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Naughty Dog: Accessibility assist does not affect the challenge of the game The two can coexist

Matthew Gallant, Chief System Designer of Naughty Dog, was recently interviewed by Eurogamer, saying that accessibility features do not affect the challenge of the game, and the two mechanisms are independent of each other. Asked by Eurogamer if Gallant had anything to say about accessibility features that players don't understand designed for people with disabilities, Gallant replied: "Accessibility accessibility doesn't affect the challenge of the game and can exist at the same time." Offering a 'very simple' option may remove obstacles for some players, but others can play with 'reasonable' or permanent death enabled. ”

Naughty Dog: Accessibility assist does not affect the challenge of the game The two can coexist

For example, in The Last of Us 2, there is a "prone stealth" option designed for blind players. Gallant said they asked consultants to try it out and give feedback. When the development department saw that the consultant used this feature to successfully kill the enemy, they were very excited, and the consultant also said that the impression left by the feature was very positive. But the advisor also has a functional requirement: infinite incognito is too much, can an optional time limit be added?

Naughty Dog: Accessibility assist does not affect the challenge of the game The two can coexist

He also added that each game has unique challenges in the design of accessibility accessibility features, which require evaluation and corresponding game testing. However, he believes that accessibility is "the true frontier of game design", and he hopes that accessibility will become a norm in the game industry in the next decade. Developers like Naughty Dogs and Insomnia Groups consult with disability players and experts to guide their accessibility feature design.

Naughty Dog: Accessibility assist does not affect the challenge of the game The two can coexist

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