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"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Recently, a friend left a message saying that I would tell you in detail about the strategy related content in the game of "Big Waves and Sands". Okay, today I'll give friends who don't know much about strategy a little bit about the various strategies in the game.

Basic strategy

Friends know that the more useless attributes in the "Romance of the Three Kingdoms 11" game, one of which is the personality of the warrior, who can only affect the "big move" effect of the warrior's tongue battle. But in fact, in addition to this function, personality also affects the single head of the warrior to a certain extent!

Perhaps many people have never heard of this theory. In fact, in the original game, the cavalry used the tactics to have a probability of forced head-to-head with the enemy generals, but the personality of the warriors will affect this probability and the factors such as the military generals who will fight. Once the forced horse is triggered, the brave and reckless warriors in the army are very easy to become the main warriors, while calm generally does not fight, and timidity will not fight at all.

Well, that's off topic. With the development of technology, the strengthening of the character role of the warrior has entered the eyes of the authors, so in order to strengthen the character role of the warrior in the game, different strategies are set for different personalities.

timid

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Ignition (10), Fire Extinguishing (10), Calm (10), False Report (12), Disturbance (15), Absorption (20), Ambush (18), Separation (15), Reward (15)

composure

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Ignition (10), Fire Extinguishing (10), Calm (10), False Report (12), Disturbance (15), Encouragement (12), Ambush (18), Infighting (15), Death Battle (15)

Stiff guts

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Ignition (10), Fire Extinguishing (10), Provocation (15), Grain Robbery (21), Poison Meter (15), Surprise Attack (18), Counter Ma (15), Radical General (12), Excitement (15)

rash

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Ignition (10), Fire Extinguishing (10), Provocation (15), Fear (15), Grain Robbery (21), Surprise Attack (18), Tearing (15), Killing (15), Cauldron (15)

As can be seen from the 9 strategies of the four personalities, in addition to the two strategies of ignition and fire extinguishing, which are common, the other 7 strategies are different.

One of the most useful tactics is the pseudo-retribution that can be used by timid and calm characters. The use of the forgery is the same as the original version, which allows enemy troops to retreat to the city where they have come out. However, the game adds a lost money effect to the troops in the false declaration state, that is, attacking the troops with the false declaration state, we will receive 400 gold and 800 grain. This technology can solve the problem of us having less money early in the game.

Scrambling has the same effect as the original, with no additional effects. However, it should be noted that among the many strategic effects, only the false report and the disturbed state will not be counterattacked by the enemy, while the rest of the state will have a counterattack.

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Ambush and surprise attack, can be said to be the same kind of stunts, the effect is to use the forest terrain to inflict heavy damage on the enemy, the original version of the cavalry can not use the ambush strategy, but now this restriction has been lifted, cavalry units can also use ambush strategy in this terrain. The difference between the two is that ambush strategy critical hits can add a stun state to the enemy, while a surprise attack can be a state of fear for the enemy.

The effect of the fear strategy is to make the enemy army continuously reduce the strength point, which is a better strategy to deal with weapon units. Enemies who hit this state will lose 15 stamina at the beginning of each turn, and each attack will decrease their stamina by 15, and breaking a unit in this state will also add 15 pneumatic power to the unit that defeated him. Enemy troops in this state will have a white fog logo on their heads.

The TearIng Strategy can be said to be an improvement of the class of attack stunts. Enemies in this state will add 10% of the attacker's attack power to the troops. Although the tearing effect is similar to the stunt attack, in terms of effect, the absorption effect of the attack stunt is 15%, which is more useful. However, the tear state increases the probability of injuring the enemy general by 15%, which is equal to the attack stunt in terms of overall effect. Enemy troops in this state will have a dust mark on their heads.

The effect of provocation strategy is the same as that of bloody fighting in the method of warfare. Units in this state will attack enemy units within range of movement without control. This strategy is less restrictive to AI and more restrictive to the player, as the player will not be able to control the unit, and the attacks of the unit will only occur in the form of general attacks. Units in this state will receive an additional 150% damage when attacked by the Fire System. In this state, the troop will have a flame logo on its head.

The effect of the Poison Meter Strategy is the same as that of the Poison Quenching Arrow in the CrossbowMan Tactics. Units in this state lose 500 soldiers before the start of each turn, and each time they are attacked, they lose an additional 800 soldiers at normal attrition. This effect is arguably the best way to quickly destroy enemy forces in battle with a large army, because both active and auxiliary attacks will cause losses to the troops in this state. This state troop will have a plague logo on its head.

Other strategies have more detailed effect descriptions in the game, so we don't need to introduce them too much here.

Advanced strategy

In addition to the above strategies in the game, there are also some martial arts stunts that can be used to add the number of troops to use the strategy. That is, advanced strategy. They are not affected by the warlord's personality, as long as there are warlords in the unit who hold the above stunts, then a new strategy will be added in the calculation column.

Vulcan can use karmic fire

The Conspiracy can be used to gather

Magic Magic can be used

Witchcraft Can use witchcraft

Guards can use Rescue

Conspiracy can be used to raid the camp

The mastermind can use regression

Qi men can use magic

Lightning Strikes Can be used To drop mines

Swordsman can use assassination

The assassination strategy is specifically designed to deal with the military generals of the abnormal troops, and he can directly injure the military generals in the abnormal troops, thereby reducing the overall combat effectiveness of this unit.

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

Although the name of the fallen mine is the same as the original plan, the actual effect has been greatly changed, originally it was aimed at the target and attacked all seven enemy troops, including the casting location, the spell points are not counted, as long as there are enemy troops within the seven tiles, they will be struck by lightning. At present, the thunder is still the same casting principle, but it will only randomly perform three lightning strike effects within the range of these seven blocks, which can be said to greatly reduce the damage ability of this strategy.

The Magic Meter determines the amount of damage based on the number of enemy troops, unlike other strategies which are relatively fixed values. The Magic will inflict a percentage of losses based on the number of enemy units available, which is around 20%, and the percentage will be affected by the intelligence of the enemy.

The return is easier to understand, and like the regression strategy in Cao Cao's Biography, it allows the troops who have already acted to carry out another operation.

Rescue is actually more appropriately renamed as healing, he can make the injured warrior recover immediately.

Magic and magic are actually a pair of similar strategies, and now there are six different states in the game that can be added to enemy troops, while magic and magic can add three states to enemy forces. Magic is better to use, because magic adds disturbing, false retribution, and provocation to the enemy army, while magic can only add the remaining poisoning, tearing, and fear.

Gathering is a medic-like strategy that can add 300 soldiers and 20 stamina to his own unit.

Karmic Fire's damage ability has now replaced Falling Thunder as the strongest damage meter in the game. Because he inherits the original spell casting effect of the falling thunder, it will deal 2000+ fire damage to the target enemy and the enemy in the surrounding circle.

"Big Wave Sands" game strategy detailed explanation Personality decision strategy use Advanced strategy is really strong

It is a pity that the raid plan has not found a way to use it, nor has it found a relatively reliable explanation and annotation, so everyone still has this strategy for the time being.

The two stunts of guaxiang and celestial signs can also be regarded as comparative stunts, they can make the false reports and disturbances that can only be cast by a single body into a range, and the most terrifying thing is that even if the surrounding troops have strategic defensive stunts, the effect of transmission will directly ignore the metering and defense so that the enemy army can also be in this state. The effect is exceptionally good when used in conjunction with stunts such as arithmetic, virtual reality, poison, and wit.

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