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Harry Potter: Magical Awakening Beats Milk Ha-70 Book Speed Turn Flivi Quickly To the Temple

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Author: NGA-Tanabata Green Noodles

Harry Potter: Magical Awakening Beats Milk Ha-70 Book Speed Turn Flivi Quickly To the Temple

Update:

The Flying Spell is much more effective than I thought, especially in terms of replenishing damage. After going to the temple, he encountered some geminis, and when the health volume of the later scene was flat, he used flying to hit the opposite side with a miraculous effect. The same goes for when playing Snape and Dobby. It is against the strong fire of the belt healing, flying is far worse than drilling the heart.

Harry Potter: Magical Awakening Beats Milk Ha-70 Book Speed Turn Flivi Quickly To the Temple

This month, the double row used the traditional Harry to go to the temple and planned to play a dozen singles, but before the double row was thrown there after playing singles.

At first, I tried to play with traditional Harry, but I felt that the fault tolerance was too low, and the single proficiency was not enough to score points. Don't want to use milk, Dobby doesn't know much, Snape is a lifelong enemy, think about it or rely on a hand of Flitwick.

This set is basically not afraid of any form of Harry and Hermione, the only two that can't be beaten should be Snape and Air Force Flitwick, and brush 3 Ron twins, but these two are relatively few at present. The card is all in 11-12 bar, Ron 9 level drag legs, in fact, not low, but then one or two levels lower can definitely play, just to provide you with a quick idea of scoring.

Card deck composition

It's still the same set of fast-turning Low-Pfeifflevi's train of thought, but the only offensive creatures that hit the loop are civets and elves. Poison is still irreplaceable.

This set was originally drilled and used to specifically relieve Ron, and I changed it to the Flying Charm. The Flying Spell is first used to pull each other's partners, especially the first partner, the second is to relieve Ron, and the third is to make up for damage.

With the Flying Charm, the first person to bring is Ivy. Originally, he had twins, but Harry, the painter of Milk Hermione, could only rely on poisoning, and if he had milk all the time, he might have to wait until Ron came out to solve it. Dobby and Snape's Kevin can only stare dryly, so when they first meet Snape, they basically surrender directly. After bringing Ivy in, she slightly improved her winning percentage of playing Snape.

Ron and McGonagall won't say much about the regular configuration of Flitwick now.

Match ideas

Overall thinking

The most important idea is to control the blue, in fact, all decks are best to control the blue. You have to leave four fees in case of emergencies Most of the time it's Ron, because there are people who put Ron in any position. The brainless Flitwick train of thought doesn't work.

The second core idea is that this set basically gives up the upward adjustment and only plays the downward adjustment. The return on the rise is still too low, and it is the last word to lower the adjustment as soon as possible.

The basic loop tone is one: 5432 (0) 5432, Snitch Civet and then downgrade the elf.

After releasing the phoenix, there is a chance of 75432/74320, usually to double spirit cats or double poison.

The third core idea is to fly to La Ron. If you can guarantee that Ron can be pulled in the middle, the winning rate can be improved a lot, after all, Flitwick is really too afraid of Ron, and must be solved at the first time.

This set is not eager to put partners, generally according to the other party's partners to play, often there will be No. 2 position against the other party's No. 3 position, because Ivy and Ron are cards to stay. And McGonagall must go to the time when the snitch is saved 7-8 to reduce the adjustment, which goes without saying.

Against Harry

I didn't lose a single round with Harry in this set. The high-scoring Harry contestants may be able to win this set, but fortunately we are only in the last hall.

The painter/Harry pulled Ivy over to eat, and made no money. After that, you can play a normal loop.

The second person opposite may be Ron or McGonagall, Ron is a greater threat to us, so we must stay well when we fly, to ensure that Ron is out of the moment to pull Ron, as long as you pull two or three times you can die, and our elf tail snail can be saved. It is easier to solve McGonagall, first poison twice, poison does not die and then fly to pull to death, flying a little about 300 can not milk up. Harry's couldn't get us. Summoning the stone piers is not a big problem, as long as McGonagall is dead and victory is only a matter of time.

Ron McGonagall who untied milk ha must not worry about messing up, messing up and untying, we adjust the tone very quickly.

Traditional Harry will gradually be crushed to death by us as long as he is not an Auror level, because as long as a civet cat does not solve it well, he will be very uncomfortable.

The Fire Grey Snake Harry was basically sent points, and the poison in the hidden fog was solved.

Against Hermione

Only met Lightning Hermione and Fire Grey Snake Hermione, and never lost. It started like playing Harry, flying in at Ivy to eat Harry.

Hermione usually takes McGonagall Hermione with her, but keeps flying in case Ron suddenly appears (I've seen one of the first Rons).

The important idea of hitting lightning Hermione is not to put the civet cat when flashing, because it is easy to cause full-screen flashing, and it is normal to put it after the lightning is over. 4 fees can be hit with poison or fly in, it is recommended to throw poison, can break Hermione's fog, the opposite will be very uncomfortable. Pick up more snitches, put more fried tail snails, lightning can't split yourself don't have to worry.

