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Why Glory of Kings is not an action game, but it plays like an action game

Why isn't Glory of Kings an action game, but it's like an action game?

Except for Glory of Kings, other moba games are like moba games, and only glory of kings play like action games. For example, the archer's bow and arrow shoots you, it is locked, you can't dodge, but you can teleport far, and then see the bow and arrow slowly shooting at you, you can also take medicine or hit the mob to suck a mouthful of blood, and then the bow and arrow will not kill you.

Why Glory of Kings is not an action game, but it plays like an action game

Play cloud wisp, pull, just 2 skills you can hit him, he can't touch you. Seeing that the cloud flaming original hundred slashes had come, a sideways walk or teleportation could dodge. Zhuge Liang's locked big move hits your teammate, the big move has been fired, you can teleport to your teammate with Gongsun Li, and press 2 skills to counteract Zhuge Liang's big move.

Why Glory of Kings is not an action game, but it plays like an action game

All the operations and feedback are real-time, and people who react quickly can show up. For example, Miyamoto, that face-to-face undoubtedly, and the last live broadcast is almost the same as said, Miyamoto is currently for the back row, the suppression is still very strong, but the current intensity is indeed average, but the heat is extremely low, and the cold is getting weaker and weaker, plus to say something realistic, Miyamoto reshaping, may not be significant for The inside of Tianmei, because of the interests, money, so the official is likely to want to put the skin and the classic image first. Optimize first, and then reshape according to the performance, although it is only a superficial statement, but it is good to listen. [Yun Grief] Reneging on his word is not once or twice.

Why Glory of Kings is not an action game, but it plays like an action game

But some people say that the action is a hammer, the core of the action game is in the combo, moba is also called a-rts, there is a little action element in it, cd short, a few seconds a displacement, a few seconds a control. Can only say a little feeling, say like barely justified, as long as there is a response requirement is an action game, nothing more than the proportion of action elements, sensory and intensity. Aside from characters with special mechanics, which moba game shooter isn't like this? Which moba game of those operations you said can't do? Is it possible that this thing you are talking about is called "attack pre-shake" or "skill pre-shake"? You say LOL, Warcraft, Diablo directly, it's a real-time strategy game, and it's also an action game

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