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More than a year of "FF7:re" is hot again, what magic does the PC side have?

As early as last year, "Final Fantasy 7: Remake" (hereinafter referred to as "FF7:re") was logged on to the ps platform, but it was not until December 16 of this year that "FF7:re" was logged on to the PC side, and this bowl of cold rice was finally delivered to the mouth of PC players. "FF7:re" has long been sent for free on PS, and now the price of PCs is as high as 446 soft sister coins. You have it, Square! Even so, under the siege of EBao's 25-piece "Ownerless 3", 49-piece "Big Cousin 2" and 98-piece "Battlefield 2042", "FF7:re" still won the championship sales throne. Why is this game able to regain its life on the PC side after a year?

Because it's FF7.

I have to say that the name of "FF7" is too big, and it has reached the point where no one knows and no one knows in the game industry. If you want to benchmark the opposite card, the Resident Evil 4: Remake and FF7:re in the development schedule are more similar. And se's cold rice of the PC remake this time is still very fragrant, after all, the quality of "FF7:re" is obvious to all in the ps version. The sound and picture performance it shows is the strongest in SE history, and the connection between the beginning and end of the plot and the chapters is also handled just right, while adding many details of innovation on the basis of the original. In terms of combat systems, Tetsu nomura also absorbed excellent ideas from the Kingdom Hearts series, FF7CC and FF15 on the basis of the original ATB system, creating a combat system that was strong enough in both strategy and action. All of the above ensures that both old and new players have a new experience.

More than a year of "FF7:re" is hot again, what magic does the PC side have?

King's Heart is another of SE's excellent series

Although the game is exclusive to Epic on pc, the optimization performance is not ideal, and when playing the expensive genuine version, it will not be able to start because of the recent unstable server of eBao, and the genuine experience is not as good as the learning version. The ability to top the sales charts under these bad conditions can only be attributed to the status of FF7, the quality of the game itself, and the poor performance of the recent blockbusters. (Talking about you, 2042)

I'm hungry for her body, I'm slut!

There won't be FF series veteran players without PS, right? I would like to ask how many of the pc players are iron fans of FF, focusing on the excellent balance of ATB systems and plot changes in this game? Farewell, everyone came to see Alice, Tifa and Claude women's clothes! Needless to say, as the shoulder handle of the 3D zone, Tifa's name alone is definitely higher than the popularity of "FF7:re" itself. The protagonist Claude? The arch-villain Sephiroth? It's really uncooked! I only know Tifa, Alice, and at most Jesse.

More than a year of "FF7:re" is hot again, what magic does the PC side have?
More than a year of "FF7:re" is hot again, what magic does the PC side have?

Look at se this modeling, play on the host, it is a pity, it is a violent thing! After all the side quests in the third chapter are completed, you can choose a set of clothes to make Tifa dressed in mature, fighting, and exotic styles, and before you can be happy, the three of them change back into their regular clothes after escaping the Gulyu Neo Villa, and the console player can swallow his anger, but as a PC player, you must not accept this situation. How could Tifa and Alice have enough clothes to wear?! No one can reject mods, especially color mods.

More than a year of "FF7:re" is hot again, what magic does the PC side have?

All gentlemen, the idea is the same

However, SE's works will have more technical difficulties in mod creation than B and Capcom, so there are not too many mods to meet the different hobbies of LSPs. But there is no doubt that the mod of the game, or the second creation of the game, is the most unique advantage of the PC platform compared to the console platform. Of course, there is also a part of the advantage of the PC side compared to the host is better sound and picture performance, although FF7: RE supports 4k60fps, but the optimization is not good.

What is the strength of the PC side compared to the host?

Speaking of which, let's expand on the concept of mod, which only exists on the PC side. Compared with the console, the PC side is not just another channel, it means that the game is communicating with the player in another way. This is also the main advantage of the PC in the face of more cost-effective consoles (of course, the price of the game itself is also an important reason, but FF7:re does not have this problem). The above "FF7:re" is just a small example of being hot again because of the PC side, in the long river of game history, many games will quickly lose life if they do not log on to the PC side.

More than a year of "FF7:re" is hot again, what magic does the PC side have?

What was the first thing that came to everyone's mind? That's right, of course, Old Roll 5. In fact, when it comes to game mods, when it comes to the development of the PC side to why it has the incomparable advantages of the host today, mod is an impossible factor to bypass, and Bethesda is a company that cannot be avoided. In 2002, B released "The Elder Scrolls 3: Morrowind" and open-sourced the game engine - gamebryo (b's current creation is this antique engine modified), when Morrowind fans spontaneously formed a group to help B Society tinker in "The Elder Scrolls 3". In August 2002, these fans created a website called Morrowind Chronicles. This site is now the predecessor of the world's largest mod site, nexus mod. That's why Roll On 5 mods are so well known compared to other games, as these mod authors were big fans of the The Elder series in the first place.

More than a year of "FF7:re" is hot again, what magic does the PC side have?

2002 Predecessor of Nexus Mod, Morrowind Chronicles

The B Society's subsequent treatment of the mod author's tumultuous operation is not discussed here. But at least since then, there's one more way players interact with the game — players reinventing the game through their own ideas. This is the unique advantage of the PC side, and the possibilities are endless after every game is released on PC. Compared with the rigidity of console games, PC-side games have endless possibilities due to different mod and PC configurations. Partial students like B Society, the game's plot layout ability is extremely strong, but the screen performance and action design are too poor, for today's players must be supplemented through mods. The same goes for classic games like Ride And Slash, which spawns countless series, worldviews, and ways of fighting through mods. But in the final analysis, mod is only a modification of the player, and whether it is excellent or not is the key to attracting the mod author.

And games like FF7 and The Road to Survival are perfect enough, play mods, and look at beautiful legs. Two words, comfortable. The number of mods is also limited to how open-source and how long the system is. FF7:re is able to stand out on PC, thanks to its own qualities (referring to Tifa and Alice) and the role of mods. Of course, the former is the main body, and the latter is just the icing on the cake, after all, no one can refuse Tifa and Alice.

More than a year of "FF7:re" is hot again, what magic does the PC side have?

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