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Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

author:Shadow Telegram

Today I am going to talk to you about the high-ranking generals in the game "Big Wave Taosha" in the ancient martial arts. In the articles of the past few days, we have introduced the military masters and martial gods in the ancient martial arts, although they all have their own clear game positioning, but the proportion of influence on the entire battle situation is far less than that of the ancient martial generals who have a super high command value. Today we will take a look at these representative types of ancient martial arts of the gods of war.

Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

Basic competencies: 98 75 92 91 92

Basic adaptability: A ultra A A C

Basic stunts: Attack the heart, break the bamboo, destroy the ground

The Le Yi in the game I would like to call the most embarrassing Gu Wu.

Because from the perspective of LeYi's basic ability, basic adaptability and stunts, they are all very luxurious, but his most embarrassing setting is the setting of the crossbow double repair.

Le Yi's own ability value in addition to the slightly lower force, the other items have 90+, can be said to be the trumpet of Cao Cao or Zhuge Liang in the game, such a nuclear level character, in the battlefield can provide a variety of aura effects, and early as long as a letter to the officer, the aura level will directly come to level 2, so that his aura acts on more friendly troops.

Adaptability and stunts are designed around halberds and crossbowmen.

The basic stunt attack, because of its own principle of action, makes him unsuitable for pairing with the crossbow troops, because there is no effect of absorbing soldiers, it can be said that it is a stunt specially set up for Leyi's halberds; the first-order stunt breaking bamboo is a stunt suitable for the halberds and crossbowmen, but if you really want to play an effect on the battlefield, the preconditions are still there; and the ultimate stunt annihilation is a stunt exclusive to the crossbow troops, the crossbowman's high combat method must be in the middle, and the crossbowman's aura army soul effect.

In this way, Le Yi can only trigger two stunt effects whether he uses a halberd or a crossbowman, either a halberd who attacks the heart + breaks the bamboo, or a crossbowman who breaks the bamboo + destroys the ground. In short, Le Yi itself is very strong, and both the halberds and crossbowmen have good AOE ability, but this stunt is not comfortable enough, so that he is always a little weaker than other martial artists, and an ancient martial artist is arranged like this, it is really a bit of a fall.

Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

Basic competencies: 96 70 98 93 74

基础适AYA:A A A A C

Basic stunts: Magic Tricks Strict Tidy from the Text

This embarrassment of Le Yi was caused by the mismatch between stunts and military classes, and Li Ji, as one of the twenty-four people of the Tang Dynasty Lingyun Pavilion, was directly defeated by the suitability of the military classes.

Li Ji's own ability value is still very good, compared to Yu Yi, there is only a large gap in the charm value, and other aspects are relatively close.

Although Li Ji's initial highest is his intelligence value, but the commander's value is also excellent, so that no matter which direction he develops, it seems to be a good choice. There is no S and above level in the stunt, and it seems that Li Ji is doomed to take a military division route. But is he really fit to be a military master?

Basic stunt magic tricks, first-order stunts and second-order stunts congwen, seem to position him not as a military division, and even a staff officer around the military division is somewhat unqualified, because only one stunt can be improved in the use of strategy, while the other two stunts are more in strengthening the defense capabilities of Li Ji's troops. Do we have to redefine Li Ji? That's the defensive division...

A lot of A levels in moderation are really tear-free. Because with Li Ji's defensive ability, it is actually easy to find a suitable position on the battlefield, but this adaptability is too low, so that he must match with other martial generals to exert his battlefield strength, otherwise the combat effectiveness of all classes will have to be discounted by a 10% discount.

There are as many as 6 high-level suitability in this game, although the initial highest class suitability is extreme (S + 8%, each level is increased by 4%), but there are still 4 levels that can be improved through combat, and a large number of martial artists in the game have high-level suitability, why did they give Li Ji such a low class adaptability?

In the most elaborate "Blood Cloak" game, Li Ji can get the god level, and here even S is not given, which is really worthless for Li Ji.

Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

Basic competencies: 97 6 95 71 80

基础适性:B B A S B A

Basic stunts: Iron Rider Good Riding White

After we have complained about the two ancient martial arts that should have performed well on the battlefield, let's talk about the ancient martial arts that have a higher command rate and are easier to use in the game.

The white-robed general Chen Qingzhi's own ability value is still very interesting, after all, in terms of strength value, it can be compared with another weak martial ancient martial general Sun Bing, because the initial strength value of both people cannot reach 10 points, but the difference is that Sun Bing and Fan Zeng are typical military divisions with less than 10 points, while Chen Qingzhi is a well-known army commander.

Because Of Chen Qingzhi's physical weakness, the force value is too low, which is also a no-way thing, but the command and intelligence have a 90+ setting, so his combat effectiveness on the battlefield cannot be ignored. The class is slightly less interesting in terms of suitability, only the S level of cavalry. However, Chen Qingzhi will eventually shine on the battlefield with the unlocking of stunts.

The two stunts of Iron Rider and Good Riding are really limited for Chen Qingzhi's improvement, but with the unlocking of the ultimate stunt white coat, Chen Qingzhi's combat effectiveness on the battlefield will usher in a soaring.

The white-robed general's white-robed stunt is still somewhat appropriate. The white-clad stunt is Lü Meng's exclusive stunt, but from the actual effect, it is obviously more suitable for Chen Qingzhi's use. Because the first command rate increased by 3 points, Chen Qingzhi's command rate came to 100 to open the second level aura, and the white cloth stunt also had the martial effect of increasing the aura range, so that after Chen Qingzhi unlocked the white clothes, he would directly open the third level aura and reach the peak of life.

