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1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

Recently, the popular "Eldon's Ring of Law" has been played by players, and the speed challenge has been constantly breaking records by various gods. Until a Japanese player completed the 1-minute pass with a bug opening and hanging, the challenge suddenly came to an abrupt end.

In fact, it is not just the players' various real hammers, just think about it, how can a AAA masterpiece that consumes countless time and resources to develop be completed in one minute? After hanging up, players also enter sage mode, begin to doubt this attitude of playing games for the sake of leveling levels, and reflect on how to better immerse themselves in a good game.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

With the recent launch of the Magic Tower 2.0 test suit, players have deeply felt that a high-freedom game actually has many details worth paying attention to in addition to the level.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

The Tower of Illusions 2.0 test suit launched the Vera map that players have been following, and in this map, players suddenly moved from the desert wasteland to a futuristic cyberpunk style. However, it is only in the testing stage at present, so the map and missions are not fully open, but everyone still feels the intentions of the production team.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

The first is a variety of unique scene arrangements, such as the Mirror Flower Hall with Chinese style, the Vera Fantasy Tower, the central hub of Vera, etc., these scenes have very strong iconic differences, and players do not have to worry about admitting mistakes or getting lost. At the same time, the map production is also quite delicate, when trying to play the beta version, players found that when the character walks on the ground, there will be light and shadow effects, the shadow of the character is not a simple reflection, but also affected by the weather, water, etc., and the weapon on the ground will also have a feedback effect, these designs make the players feel that the sense of substitution is very strong, and the visual experience is full.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

In terms of task design, it is also a very bright spot. The Vera map pays more attention to the interaction between players and NPCs, and above that, it is the design of NPCs. The NPCs of the Vera map are not only very exquisitely modeled, but each NPC has its own characteristics, even those NPCs that are only used once, the official does not hesitate to portray them. In this way, players can make a deep impression in the exchange between just a few words, and the task naturally does not want to skip quickly, ignoring the NPC dialogue.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

After the trial, players are also full of expectations for the Vera version of the Magic Tower 2.0, and most players pay considerable attention to these details, and many players expressed their desire to enjoy the desert and the cyber city.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

Although the current Vera version is only a test suit, but the praise of players has made this game show vitality again, in addition to players seeing the official efforts, it is also quite optimistic about this game. After all, such a detailed mobile game is really rare, and the new scene is quite expected, as a high degree of freedom game, I believe that the subsequent game experience will not disappoint everyone.

1 minute fast through the old man ring? Tower of Illusion Players: That's not how open-world games are played

However, with the influx of gamers, there may be a quick access challenge in the future, how do you think about this quick access challenge?

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