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400 PVP To summarize the current old man ring PVP environment

400 PVP To summarize the current old man ring PVP environment

First of all, the current pvp environment is very poor, and newcomers want to experience suggestions such as patches to fix some bugs and balance strength before playing.

After collecting more than 400 pvps intermittently after graduation, basically all the routines have been seen. A brief summary of the current pvp environment and countermeasures.

All content comes from personal pvp experience

Sudden death stream

Currently pvp is a very common genre. One of the bugs in this version is that the weapon's enchantment will directly hit the affected units with the aoe on the body. When hit, the effect of the Eclipse Sword Technique can accumulate the sudden death bar of the attacked unit, and the sudden death bar stack will trigger the sudden death effect to directly kill the unit regardless of the amount of health. This genre is to use this bug to use the fire felony damage accumulation eclipse hook sword combat skill hit judgment high-speed accumulation sudden death bar to trigger the spike kill.

The operation process is to eat raw meatballs or flame felonies and then use the Eclipse Hook Sword Combat Technique, which can be applied to the target's face for about 5 seconds to trigger the sudden death effect. Since raw meatballs are consumables and difficult to obtain in large quantities, the basic sudden death stream starts with a fire felony. Seeing a yellow scythe in the opposite side of the fire can determine that the opposite side belongs to this genre

Since the sudden death bars of wild monsters and bosses are much longer than the player's, this bug is basically a pvp-specific routine.

There are two ways to counteract. The first is to have him run to your face using the principle of regression. The effect of this prayer is to clear the buff from all targets within their own scope. Raise your hand when the opposite side is about to get close. The timing of casting this skill requires a certain amount of empirical judgment, and raising your hand when the opposite side runs into the edge of the casting range is the best time, and the opposite side will be buffed out and will hardly be interrupted. In addition, the effect of the regression principle ignores the terrain, and the damage of the flame felony will not take effect if it exceeds the straight-line distance. High and low terrain can also effectively eliminate buff. For the Sudden Death Stream to take effect, it must use two hard and large flame felonies and weapon combat techniques, which add up to at least 5 seconds. This time is enough for you to pull out your weapon and hack the opposite side directly. It should be noted that the casting process of the Flame Felony can be interrupted, but the moment it hits the ground after successful casting will have a bounce effect on the close range, and it will basically be knocked down if it is bounced off.

The second is to carry a weapon in the right hand with the hound's stride combat skills. The Hound's pace moves a long distance and is extremely fast, and the time it disappears during the movement is invincible and does not accumulate sudden death bars. Use the Hound Stride and keep your distance in the opposite direction when running into the middle distance on the opposite side. This distance should not be pulled too far, and it is best to control it without being affected by the opposite buff and to interrupt it in one step when the opposite flame felony raises its hand. Run too far opposite you can continue to the buff at a safe distance and you won't have a chance to counter. The buff duration of the Fire Felony is 40 seconds, and the opposite side will be extended to 52 seconds if it has a talisman with the effect of extending the prayer duration. The duration of the Eclipse Sword Technique is fixed for 30 seconds. Keep a short and medium distance and see the yellow fire on the opposite hand extinguished, you can quickly attack in close quarters. There are hounds walking opposite it's hard to distance yourself from you without a chance to get back on the buff. After using the hound's pace to pull away the distance, if the opposite side runs back, it must be chased, and the opposite side cannot be given the opportunity to see the combat skills and pray to raise your hand and slash it directly.

Golden Shield Cannon Stream

The same is the use of mechanism bugs, currently PVP is not one of the most cancerous genres. The Golden Tree Shield's combat effect is to eliminate prayer or magic and fire a highly damaged Sacred Attribute Cannon at the target. Damage from Fire Felonies and Poisoning will be judged as being attacked by magic that can directly trigger the Combat Effect. And bounced shells receive all attack damage and Holy Attribute damage bonuses. A fully integrated cannon stream can hit more than 2,000 blood in one shell, and two shells without buff are enough to kill most players in a second. And if it is hit directly by the shell, it will fall to the ground, and the hard straight that gets up will be connected to the second shell, and it needs to be rolled over immediately to avoid it. Since combat skills consume only green bars and the interval between casting spells is extremely short, there is little room for counter-attack during the duration of a flame felony. And it can be combined with the above sudden death stream to form a state of invincibility at close range. It can be said that more than half of the reasons for the harsh PVP environment now are because of this big shield cannon.

The starting hand is a flame felony and is equipped with the Golden Tree Shield. Close to mid-range start firing at you indefinitely. The recognition of the Golden Tree Shield is very high, and when you see the opposite side equipped with this big shield, you must start to be careful of the distance spike. After using the flame felony on the other side, it is easy to get close to death.

Because the golden tree cannon's raised hand is extremely short and the range belongs to the middle distance, the probability of being interrupted when raising the hand is very high, and it is difficult to use the regression principle to clear the buff on the opposite body, and can only be eliminated by climbing the mountain and crossing the terrain. At the moment I haven't found any skills that are much more ranged and have hit rates.