There are also two effects in the white stunt, one is to attack the heart, and the other is to hit, combined with this version of the cavalry unit will have a relatively good effect. Now the cavalry unit can attach a tearing state effect to the enemy army, so the effect of the attack does not require the cooperation of other troops, it can also be completed by european units, and in order to make the attack more valuable, this version will increase the damage ability to be improved to 50%, and this damage can also help us absorb troops, the enemy in the tearing state can be absorbed by the attacking party 10% of the damage to replenish his troops, and now this damage has a significant increase, it is beautiful to think about. However, don't forget that the actual effect is better than this, because the absorption effect of the attack is 15% of the damage value to absorb troops, so for an enemy unit in a torn state, it is simply Chen Qingzhi's blood package! Chen Qingzhi, on the other hand, was completely like a vampire, constantly restoring his strength from the enemy troops with the tactics of white clothes and cavalry.

Chen Qingzhi's weakness is also more obvious, that is, the force value is too low and there is no tactics critical strike stunt blessing, so in the selection of vice generals, it must be matched with two military generals with super high force values and cavalry tactics critical strikes, even if this is triggered by the opposing cavalry unit to force a ride, it is really a frightening thing, because once the initial target of the single challenge is selected to Chen Qingzhi, it is likely to be killed in a second.

Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

Basic competencies: 98 74 92 73 76

Basic adaptability: super super A super B

Basic Stunts: Su General Hundred Battles Soldier Immortal

Han Xin, the hidden god of ancient martial arts, really has a super superior treatment in the game. Looking at the ability value alone, Han Xin did not have too dazzling performance, that is, the command and intelligence were slightly higher, reaching 90+, no different from other first-line martial artists.

However, in terms of class suitability, Han Xin directly possessed the four high-level suitability of guns and crossbows and weapons, although they were only super-grades, but they could already be described as luxurious.

In terms of stunts, Han Xin is even more exaggerated to have exclusive stunts. Although the general only fused two stunt effects, that is, the troops led by 3000 and the command increased by 8, these two additional values are already the top of the field; the first-order stunt hundred battles, itself, there is no change, but because of the general reduction of the return effect, or the side of the strengthening of his effect; the ultimate stunt is the exclusive soldier immortal, this stunt is no one in the Three Kingdoms warlords have. This stunt first ensures the critical strike of the tactics through command, and secondly, it embodies an impermanent force and water impermanence. Because Han Xin's combat classes will change with different terrains, this technology has begun to be used a lot in many previous MODs, but in this game, the frequency of use is still low, especially in my observation, it seems that only Han Xin has such a powerful class switching stunt.

The various switching in this way happens to be a good fusion with the high-level adaptability of many of his classes, but in the four high-level suitability, because of the reason that the soldier immortals must be violent, it still makes me more of a gunner as the main battle, after all, it can ensure stable control of one hand.

The impermanence of soldiers and the impermanence of water are the best definitions of Han Xin in this game. The most important thing is that Han Xin's stunts will not be like Le Yi's, the restrictions on the class of troops are very high, and it is a stunt that is applicable to all classes, which makes Han Xin a rare all-round martial artist.

Han Xin Stunt Soldier Immortal shows the impermanence of soldiers, and the impermanence of water is "The Great Wave and Sand" The Ancient Martial General's Army God Chapter

Basic competencies: 108 92 77 63 59

Basic adaptability: Pole A ultra S B C

Basic stunts: Fighting God Break The Army Swallows the Enemy

Although Bai Qi's positioning in the game has not changed much, it seems that there has been a mistake in the design.

The basic stunt fighting god, in the original game to give Zhang Fei, and Zhang Fei's positioning is also a gun double repair, even if it is separated from the original game, the fighting god is also given in the gunner and the soldier have a higher attainment of the martial general Ran Min and so on. In the original game, Bai Qi also had an S level in terms of class suitability, and it was also a special skill of the Fighting God, but here The White Rising Soldier level was only A? It seems that the suitability levels of the crossbowmen and the halberds should be reversed to be more in line with the stunt setting of the White Fighting God.

In all moDs that include White, White is the existence of the top output, because generally he will be given the best stunts for critical hits to show his god-killing style, so White is the most critical hit success rate in the game.

However, this version has changed the way he takes damage while maintaining the ability to do high damage. From blindly pursuing critical strike chance, it has become a variety of damage-increasing states today. In this version, the Broken Army can reduce the enemy's defense value by 20% without critical hits, which is a very strong change, especially in the face of the stronger the warrior in the game, the better the effect, the principle has been said many times, here is not much to say.

The ultimate stunt swallowing enemy is Wei Yan's exclusive stunt, which is also the same as the white coat, which has limited attachments to the exclusive characters, but is greatly enhanced for the use of his ancient martial arts. The improvement of the ability value we do not need to say much, more intuitive, increase the movement of the entire class of warriors +5, these stunt effects are relatively good, the key is to increase the number of abnormal state rounds. This gives the best blessing to the white of the extreme level of the gunner, the god of fighting ensures the critical strike effect of the gunman's tactics, that is, stable control, and this increase in the number of abnormal rounds can stabilize the enemy army to be controlled for two turns, just like the use of strategy to disturb the critical hit. Although it does not directly increase the amount of damage from the effect point of view, it is also an indirect ability to provide continuous damage for an enemy that cannot fight back.

In fact, we can see that the ancient martial generals who are as strong as Bai Qi and Han Xin, in fact, there is no absolute hard power in the game that can overthrow multiple enemies with more than one enemy, although this makes their ancient martial identity slightly cheap, but it is very suitable for the confrontation of the game strategy, so that the game returns to the essence.

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