothly, Snake would pose, go backwards a distance, and soar. As soon as he saw the guardrail at the top of the ladder, Apel had to immediately roll forward, interrupting the process of flying in case Snake fell from a high place and fell to his death.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Apel's success story

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

Example of a failure for Hau5test

The Metal Gear Solid 3 community treats one-week raiders and multi-week raiders as two projects, and one-week memes do not allow players to save and interrupt the game halfway. Given the complex preparation process and the potential risk of collapse, Apel's results are unlikely to be applied to one-week mechanic for the time being, but a critical 2 minutes can be saved in a multi-week memo.com project.

However, in contrast to the ecstasy of the Express community, there are many conservative voices in the general player community. These players accused the Speedcom community of being ruthless, unwilling to accept possible bugs in the future, and warned players who had not yet experienced Metal Gear Solid 3 not to try bugs and skip the "best part" that Hideo Kojima had worked so hard to create.

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

"Sometimes I believe that absolute evil doesn't exist, and then I see the news"

Speedpass players have spotted a bug that skipped metal gear solid 3's ladder climb

"In order to guarantee the integrity of the game, we need a quick-pass project that prohibits jumping over ladders"

The concerns of these players are actually a bit superfluous. "Metal Gear Solid 3" is already a fairly old game, in 2022, willing to find a PS3 or download the emulator, there will not be too many players to experience this game; there are only a few people who have the ability to reproduce this bug.

However, in order to pursue the ultimate speed of passing, the unscrupulous means of speed-through players will inevitably sacrifice the viewing of the game strategy process, and such a heavy price is indeed not acceptable to everyone.

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