The countermeasure is similar to that of targeting the Sudden Death Stream, using the Hound's Stride Weapon to continuously teleport close to the body after confirming that the opposite side is not equipped with a hook sword or that the duration of the combat skill has expired. Teleporting around the opposite side can greatly reduce the hit rate of the cannon due to the need to turn around on the opposite side. The timing of the shot is the moment when the Flame Felony expires, don't give the opposite side a chance to pull away and interrupt the cast with a hound's close-quarters continuous attack.

Radiant stream

It is a variant of the sudden death stream. Essentially, it is also a bug that uses a flame felony to trigger the weapon's enchantment effect. Using the Flame Felony and then enchanting the Blood Flame Blade or Vic's Dragon Thunder with the Right Hand Weapon, the blood flame blade or Vic's Dragon Thunder effect can be triggered continuously at the distance of the Flame Felony Damage to cause damage and bleeding, and the damage is considerable. The countermeasure is exactly the same as the above two, using the principle of regression to eliminate buff or hound stride to keep a distance.

Melee Mage (Famous Knife Moon Cain)

One of the strongest melee weapons in the game. The gameplay is to continuously use the combat skills of the famous knife Moon Cain after close-up. The combat skills of the famous knife Yueyin are divided into two kinds, light combat skills are horizontal splitting, the range is large but the distance is very short. Heavy combat techniques have a much longer vertical range and higher damage. The speed of the two shots is the same, the only advantage of the light combat technique is that the target rolling laterally at a close distance may be rubbed to damage, while the heavy combat technique rolling laterally must be dodged. The amount of damage is medium to high, and if you hit about 3 knives without a lot of buff, you will die. The famous knife combat skills are divided into two stages: the knife collection and the knife. After the knife is collected, it can be charged, which does not increase the damage but can control the time of the knife. The best output distance of the famous knife is the middle distance, and after the knife is closed, the trick rolling is used to find the rolling hard with the fast and slow knife, which is the highest hit rate. At the same time, it can be combined with the left-handed magic staff with the long-distance moonlight sword, the glow sword, and the swift magic gravel. The famous knife's combat skills are magic damage, eating all combat skills, attack power, and magic damage bonuses. It is recommended to wear the Alexander Pot Fragment, magic against scorpions, and magic elixirs. In the case of lack of dexterity, a quick spell talisman is required.

The most effective way to deal with the famous knife Moon Cain is to use a fast melee weapon or a long-handed weapon. The famous knife will have a not too short hard straight after releasing the combat skill, control the distance in close proximity but not close to the body, and then roll forward after the opponent's knife to avoid the damage with invincible time, at this time, the hard straightness of the famous knife combat technique is enough to be close enough to shoot after the small weapon shot or the medium-range large weapon jump split. The famous knife can be removed by rolling after the shot, so the fast-shot small weapon will have a higher hit rate against the mage. Continuous teleportation with the hound's pace can also effectively restrain YueYin's combat skills. The famous knife Moon Cain can only be released towards the front, and the lateral teleportation or rolling of the famous knife needs to turn around to face the target before shooting, as long as the teleportation does not stop, it is almost impossible to be hit. After the combat technique is shot, it is the most secure way to play, but at the same time, the shot can also be exchanged for damage.

Pure law

Most of the mage's skills are more effective with pve, and all spells with high damage are almost necessarily accompanied by long raises and ballistics. The main skills that can be used in the pvp environment are the Moonlight Sword, the Glow Sword, the Various Magic Gravel, the Glow Sword Circle Array, the Various Fogs, the Destruction Meteor, and the Ancient Death Ghost. All are skills that belong to pvp and have a certain hit rate. Among them, the ancient death ghost and the destruction meteor belong to the quantity of victory, in the case of long-distance direct continuous release of the opponent can only continue to roll to dodge, a large number of bullet screens must be able to steal damage in the rolling interval, and because it can walk and release to a certain extent can maintain the distance from the opponent. Mage's pvp is mainly distance combat, and whether he can cast the most effective spells according to the opponent's distance. And you can appropriately bring some spells with high damage in the middle of the hand, the opponent is bombarded by magic, there is a high probability of seeing the raised hand directly rolling, some spells of the raised hand can accidentally catch the hard straight, fast and slow knives understand.

The way to deal with it is to roll directly into close quarters. The mage's advantage is that he has a more effective damage skill at each distance, and the weakness is that the skill's hand is longer, and it is difficult to distance himself from the opponent after being close to the body. A successful melee attack can effectively interrupt the casting of the hand. The most direct way is for the Hound to step perfectly to dodge all the skills of the mage and get close, and the close melee mage has basically no advantage.

Pure prayer

The biggest advantage of prayer system pvp is the various buffs, and the dragon system has a wide range of aoe. Targeted stacking of a property can reach resistance of more than 80, and comes with various injury buffs. The main means of output is the Aoe of the Dragon family. Pure prayer must be raised at the mid-range limit to hit the injury. The way to win is to maintain a mid-range and use aoe spikes if the opposite side can't interrupt the raised hand. There is also a way to play with the Eldon Meteor Sheep, but the small meteor damage is extremely low, and the large meteor has an explosion delay and almost no hit rate, and cannot be released continuously, so it can only play a certain control effect. Sheep herding plus aoe is theoretically feasible but has not seen a particularly good play so far.

