King glory as a very popular MOBA mobile game, the official adjustment is still very frequent, this is not, in the experience of 2 consecutive updates, there are 5 heroes optimized, let's take a look at it.

First of all, the shield mountain was changed in the mechanism this time, originally his 1,3 skills were settled by the number of flying objects, and now it is changed to durability, this durability will be deducted according to the damage value of the flying object, relatively more reasonable, the durability of the shield is 500 (+300/Lv) (+0.15 * maximum health), and when the big move is opened, the shield will be strengthened, the durability becomes the original 250%, it is really a big mountain!
The second adjusted hero is Sima Yi, his passive has one more mechanism that will restore all energy when the base is revived after death, so that he can immediately participate in the battle, and the enhanced general attack damage is optimized from 485 (+20* hero level) (+0.76Ap) to 420 (+20* hero level) (+0.7Ap), the early stage becomes much stronger, and the passive of the other 2 skills becomes the return of 50% of the spell damage received, which requires more operation.
The Tweak as a new hero is certainly very frequent, and this time there are many modifications, 1 skill normal status skill damage increased from 120 (+20/Lv) (+0.36Ad) to 180 (+20/Lv) (+0.4Ad), shield changed from 450 (+1.5Ad) to 325 (+25/Lv) (+1.2Ad), 2 skill jump distance was shortened, speed was also slowed down, 3 skill miss cooldown changed from 10 (-1/Lv) to 12 (-1/Lv), Overall, the output is higher but the frankness is lower.
Zhang Liang's super control has always made him very popular, and the official will definitely weaken it, and the cooldown time of his big move has been changed from 40 (-5/Lv) to 50(-5/Lv). Passive initial damage is also reduced by 40 points, so everyone will not be so afraid of him, and the CD that jams his big move can hit the opponent by surprise.
The last adjusted hero is Tachibana Right Kyo, the damage of his big move is optimized from 100 (+50/lv) (+0.7Ad) to 120 (+50/lv) (+0.55Ad), the damage in the later stage is much lower, be more careful when cutting in, so what do you think of these adjustments? Adapting ahead of time may lead to some powerful tactics, so let's wait and see.