Play against the big melon

This is a game with great pressure on both sides. To be honest, there are more people playing melon than I thought, basically Dobi melon, there are also a small number of Hermione melons, our thinking is the same. This set of 10 rounds should be able to win 9 rounds, the total can not stand the first-class melon nibbling technology, and now the process of inflatable flying sand nibbling melon is more and more familiar to more and more people, sometimes invincible.

The overall idea is to save the number of steps in the early stage and press the field, and the corner in the later stage. In the early stages, Ivy flew to eat Harry Painter or something, and then stood in the middle line, except for playing the loop, trying to pick up every snitch. Don't put the fried tail snail before the big melon is stacked, just save the number of steps, and it is best to save more than 30. Don't try to crush the big melon players directly.

After the melons are stacked, find a corner and put the sniffing tail snail in front of you. McGonagall was to put herself ahead of herself, too. Fly to get ready for La Rohn. Then pinch the spirit cat elf, hear the inflatable let go of the hand, the opposite side unless the flying sand is used well or it will not bite us. It won't be long before they'll be crushed to death by the elf cats in the field.

Play against Dobby

This set of theories should be difficult to play Dobby, but my own winning rate is very high, which may be the problem of dobby technicians below the palace.

Kevin must fly to eat, which is the key to the survival of elves and civets.

An important idea of playing Dobby is to sniff and put it in the back two corners to act as a needle to avoid the ball. Try to wait for the opposite side to finish playing the ball before getting off the elf, and then pick up more snitches, and don't put the tail snail in the corner. You can stand in the middle of the line and hit the snitch on the opposite side.

When waiting for the third McGonagall on the other side, the poison must be pinched at any time to ensure that the moment he gets off McGonagall, don't think about the problem of chaos.

against Snape

Snape is still a bad match. If Ivy can start the game and eat Kevin, then we have the possibility of winning.

The point is the intrigue of the opening, because we don't know if the opposite side is Snape, so we can only get off the cat and the elf and find the fly as soon as possible. Pull kevin and win half of it.

Then the bottom line is playing a normal loop, and when there is a spider nest, poison is used instead of the civet cat. The last minute can be directly used to fly to hit the damage, whether you can win or depends on whether the opposite side does not give face. I could probably win 2-3 in 10 innings, but the good thing is that snape doesn't have much at the moment.

Against Hagrid

Hagrid Three Books and Hagrid Cows are easy to fight as long as they don't press us above level 3, because the opposite side doesn't turn fast and it's not easy to solve our field, elves and Venom Tianke Three Books. More annoying is the three books with Thunderbirds, because the explosion will take away the elves, but only one is encountered.

Hagrid White Dragon is slightly more difficult, the focus is on using fly to pull the white dragon to death, which requires familiarity with the damage of his flying spell. As long as you can pull the white dragon to death, it is easy to say.

Hagrid's fierce fire is actually not particularly virtual, what he is afraid of is the fierce fire above the 14th level that suppresses our two levels. Because we have Ivy Ron McGonagall three waves to solve three fierce fires, flying can also pull the blood of the fierce fire, the fierce fire will be quick to face the hordes of mobs to drop blood.

If you feel that the environment has more Hagrid, you can exchange the flying back for the drill heart, so that the white dragon and the fierce fire are very stable.

Against High Foffrivi

If there is no white dragon that can be hung on the opposite side, there is a white dragon that will be hanged by the opposite side.

There's nothing to say about this, we really don't have any way to deal with the White Dragon except to fly in, and Flivikido can't guarantee pulling the White Dragon. If there is no white dragon on the other side, we can crush the opposite side by playing the normal loop, and the opposite side can't turn us. The tail snail can be considered as early as possible brushing the number of steps as early as possible.

Play against Low Foffrivi and civil war

In the process of scoring, we also encountered several sets of old low-Pfeifflevi, the one with the centaurs fireworks box, and we opened this set.

The focus is on pressing the midline and using good poison to use good Ron. The poison must be removed in time to remove the opposite tail snail or piled up monsters. Because the opposite is 532, the elves can't beat us, and the sniffing horse people on the opposite side can't stand up, and will soon be crushed to death by us.

The focus of the Civil War was on Ron. We must make sure to fly to pull Ron and get off Ron as much as possible when there are too many monsters and no effort. Whoever was swept up by Ron's wave basically lost. Then brush more steps, more fried tail snails, it is very important.

Gemini doesn't seem to have encountered much, but it should be the same as the idea of playing Hagrid, just play normally, fly to La Ron, poison can be used to solve the scene, and the opposite later stage is not paved for us. Of course, if you encounter a round of brush three Ron really can't play, hurry up and run.

In short, this set can provide a means of scoring for friends who are distressed that they can't beat milk. In terms of environment, Harry is still more numerous, Hagrid is second more than Hermione, and Snape Flivi is third. So it doesn't matter if snape can't be beaten, it doesn't affect the score.

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