The disadvantage is that the dragon prayer of the main output tool is too long and the blue consumption is extremely high, and pure prayer has almost no effective killing skills so it is not strong.

Frenzied streams

Equip the Epilepsy Seal and then use the Epileptic Fire System to pray, mainly to empty the Epilepsy. Intolerable fire and frenzied diffusion hit rates are not explained by the sewer skills. Scratching fire is the farthest skill in the game, and it enters the skill range as long as it can lock on to the target. The Epilepsy Prayer can accumulate target madness bars, and there will be a long hard straight after triggering the madness effect. In the case of low target resistance, one shot can hit the frenzy, and the second shot can be used during the hard straight. The disadvantage is that the skill is too long, and although the trajectory is fast, it will be difficult to hit as long as the opponent can judge the time of the shot. The only thing to note about when sending off the frenzy is that rolling forward will accumulate madness while dodging damage. The snake-like position is safe to close the distance.

Bleeding stream

One of the strong genres of the version. The idea is to use a high bleeding weapon to hit the bleeding effect and cause super high damage. The only thing to keep an eye on is the hit rate, so you'll mainly use long-handed weapons. Weapons are generally equipped with belly-cutting combat skills, and the bleeding of the abdomen is triggered by the Blood King's Pleasure Talisman and the White Mask Damage Enhancement Effect. The most commonly used weapon is the two-headed sword with a long range but extremely fast shot. It is recommended to peel the skin of the gods to make a sword. The two-headed sword can use combos. Two knives will bleed, basic jumping slashes can be seconds and the action is very short. Cross Spear Blood Deterioration also has a considerable bleeding effect, and the hit rate of sprint pokes is high. Both weapons can be equipped with war ashes, and it is recommended to use the cut belly, the hound stride, and the determination of the knight of the squire. The coping method is to find a hard straight hit injury or a long-range pull. But be careful not to fight the knife, the blood flow stacked on the buff can kill you in any situation.

buff spike stream

Stack a large number of buffs and then use high hit skills to kill opponents. Can be used with any other genre. The complete buff process is the Golden Oath - > Golden Tree Blessing - > Elixir - > Cut The Belly - > The Determination of the King Knight - > Skills/Combat Skills/Attacks

It can also be combined with golden tree favors (continuous blood return), dragon thunder blessing (100% bullet knife when attacked), black flame protection, various protections of the king, and protection of flames.

The Talisman comes with alexander pot fragments/magician blocks, blood king pleasure, and skill damage attributes against scorpions. Elixir uses a drop of magic and a drop of skill attributes. Consumables such as meat nuggets and herbs are not taken into account (no one will really use consumables for pvp).

Any damage-type skill can be turned into a spike, which compensates for the lack of damage of the high hit rate skill. Recommend the lightning gun, accurate thunder (that is, the weakened version of the thunder that is difficult for the dragon tree guard to hide).

The disadvantage is that it takes a long time to get on various buffs, and a regression principle disappears.

Fingerprint shield

With a +24 Fingerprint Stone Shield and equipped with a Large Shield Talisman, you can get 100 defense strength, ignore any physical damage and defend without consuming green bars and bouncing knives. The right hand uses spear-type weapons to defend against simultaneous attacks. Encountering pure physics is an invincible existence. However, although damage can be blocked, anomalous status bars will still accumulate, and spells can only be defended against passive resistance. Stealing is the genre of earning. Both the Arcane Sword's combat skills and the Arcane Pata Sword can ignore the shield and directly deal damage to the target, perfectly restraining the shield stream.

Old cold legs

Truants think they've got the version of the answer to pvp the genre of clowns. The second section of the old cold leg damage is very easy to dodge, and the front and back shakes are very large, and the hard straight can be hacked to death.

Peekaboo/Marathon

Pure orphans. Now the pvp map has no borders, marathon to the corner to hide and wait for you to jump off a cliff or draw a line. Pure troll behavior. There is no way to counter it, it can only consume him to the point where he can't stand it first or you run first.

Star beast half-jaw stream

Brainless full of strong star beast half-jaw combat skills. This combat technique is a typical fast and slow knife, when you raise your hand, rolling will be directly hit by delayed damage, and the damage is very high. Raising the hand is very long and can be interrupted before the shot is not shot, and it is good to see the damage time close. At first sight, it is easy to get a stroke of the genre.

Sleep stream

Update a very interesting play style that I encountered today. Stealth uses the Sleep Arrow to hit the sleep effect (without deliberately going to resist the construction will be a shot of sleep), and then chet's big sword or sledgehammer charge spike. If you are sleeping and the opposite distance is not particularly far, you will be killed by a second, which makes people shine with a very innovative way of playing. The disadvantage is obviously that it is difficult to shoot when it is found by the opponent first, and it needs to consume sleeping arrows each time.

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